Jump to content

Search the Community

Showing results for tags 'Mods'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. I wasn't even going to mod at all... but... trying to debug my AI scripts with this J.V. combat log... it feels like I'm being punished for enjoying the game too much. I mean, it doesn't help that I'm debugging a Lifegiver script in a duo with a Herald tanking for her. The pollen patch/exalted endurance/ancient memory spam must be seen to be believed. Auto-pause can only do so much haha. With the in-game log, I'm just not seeing any meaningful filter options besides per character. I'm not seeing any way to export to file so I can handle it that way. When I hit shift for additiona
  2. Ok, so i just got cloak of the falling star. Can anyone devise a way to apply that effect to the appearance of like robes or dancers outfits? im a total cut and paste modder. but id love to learn more in depth modding.
  3. Happy Holidays to everyone here! I just recently got The Outer Worlds and have been thoroughly enjoying it! However, I feel like being able to remove Mods after installing them would be a great addition to the game! I'm well aware that, due to the multiple copies of weapons that appear often, it's pretty trivial to have a suite of different modified weapons and armors. However, there are some cases where the ability to remove mods would be incredibly helpful. For example, I had purchased the unique revolver 'Fiver' from the Botanical Lab, mostly because I loved the idea of a tru
  4. I can hopefully explain this without the need for a screenshot. The shoulder pads added by an Armoring Mod to the Halcyon Holdings (black & white) version of the Ordnance Control Armor are the wrong colour. It currently uses the bright blue and yellow shoulder pads that the MSI version of the armour also uses. It's pretty jarring and unsightly to see bright yellow shoulder pads on an otherwise monochrome piece of gear. I don't know if other shoulder pad colour schemes are wrong for any other armours but for the Ordnance Control Armor I managed to test the Rizzo's (pink & blu
  5. There are currently 2 bugs with armoring mods. 1 is if you apply armoring to your armor first, then add skill kit, gadget, or utility it will negate the armoring value back to the default. For example if you add a plasma resistance then add the other mods it will reset the plasma value back to default. The way around this for now is to add armoring AFTER skill kit, gadget, and utility. 2 is when you add armoring after tinkering. For example, if you tinker your armor up by 5 levels then later decide you want to add plasma resistance, it will actually reset the value for that element back to wha
  6. Wouldn't it be nice if there were throwing weapons in the game? I was playing the other day and picked up a hatchet and not knowing that you can't throw it,tried throwing it. I also said to myself "where are the grenades"???? I also would like to see that pathetic excuse of a hunting rifle based on a 19th Century rifle with a telescopic scope ,beefed up with a proper marksmen stock and a decent scope. Seriously who designs a scope with just a 2x view? There are also variant of the rifle based on the Viet Nam era M-14 also. I have beginning to notice that Obsidian is using the game engine tha
  7. I can not change the mod load order every time I restart the game it goes back to what it was before I changed them. I am running mods both from nexus and steam but when I remove the nexus mods the issues still persist. Because of this i am having issues with some of the mods not working. It seems that the mods load in the order that i installed them into the game not in the order that i change them to. Single & Multiclass progression fixes will not work because it needs to be lower on the list. DxDiag.txt
  8. As the title says. Did some searches but didn't find anyone else reporting this problem. All mods come from the Nexus, no Steam workshop files.
  9. If you are having issues resolving Mod files not taking effect there are a few steps you can check. You probably have already discovered people telling you to check the the TSLRCM folder, but... On the PC version, you need to be mindful if you are using The Sith Lords Restored Content Modification (TSLRCM),Then you should find that install folder. If you have not done that here’s how: Browse to your Steam folder on your Hard drive: It should be C > Program Files(x86) > Steam > Steamapps Here are some familiar folders, but hold your horses... You are probably familiar with the Co
  10. I've been writing this NPC Mod as a tutorial for the last five hours (this is not simple) I'm using Captain Darmo (NPC - Port Maje) to illustrate I've done EXACTLY what I advise everyone else NOT to do - made him a Zombie I'm fastidious but something went wrong so I'll have to back-track to where I introduced the issue - I'm guessing it's the mod This is simply a warning to other devs as if your XML / JSON is messed up you can easily end up with a Zombie. Everything is manual edits so it's easy to understand why crap happens @TT1 I'm using your DP in my tutorial
  11. Hi I've been researching this for half a week on and off If you've already visited a vendor some Mods will not activate I've found a solution for this issue and PMed the Devs There is a replicable way to prove this As this is a "No Spoiler" forum I will simply say that while I have a solution this is a bit of a hack If anyone wants me to provide a generalised solution while Obsidian play catch-up - let me know by replying / PM-ing me and I'll write the fix Note - this will NOT be a Mod - this is a SaveGame patch I'm still working out the details of how I can saf
  12. I wasn't completely happy with how the spiritshift forms looked, so I made some new textures. Here's how they look. The goal was to make them look a bit more like natural animals, and downplay the "evil monster" look of the originals. You can download the mods at: http://www.nexusmods.com/pillarsofeternity/mods/34/? and http://www.nexusmods.com/pillarsofeternity/mods/35/? I'm a bit worried that the mods will stop working when the next patch is released, since the other spiritshift mods broke after the last patch. Hopefully, Obsidian can prevent that next time.
