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  1. Hello everyone! Update 02/05/2016: Adding additional changes with the new beta build (957). Pillars of Eternity 3.0 beta patch is now live on Steam! The 3.0 Update comes with a ton of changes, bug fixes, and new features. We need your help in looking over everything to make sure that the community is happy with the direction of some of these changes. If you are able, we would really appreciate that you opt into the Beta patch and supply feedback here in the forums. As always, you guys are what helps to make Pillars of Eternity the best game it can be. Please make sure you leave [3.0.XXX Beta] as a tag in the title and please take the time to read "How to Report an Issue" here. Feel free to check out the patch notes! We are constantly updating the patch notes as we have fixed quite a few things and it takes time to update the page. Thanks everyone! I look forward to see what you guys can find and come up with!
  2. Have found a bug with wizard grimoire switching in the recent beta patch (Feb 5). After the patch, wizard grimoires in quick item slots seem to be invisible and unselectable, meaning that my wizards can no longer switch grimoires in combat. If a grimoire is the only item in the quick item slots, the bag icon is NOT greyed out but mousing over it reveals an empty background plate. Adding extra items makes those items available, but still no grimoire, not even an empty space. Very annoying I must say. Tried everything to fix it. Started a new game, same problem. Messed around with graphics settings, reloaded old saves, even reinstalled the game from scratch, but nothing has brought my grimoires back I'm playing on an early 2011 Macbook Pro (I know, I know) running OSX 10.11. Previously had an issue with summoned weapons (having a summoned weapon in hand deleting quick item grimoires when clicked). The previous beta version seemed to fix it, but the most recent has messed it up again. This is the only significant and persistent bug I've run into in ~90 hours of play across multiple versions aside from the grimoire deleting one. Now I'm afraid I'll have to stop my playthrough until the next patch as grimoire switching is so integral to my playstyle (I like to be prepared. Real prepared). Really loving the experience so far and I hope that this issue is resovled so I can get back to it.
  3. I have a big problem, and I think I know how to solve it but I have too much anxiety to follow through without inquiring here first about potential disappointments. Last weekend I bought this game from Fry's Electronics because I wanted to feel special owning the physical game box even though there's nothing in it except the DVD and a single document which I presume are only for installation purposes. I come home, pop in the disk drive of my Dell XPS L521X and... nothing. I then spend several hours trying to properly re-calibrate and eventually reinstall the 'MAT****A DVDRWBD UJ167' device, but to no avail. Fortunately though the document does contain a PoE 'Steam Key' which I am confident would be exclusive to my copy of the game, however before I proceed to register on Steam (which is a drag tbh).. a) Is it as simple as creating a Steam account, entering the key, then downloading and installing the game through the client? b) If I do install this way, will I be required to launch Steam with the game like Battle.net or something? c) I'm assuming I bought the 'Hero's Edition' equivalent ($30) since all it says is 'Pillars of Eternity' on the box, but could there be any gameplay-related features I'd be missing by changing installation methods? I'm 25 years old. Thanks in advance for replies
  4. Description: Hidden "Accept" and "Cancel" buttons during save operation. It not so often, but it sometimes happens. On my MacBook Pro it around 2-3 times per 10-15 game saves (yeah, I prefer frequently saves). I'm always expect that for every save operation "Accept" and "Cancel" buttons must be displayed. Yes, I was thinking that the button has simply deleted, however that buttons in "hidden" state (or just covered once more UI layer). We can interact with this UI elements by clicking on the area, where they are really appears in the most situations. Steps to reproduce: 1. Click on the "Options" (or "Escape" key) inside game 2. Click on the "Menu" > "Save Game" button 3. Select any already created save file 4. Click on the "Save" button 5. Click on the "Cancel" button inside popup window 6. Repeat 1-6 or 3-5 steps few times until "Accept" and "Cancel" buttons at popup window doesn't disappeared Screenshot: Videorecords: 1) https://dl.dropboxusercontent.com/u/24741942/video_bug.mp4 2) https://dl.dropboxusercontent.com/u/24741942/video_bug2.mp4 Saves: https://dl.dropboxusercontent.com/u/24741942/saves.zip System specs Model: MacBook Pro (13 inches, mid 2012) Processor: 2,5 GHz Intel Core i5 Memory: 16 Gb 1600 MHz DDR3 Graphics: Intel HD Graphics 4000 1536 mb Operation system: OS X El Capitan 10.11.1 (15B42) Game: Pillars of Eternity v2.03
