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Phyriel

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Everything posted by Phyriel

  1. Is it not? I chose to develop few fetishes over the years - I deffo wasn't born that way... that would be abomination
  2. I played FPS game yesterday, I felt offended because shotgun sound was too manly. I mean what is this? 1920? Its 2020 for christ sake, why are we still tormented by macho sounding weapons. Someone should get to the bottom of this and people responsible should be punished. #FREETHEPOWDER2020! #RIDUCULETHESHEEPLE
  3. Not taking the bait here Bitches, gays and transmogs do not belong in fantasy realm, they are reality. If anything it would be offensive to put emphasis on those minorities in fantasy game because why what you imply then? That their indentity is a fairy tale to you? huh? Outrage
  4. Last few days I've been thinking about why I actually dislike Deadfire overall. I got into some balance, mechanics discussions in Deadfire and about why Deadfire sales were not so good and I'm coming to somewhat simple conclusion that isometric rpgs, especially nowadays stopped being RPGs at its core. So what are they you ask me. Well they are dumbed down combat games. Let me expand on that statement by talking about classes design. We got all sorts of generic classes like rogues, fighters, barbarians, priests, paladins etc. All of these classes, multiclass or not are homogenised to
  5. True but it wouldn't change much, already grindy fights would just become 4 times grindier as it would still be just about locking down SoT into infinity.
  6. It's only annoying You because its more dialogue options than You'd have in real life or there is a catch somewhere? Sorry couldn't help myself :D:D
  7. I'm sure you can build a case here and bring into into Supreme Court of NPC Rights somewhere in Neverland. About the second thing - that's why it's a fantasy game - I mean there are no Dragons IRL where do I compain about that?
  8. We shouldn't go down this path - not fixing one broken thing because it would highlight other flaws But despite the above I think it should be prio to fix mechanics that are usable for the whole game and worry about optional content for 0.1% of playerbase afterwards. (Not to mentiont that if You have content for 0.1% of playerbase then its already some sort of fail itself but I'm not sure about this one, could we wrong) I got a feeling tho that a lot of us here focus on solo aspect of the game despite that Deadfire was designed and balanced for party play. In that regard I think we
  9. Haven't seen You quote or address what I said per se, I've seen your point and honestly you somehow disagree with me but in explanation why, You agree with me lol. I mean I don't know what's more to dissect here - you summed it up pretty well - Brilliant is key buff that opens up OPness of otherwise not really OP stuff. Wall of draining + bloodmage is more or less the same mechanic but copy pasted under different name and rearranged Sure we can disagree for the sake of e-peen and turn the cat upside down saying "Yea, no, Brilliant is ok but SoT is op"... I mean sure resource regenerating sk
  10. To sum it up; Brilliant is the only true OP as it simulates consoling yourself to "godmode". When it comes to Ultimate tho, the only fights that you probably can't pull off without broken infinite resources are mega bosses because they are made too grindy health sponges. Rework them to be hard tactical encounters and voila! you can remove Brilliant completely. Honestly I never even touched Ultimate because it was apparent from day1 its gonna be totally dominated by moronic builds based on SoT and/or Brilliant. I refuse to play this garbage skill and I encourage others to boycott that e
  11. I personally dislike all OP that comes from just abusing brilliant to become immortal with endless resources. I mean why would you even pretend you're playing legit this way and not pop god mode with console - pretty much same effect. Brilliant buff is hands down most ****ing moronic implementation in PoE. I feel it was added to game just as an excuse for making insanely boring, grindy fights with mega bosses. Whenever someone posts a brilliant buff build im like "no, **** off with this bs, bring something creative instead of this copy pasta cheat build" I like OP factor if it comes in a
  12. Well you'd be right if you talk about preorders only. After release tho a lot of people checked youtube, listened to personal opinions of people who bought it and decided based on that and it affected sales in following weeks, months etc. Not to mention about less legit side of PC gaming, a lot of people rather try it for free torrenting a cracked version and buy game only if they find it good, so all in all I think if good was legit GOOD enough more copies would sell. I dunno what exactly feels off about Deadfire but for me its a mix of meh combat system, meh setting, a lot of things too meh
  13. I mean marketing fail for release day is one thing but shouldn't sales pick up after a while if game was good enough? My take on why Deadfire was less succesfull would be: -PoE1 was really first serious bg2 successor "worth" title in years so a lot of people starving for that kind of game jumped on it, with Deadfire some people might have burnt out of the genre with first one and original sin 2. So bad timing and increased competition. -Setting is god damn awfully offputting for "average isometric rpg fan", take it with a grain of salt but I only came to Deadfire knowing PoE1 had thi
  14. Well honestly I think game is overall so imbalanced that you don't really need to worry too much about making items too strong. Make them fun. I used hand and eye of vecna and wand of orcus only, whats most OP is the fact those items give you perma top tier buffs/immunities which imo is fine but not when you can have it for gold. From the list above I'd like to see your take on Invulnerable Coat of Arnd (maybe Mythic from the start, with +4 PL for paladin/priest and damage shields) Wondering if its possible to make Staff of Magi that allow you to cast high lvl spells from different
  15. Would be nice if some of these items in OP version were hidden between some encounter tho or atleast could be stolen with high sneak/pickpocket - what makes items OP even in current version is that you get them with just money.