  13. OK, I have found how to raise the level cap (very simple once someone shows you how) so my next challenge is to extend the various character class progression tables These live in ...\Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle in files like barbarianabilityprogressiontable.unity3d, chanterabilityprogressiontable.unity3d etc. How do I edit these files, or extract the tables, edit them, and recompile them? Thanks Chris
  14. I finally bought the Ultimate Edition of FNV, so a new playthrough is in order. This time with J. E. Sawyer's rebalance mod and a bunch of visual enhancements for flavor. In my quest for cool looking weapons and models I came across this video: https://www.youtube.com/watch?v=msd1bzwYuqo While it was tough to find the R.S.A. mod (by Master_Shifu, not featured on Nexus, probably due to legal considerations), I did find an archive that claims to be this mod. But The Rock in DEVGRU equipment is what I really want for my game, and I can't find it Anyone know how this can be achieved? I found ref
  15. Hi guys, Looking for replaying Skyrim now that I bought complete edition for cheap. I am looking into mod similiar to OOO for Oblivion - manually placed items, removed level scaling etc. Also if you can point out any 'must have' mods it would be nice as well. Just please state if they are compatible with any already mentioned ones. I dont want ton of mods but clean Skyrim is pretty boring. Any imersion improving ones are welcomed. I will dig through nexus but its so much stuff there so picking only good ones is really hard. I will welcome any suggestions (hey, even busty females are welco
  16. I've produced a fix that allows non-Watcher paladins to pick up the effects of party dispositions when applying Faith and Conviction (using Bester et. al's fantastic PoE Modding Framework). (As a side-effect, non-Watcher priests will also be affected by party reputation, though I could easily code around this and limit the change to paladins only.) The only remaining issue is that since Obsidian did not intend for this to be in the game, Pallegina's custom order (Frermas Mes Canc Suolias, aka Brotherhood of the Five Suns) does not have favored and disfavored dispositions assigned to it, and
  17. So, rather than restarting the game for the nth time (which would probably lead to me dropping the game entirely--my brain's gone numb from sheer repetition of the first 3 quests of Gilded Vale--when I usually discover mistakes in character development), I'm considering re-speccing my char using IE Mod. Does anyone have info whether the mod will affect my possibility of getting achievements or, worse, some sort of VAC penalty?
  18. Good day everyone! This topic will be about the console and mods. Everyone here have most likely played a game where they have encountered a problem. The npc didn't give you the item, the door is did not get unlocked, the npc actor did not spawn, the trigger for the quest did not activate, you did not get moved to whatever zone and so on. So what i hope is that Obsidian will sit down and make a console that allow people to use commands to get around problems in case they happen. List of commands that should be in the game (with a few tweaks) Spawn NPC actor Spawn item Increase /
  19. a proper thread about this would be better http://steamcommunity.com/workshop/aboutpaidcontent also someone posted this
  20. I noticed there isn't a mods section on the forums where we can discuss them yet there are mods for the game http://www.nexusmods.com/pillarsofeternity/ (although not very active) Is there a reason for this? Are mods not encouraged? Would really like to see a challenge mod that rebalance enemies towards a higher difficulty for the veterans. Also would be nice to have some tutorials on how to make them.
  21. I spent a lot of time modding Neverwinter Nights 2. From my preliminary research, I've gotten to the point where I need Unity Pro to save a POE asset I've modified. Am I missing something here? It seems silly to have to buy a $1500 piece of software just to experiment with modding. Even a 30 day trial would help to let me know if my mod will even work.
  22. I really enjoy the movement/command barks, but I find that there's too much voice acting in the dialogues. I prefer to read them at my own pace and with my own voices (a la Planescape: Torment). Also not too keen on some of the voice acting. Any way I could turn the dialogue voice work off while leaving the barks? Anyone made a mod to do something like this?
  23. I was wondering if anyone knows if it will be possible to change the class of a companion using mods or commands? I noticed a very extensive list of console commands over in the Backer Beta Discussion Thread, but nothing about changing a character's class. I was really hoping to use the original Eder as a Rogue so my PC can play the fighter role. Thanks in advance for any help!
  24. Just started playing and I'm excited. But I'm getting hung up on something little at first, and looking for advice. To start with I see this for dialog. BUT I HEAR the voiceover start reading immediately starts talking and so I hear: ...while I'm trying to read the first part. So then I have to wait until the talking is done and re-read it from the start. I assume it will do this the whole game? I feel like this is going to take me out of the experience. I just wish it paused a little to let me read.
  25. Like above, will there be a modding tool so people can create there own content ? For example, allowing you to place more than one trap on the ground or giving exp for kiling enemies ?
×
×
  • Create New...