  5. Hello! I would like to report a bug that I'm having. Description: I can't start PoE from Steam. I saw my icon becoming green from 2,3 seconds, the popup "Starting PoE..." and after nothing. The icon becoming blue again and nothing is happening. I can start the game directly from the EXE file but it's not linked with Steam so no achievements or Steam overlay Steps to Reproduce the Issue: Just launch PoE from Steam Important Files: If the files are too large to attach separately, compile them all in a .zip and make a link to Dropbox with the .zip Attach files that will help the dev team figure out and resolve the issue. These include: Savegames No savegames Output Log Initialize engine version: 4.6.5p1 (61a1c72d2e64) GfxDevice: creating device client; threaded=1 System Specs File in attachment Don't hesitate if I can help more! Thanks! DxDiag.txt
  6. Two weeks ago i started having problems launching a few of my games in my Steam library, Pillars of Eternity being one of them. Essentially the problem is that i hit the play button and either nothing happens or every now and then i see the game title turn blue and i can see its syncing data, but still nothing launches. I have been able to play the game by going into the local files and clicking on the .exe file directly, though this disables achievements. I know this is almost entirely a steam problem, and seems to revolve around the in game overlay. I can launch the game via steam if i delete the overlay.dll files in the steam directory, but again this disables in game achievements. The reason I'm posting this is because i really haven't been able to find any information on how to fix this, and steam support has really been no help on the matter. Has anyone else experienced this sort of issue and possibly knows a way to fix it? I love the game, and although its probably silly to worry about earning achievements, it does sort of bug me while i'm playing that i'm not earning credit towards any of them.
  7. When this game came out it was unplayable for me. Obsidian did nothing to address the issues I reported so I was unable to play. I've waited until V2 to try again but all the same issues are there. - Saves are immediately corrupted on game exit causing save load to loop back to menu - Clicking "Conintue" in the menu loads the encampment from the beginning of the game then pauses and will not unpause - Game locks up the majority of times on launch and must be killed and relaunched. (I have windows hang reports but this also happens on Linux) - Save states can be "fixed" by deleting the tempsavedata on both windows and linux every time you launch the game - On Linux the cursor starts on the bottom left of maps regaurdless of where the characters are - Game performance is absoluately terrible when running since V2...it was terrible at launch and it's worse now - Steam Sync does not work I've submitted bug reports, tickets, Obsidian has ignored all these issues. I have tickets that still have never been addressed since the second day of the games release! The only effort Obsidian has made was on these forms where a dev "fixed" my saves. I was then trolled about how I was thankless about this "help" meanwhile everyone ignored the reality the game just immediaetly corrupted the saves the dev fixed. Fixing saves does not address the problem of how they are becoming corrupted! Fast forward to now and I've tried all my old tricks and new. The game is a fresh install since v2, I deleted it months ago after it was obvious Obsidian gave 0 ****s about dealing with issues. I nuked the registry entries, wiped all old directories in hopes of removing any and all traces of the old bugged out v1.X version of the game or its files. None of this has helped on Windows or Linux. The game is still a worthless mess and obviously I'd like to PLAY the damn thing. I didn't back this project so I could spend my days trolling the forms about Obsidians **** support, I just want to play the god damn thing!
  8. I purchased Pillars of Eternity from Obsidian and very much enjoyed the game. I am having problems with Steam though and I was wondering if you could help me. I cannot connect my steam tab on my laptop to the internet so I can download new games. I purchased Baldur's Gate from Steam and cannot get to it. In the process of troubleshooting, I uninstalled Steam which uninstalled Pillars of Eternity. Can you please help me to get it back? Thankyou very much, Pat Diehl
  9. I am trying to install Pillars of Eternity from the CD I purchased specifically from the UK. I have limited bandwidth and don't want to spend days downloading the game. I tried this and followed it to the letter, but it went into downloading mode anyway It was my impression that Steam is supposed to do the DRM for their games and not become a major stumbling block to game play. I tried getting Technical Support from Steam, but they just send me to this forum.
