Jump to content

Search the Community

Showing results for tags 'Voice'.

  • Search By Tags

    • voice ×
    Type tags separated by commas.
  • Search By Author

Content Type



Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Found 19 results

  1. If there are any roles or scientists that have audio please try to get Rick Moranis. He would fit perfectly in a role like Pete's parent or something. It would be a perfect casting for the previous Honey I Shrunk the Kids actor.
  2. Hi, I am currently working on a custom voice set mod, and wondering if anyone could give me some clarification on some things: Why does each voice set have different numbering conventions? (****y: "_ability_cast_0092", Feisty: "_ability_cast_0088", Kind: "_ability_cast_0102")? What do th...
  3. This is admittedly a very minor thing, but it can be misleading to annoying. While using the Turn-Based combat, just about every time I mouse over a target to check the chance to hit the character makes their comment about it not going to work. They'll say this even in cases where there's a 100% cha...
  4. I originally purchased POE when it was first release on the Mac App Store. I played about 60 hours and bought the definitive edition today from the Mac App Store for the White March Content. I put my save games into the folder where the new definitive version kept them and am able to continue my...
  5. Hi, I simply want to replace the player's voice with my own voice. There are 155 .wem audio files under the "****y male player" voice set. What is the easiest way to accomplish this? Thanks!
  6. Greetings, During combat when player characters play a sound from its voice-set files - like battle cry, spell incantations, status notifications or any other voice effort and then take any other action, take or deal damage, the previous sound playback is cut off instantly and is being replaced...
  7. Hey guys! So I just wanted to drop this here. To my knowledge, no other originally recorded custom voice mods exist, at least not that I've been able to find, and since my Baldur's Gate ones went over so well, I figured I'd do a couple for PoE, as well! The videos below are just demos of th...
  8. Male spell chanting/casting voice is too low... it's there, but the volume is too low almost to the point that you can't hear it. Female's voice is loud and clear also for some reason, I recruited Aloth and his spell chanting volume is ok. Tested with a priest and wizard for both male and female and...
  9. Whenever you dismiss your custom made recruited adventurer in your stronghold, they lose their voice when you recruit them again. Happened to both of my custom companions Is there a workaround/fix for this?
  10. I would like to point out two minor problems with the game that I encountered so far. 1) Since patch 1.04 I noticed that whenever I select one of my characters when the game is paused, they will not speak their line e.g. Aloth's "Yes?". When I unpause the game the first character that I selected...
  11. I recall that characters used to acknowledge clicks and commands in combat while paused, but I haven't heard this since patch 1.04 beta. Is my mind playing tricks on me?
  12. since 1.04 i noticed voice cutting out in fev conversations and developers comment (ont that i remeber, and have tried to listen for a fev times is at the entrance ramp at ondras gift, it just stops abruptly in the middle of same sentence) unfortunately i didnt think of making any svegames to up...
  13. I really enjoy the movement/command barks, but I find that there's too much voice acting in the dialogues. I prefer to read them at my own pace and with my own voices (a la Planescape: Torment). Also not too keen on some of the voice acting. Any way I could turn the dialogue voice work off while lea...
  14. Hello! I've had the opportunity to play the Backer Beta of Pillars of Eternity from a Friend and i've noticed that there is no Voice Acting for Dialogues and everything else. My Question is: Will you add that, later or will the Game be released without? That would we some kind of "no-go" for lot...
  15. I know the developers have stated that the game won't be fully voiced-over because of the budget, but it will have voice in some parts, mostly when a major character initiates dialogue or something similar, like the old IE games did. Of course this is reasonable and anyone can understand it. Now...
  16. DEFINITELY do this again for spell casting The spells probably won't have schools, but it would be cool incantations like these were used in this game. The BG1/IWD ones are the best from any game IMO.
  17. Dearest Obsidian: Whatever decisions you may take designing the game, be they more or less popular, the thing you must keep up with is not doing a full voiceover for the game. Some important sentences for important NPCs, like in Planescape: Torment are enought to make the player read the res...
  18. I've always thought it strange that, in party-based RPGs, while lots of time is spent recording dialogues and conversations, there's always only a tiny pool of audio cues that are used when selecting them / giving them orders. Why is this? A large percentage of the player's time is spent clicking on...
  19. Hello, Personally I would like to see (or rather hear) voiced NPCs. For me it is convenience thing, because I read a lot of tech literature for my studies and I hate reading from a monitor. This is probably the main reason why I haven't finished Planescape: Torment. Other question would be,...
×
×
  • Create New...