  16. I would love to see Robe of Vecna - magic resist and massive recovery casting speed. Sword of Kas - some nice mechanics on its description: https://criticalrole.fandom.com/wiki/Sword_of_Kas Or maybe this list: https://screenrant.com/dungeons-dragons-most-powerful-artifacts-ranked/ I wouldn't mind if you made a version that is OP aka gives effects more or less the same as in lore with intent to match with difficulty mods for deadfire.
  17. No, illusion spells dont quite cover build to be OP. You need to max out on deflection in all ways possible. Max resolve, you really need ****ton of deflection to get any damage from this build as its damage comes from defense. You can go dump con because you're not getting hit much. I went high per, left dex at 10 and increased might and int to balanced values, you don't really need that much int for durations as buffs you have access to have long base durations, if anything int is good to futher buff Will save (you get dampened and you become instantly both wet noodle and squishy with
  18. It seems you got annoyed that game actually surpriced you. Most of those encounters you listed can be solved with a lot of things tho. It seems you got pissed off because at max level you realized you don't know jack about the game actually which I imagine is annoying - you expect to be rewarded for getting max level and not punished with ever increasing complexity and thus difficulty of the fights. All in all I think PoE does a poor job "tutoring" its mechanics and hides a lot of combat options from players - I mean you could have things like rogue NPCs bantering in The Gullet about "this poi
  19. It's hard to define op in this game - you want a build that CAN do ultimate or rather a build that is explosive OP but needs support? or is immortal but feels like wet noodle when it comes to damage and overall "feel" Anyway... Builds that beat Ultimate probably - Tactician/Skaen if I recall to get brilliant buff that regens resources forever and casting priest buffs to be immortal - fun right? Yawn Most answers you'll get tho will be builds that are tailored to beat Ultimate which are builds that exploit a fishy mechanics of some buffs / item procs like brilliant or wall of dr
  20. Hey guys. I soloed potd pillars 2 when it launched so I never touched dlcs nor mega bosses. Recently I came back and went for roleplay duo - Vecna and Kas - using some probably op but fun mods like unlocked 8th 9th abilities for multiclasses and items / class mods like funnening series. Now I play a solo death knight of a sort (riposte trickster/steel garotte with wotep 2h build) - it demolishes regular encounters like crazy so far and I'm wondering if there will be any challenge there considering items I got from mods (Eye of Vecna, Hand of Vecna) / class tweaks. So what you guys t
  21. Gl playing caster without seeing numeric values and no pause, slow. I feel this challenge will be mostly tanky monks with nice scripts written. Oh yeah mby scripts will do it for casters but i doubt any1 will share anytime soon.
  22. You get completionist challenges in form of god challenges that you have to put up with. I'm sure it was stated somewhere that Steam achievement or whatever equally meaningless thing will be released once all dlcs and content is out. First game wasn't supporting solo... it was just oversight in game development that made certain classes borderline op solo and using multiple characters just made game trivial (although first run thru poe 1 is probably harder with party than solo because you have to micro much more, your attention is divided between many, mostly less geared chars, even tho y
  23. If you go for party potd i'd build more offensively than defensively - the difference is that with offensive party you will micro to kill enemies fast and around alpha strikes, with defensive setup you micro around staying alive because you kill too slow. That being said in a long run going much more defensively will be safer as you go higher level and stack enough defenses that can't be penetrated while all meaningful buffs last - much more boring tho imo.
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