  10. So, rather than restarting the game for the nth time (which would probably lead to me dropping the game entirely--my brain's gone numb from sheer repetition of the first 3 quests of Gilded Vale--when I usually discover mistakes in character development), I'm considering re-speccing my char using IE Mod. Does anyone have info whether the mod will affect my possibility of getting achievements or, worse, some sort of VAC penalty?
  11. Playing for about five hours. Everytime I try to save (either via the menu or quicksave) the game is saved but immediately locks and eventually crashes. Apple Crash Report Process: PillarsOfEternity [764] Path: /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity Identifier: unity.Obsidian Entertainment.Pillars of Eternity Version: Unity Player version 4.6.1p2 (4.6.1p2) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: PillarsOfEternity [764] User ID: 501 Date/Time: 2015-03-28 11:59:06.420 -0400 OS Version: Mac OS X 10.10.1 (14B25) Report Version: 11 Anonymous UUID: 7ECF8214-9381-8842-F90B-7A0FDDB6A45E Sleep/Wake UUID: 1EDCF1DF-9CF2-40E6-8C79-5F5D0CBD3BF9 Time Awake Since Boot: 3400 seconds Time Since Wake: 1000 seconds Crashed Thread: 4 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encountered an error and was reset: 0x00000013 Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100739220 0x100000000 + 7574048 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b06b6 0x100000000 + 3868342 5 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b1191 0x100000000 + 3871121 6 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100703080 0x100000000 + 7352448 7 com.apple.Foundation 0x00007fff9c370023 __NSFireTimer + 95 8 com.apple.CoreFoundation 0x00007fff8fad1b44 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 9 com.apple.CoreFoundation 0x00007fff8fad17d3 __CFRunLoopDoTimer + 1059 10 com.apple.CoreFoundation 0x00007fff8fb44d9d __CFRunLoopDoTimers + 301 11 com.apple.CoreFoundation 0x00007fff8fa8e268 __CFRunLoopRun + 2024 12 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 13 com.apple.HIToolbox 0x00007fff9532743f RunCurrentEventLoopInMode + 235 14 com.apple.HIToolbox 0x00007fff953271ba ReceiveNextEventCommon + 431 15 com.apple.HIToolbox 0x00007fff95326ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71 16 com.apple.AppKit 0x00007fff98cdb6d1 _DPSNextEvent + 964 17 com.apple.AppKit 0x00007fff98cdae80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194 18 com.apple.AppKit 0x00007fff98ccee23 -[NSApplication run] + 594 19 com.apple.AppKit 0x00007fff98cba2d4 NSApplicationMain + 1832 20 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100702c47 0x100000000 + 7351367 21 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000017b4 0x100000000 + 6068 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff9779422e kevent64 + 10 1 libdispatch.dylib 0x00007fff9c76ba6a _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff9778e56a semaphore_wait_trap + 10 1 libmono.0.dylib 0x00000001011555cd 0x100fc5000 + 1639885 2 libmono.0.dylib 0x00000001010ab288 0x100fc5000 + 942728 3 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 4 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 5 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 3:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8fa8eb14 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8fa8dfdb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff8fb43ed1 CFRunLoopRun + 97 6 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010070f0d1 0x100000000 + 7401681 7 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 4 Crashed:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff97793282 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff943deb73 abort + 129 2 libmono.0.dylib 0x0000000101037991 0x100fc5000 + 469393 3 libmono.0.dylib 0x000000010107f218 0x100fc5000 + 762392 4 libsystem_platform.dylib 0x00007fff9cbf8f1a _sigtramp + 26 5 libsystem_kernel.dylib 0x00007fff97793282 __pthread_kill + 10 6 libsystem_c.dylib 0x00007fff943deb73 abort + 129 7 libGPUSupportMercury.dylib 0x00007fff94e01bd9 gpusGenerateCrashLog + 173 8 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043395c gpusKillClient + 9 9 libGPUSupportMercury.dylib 0x00007fff94e030c0 gpusSubmitDataBuffers + 500 10 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400003cd6 IntelCommandBuffer::getNew(GLDContextRec*) + 48 11 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400106b35 intelSubmitCommands + 191 12 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340005e4c3 Gen7Context::CheckOOM(USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, unsigned long long, bool&) + 1665 13 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400103154 Gen7Context::CheckOOM(unsigned long long, bool&) + 100 14 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x00001234000fe04f Gen7Context::ProgramPipeline() + 91 15 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043f0a8 glrIntelRenderVertexArray + 328 16 GLEngine 0x00007fff93712f46 glDrawElements_ACC_Exec + 526 17 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100721254 0x100000000 + 7475796 18 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100740d03 0x100000000 + 7605507 19 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010073db5c 0x100000000 + 7592796 20 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 21 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 22 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 23 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 5:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100469f7a 0x100000000 + 4628346 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 6: 0 libsystem_kernel.dylib 0x00007fff9778e56a semaphore_wait_trap + 10 1 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000587e0 0x100000000 + 362464 2 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 7:: UnitySubstanceThread 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100343428 0x100000000 + 3421224 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 8:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff9b539980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff9b53990e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff9b537f60 HALC_ProxyIOContext::IOWorkLoop() + 952 5 com.apple.audio.CoreAudio 0x00007fff9b537b0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff9b5379eb HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 9: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff943ffe70 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 10:: UnityPreload 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2bdc 0x100000000 + 3877852 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2b19 0x100000000 + 3877657 5 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff943ffe70 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 12: 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8fa8eb14 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8fa8dfdb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff98e3e7a7 _NSEventThread + 137 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 13:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x00007fff97794216 kevent + 10 1 libtier0_s.dylib 0x000000011c0d523f CatchAndWriteContext_t::Invoke() + 111 2 libtier0_s.dylib 0x000000011c0d4c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 3 libtier0_s.dylib 0x000000011c0d4d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 4 steamclient.dylib 0x000000011abfe173 OSXHelpers::CIOPollingHelper::Run() + 27 5 libtier0_s.dylib 0x000000011c0d8ef1 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 6 libtier0_s.dylib 0x000000011c0d523f CatchAndWriteContext_t::Invoke() + 111 7 libtier0_s.dylib 0x000000011c0d4c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 8 libtier0_s.dylib 0x000000011c0d4d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 9 libtier0_s.dylib 0x000000011c0d8e65 SteamThreadTools::CThread::ThreadProc(void*) + 205 10 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 14: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 15: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 16: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 17: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 18: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libmono.0.dylib 0x000000010114c8cc 0x100fc5000 + 1603788 2 libmono.0.dylib 0x000000010111e410 0x100fc5000 + 1414160 3 ??? 0x000000011ffe8e4e 0 + 4831743566 4 libmono.0.dylib 0x0000000100fcf1ac 0x100fc5000 + 41388 5 libmono.0.dylib 0x00000001010f1e3f 0x100fc5000 + 1232447 6 libmono.0.dylib 0x00000001010f6b85 0x100fc5000 + 1252229 7 libmono.0.dylib 0x000000010111cf94 0x100fc5000 + 1408916 8 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 9 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 10 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 19: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 20: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 21: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 4 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x000000010d9fed48 rdx: 0x0000000000000000 rdi: 0x000000000000b603 rsi: 0x0000000000000006 rbp: 0x000000010d9fed70 rsp: 0x000000010d9fed48 r8: 0x000000010d9fec50 r9: 0x000000010da01000 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x0000000136276e98 r13: 0x00007fff7e566c50 r14: 0x000000010da01000 r15: 0x0000000136276e00 rip: 0x00007fff97793282 rfl: 0x0000000000000206 cr2: 0x00001234006aa0fe Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x100000000 - 0x100de9fd7 +unity.Obsidian Entertainment.Pillars of Eternity (Unity Player version 4.6.1p2 - 4.6.1p2) <029C1DE8-C5E1-3F37-8C5F-3CC1CCE2F20F> /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity 0x100f67000 - 0x100f8fff7 +gameoverlayrenderer.dylib (1) <A02C94F1-76AE-3B85-93F1-689656A11DB4> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib 0x100fb7000 - 0x100fb7fff +steamloader.dylib (0) <C85B1892-A204-3ACE-A1AA-10E5F2B49BDF> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/steamloader.dylib 0x100fba000 - 0x100fbefff com.apple.agl (3.3.0 - AGL-3.3.0) <3B0D06B0-99F1-3D5F-8977-340FC462B511> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x100fc5000 - 0x10125aff7 +libmono.0.dylib (1) <378C1206-FD1E-3F59-BF86-98E7748F8BA4> /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib 0x10644e000 - 0x10644eff5 +cl_kernels (???) <9164D442-91BC-41F6-8598-D0D81239B3AD> cl_kernels 0x10884a000 - 0x108930fef unorm8_bgra.dylib (2.4.5) <90797750-141F-3114-ACD0-A71363968678> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib 0x108986000 - 0x108986fef +cl_kernels (???) <C67D07E3-5B94-481C-8B4E-B3D3307F9F21> cl_kernels 0x10a67d000 - 0x10a688fff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <7A27B325-E6BC-3E64-BD0A-67A2FEE3CA53> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib 0x10deda000 - 0x10dedefff com.apple.audio.AppleHDAHALPlugIn (267.0 - 267.0) <EFF081E7-E74F-3C1F-81A9-14FA71560443> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x10f800000 - 0x10fa1afff com.apple.audio.units.Components (1.12 - 1.12) <95245456-EE5C-3D29-8E18-5E02E74A2683> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x11a3ba000 - 0x11a3c7fff +com.rileylabrecque.CSteamworks (1.20) <B2FE9EA2-5EC7-3FEC-9D4B-672084AEA475> /Users/USER/Library/Application 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<B05578A8-FE08-310C-BF91-C1BDE10858CD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x11c1d0000 - 0x11c1e2ff7 +crashhandler.dylib (1) <7AB00A56-35DC-3EEE-B1AD-42E5A55B0776> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/crashhandler.dylib 0x11c200000 - 0x11c208fff +com.googlecode.google-breakpad (1.0) <93DADE0F-8791-30F2-9A8D-526BB12AE54C> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0x11c216000 - 0x11c226fff +breakpadUtilities.dylib (1) <1D47FFAB-06EB-3EC6-9413-998362AEA107> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x123400000000 - 0x1234004f7ff7 com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.0.86 - 10.0.0) <03454F0A-EEE2-3B25-8DB2-A32FA24CE699> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver 0x7fff67594000 - 0x7fff675ca837 dyld (353.2.1) <4696A982-1500-34EC-9777-1EF7A03E2659> /usr/lib/dyld 0x7fff8d61a000 - 0x7fff8d644fff GLRendererFloat (11.0.7) <3B3B74F4-E63C-3241-8807-E2407C4020B2> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat 0x7fff8d648000 - 0x7fff8d688fff com.apple.CloudDocs (1.0 - 280.1.2) <49E75BC1-6556-36B4-804A-E49BC41241CF> /System/Library/PrivateFrameworks/CloudDocs.framework/Versions/A/CloudDocs 0x7fff8d689000 - 0x7fff8d6f0ff7 com.apple.framework.CoreWiFi (3.0 - 300.4) <19269C1D-EB29-384A-83F3-7DDDEB7D9DAD> /System/Library/PrivateFrameworks/CoreWiFi.framework/Versions/A/CoreWiFi 0x7fff8d6f1000 - 0x7fff8d71dfff libsandbox.1.dylib (358.1.1) <9A00BD06-579F-3EDF-9D4C-590DFE54B103> /usr/lib/libsandbox.1.dylib 0x7fff8d72b000 - 0x7fff8d736ff7 com.apple.DirectoryService.Framework (10.10 - 187) <813211CD-725D-31B9-ABEF-7B28DE2CB224> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService 0x7fff8d889000 - 0x7fff8da39ff7 com.apple.QuartzCore (1.10 - 361.11) <7382E4A9-10B0-3877-B9D7-FA84DC71BA55> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x7fff8da3a000 - 0x7fff8da72ffb libsystem_network.dylib (411) <C0B2313D-47BE-38A9-BEE6-2634A4F5E14B> /usr/lib/system/libsystem_network.dylib 0x7fff8da73000 - 0x7fff8da9eff3 libarchive.2.dylib (30) <8CBB4416-EBE9-3574-8ADC-44655D245F39> /usr/lib/libarchive.2.dylib 0x7fff8da9f000 - 0x7fff8dac7fff libsystem_info.dylib (459) <B85A85D5-8530-3A93-B0C3-4DEC41F79478> /usr/lib/system/libsystem_info.dylib 0x7fff8dac8000 - 0x7fff8dae9fff com.apple.framework.Apple80211 (10.0.1 - 1001.57.4) <E449B57F-1AC3-3DF1-8A13-4390FB3A05A4> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x7fff8dba9000 - 0x7fff8dc10ff7 com.apple.datadetectorscore (6.0 - 396.1) <5D348063-1528-3E2F-B587-9E82970506F9> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x7fff8dc11000 - 0x7fff8df2cfcf com.apple.vImage (8.0 - 8.0) <1183FE6A-FDB6-3B3B-928D-50C7909F2308> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x7fff8df30000 - 0x7fff8dfa4ff3 com.apple.securityfoundation (6.0 - 55126) <E7FB7A4E-CB0B-37BA-ADD5-373B2A20A783> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x7fff8dfa5000 - 0x7fff8e036ff7 libCoreStorage.dylib (471) <5CA37ED3-320C-3469-B4D2-6F045AFE03A1> /usr/lib/libCoreStorage.dylib 0x7fff8e037000 - 0x7fff8e05cfff libPng.dylib (1231) <759DF465-B08C-3E97-9A07-3CD447F84F78> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x7fff8e05d000 - 0x7fff8e070ff7 com.apple.CoreBluetooth (1.0 - 1) <FA9B43B3-E183-3040-AE25-66EF9870CF35> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth 0x7fff8e071000 - 0x7fff8e075fff libsystem_stats.dylib (163.1.4) <1DB04436-5974-3F16-86CC-5FF5F390339C> /usr/lib/system/libsystem_stats.dylib 0x7fff8e1eb000 - 0x7fff8e1ffff7 com.apple.MultitouchSupport.framework (260.30 - 260.30) <28728A7D-E048-3B14-9932-839A87D381FE> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x7fff8e232000 - 0x7fff8e2affff com.apple.CoreServices.OSServices (640.3 - 640.3) <28445162-08E9-3E24-84E4-617CE5FE1367> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x7fff8ec5f000 - 0x7fff8ec5ffff com.apple.Cocoa (6.8 - 21) <EAC0EA1E-3C62-3B28-A941-5D8B1E085FF8> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x7fff8ec60000 - 0x7fff8f037fe7 com.apple.CoreAUC (211.0.0 - 211.0.0) <C8B2470F-3994-37B8-BE10-6F78667604AC> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC 0x7fff8f038000 - 0x7fff8f04afff libsasl2.2.dylib (193) <E523DD05-544B-3430-8AA9-672408A5AF8B> /usr/lib/libsasl2.2.dylib 0x7fff8f04b000 - 0x7fff8f0b9ffb com.apple.Heimdal (4.0 - 2.0) <B852ACA1-4C64-3E2A-A9D3-6D4C80AD9429> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal 0x7fff8f128000 - 0x7fff8f12affb libCGXType.A.dylib (772) <7CB71BC6-D8EC-37BC-8243-41BAB086FAAA> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x7fff8f12b000 - 0x7fff8f393ffb com.apple.security (7.0 - 57031.1.35) <96141D1F-614E-32C4-8AC2-F47481F23F43> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x7fff8f9fc000 - 0x7fff8fa00fff libpam.2.dylib (20) <E805398D-9A92-31F8-8005-8DC188BD8B6E> /usr/lib/libpam.2.dylib 0x7fff8fa01000 - 0x7fff8fa1bff3 com.apple.Ubiquity (1.3 - 313) <DF56A657-CC6E-3BE2-86A0-71F07127724C> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity 0x7fff8fa1c000 - 0x7fff8fdb2fff com.apple.CoreFoundation (6.9 - 1151.16) <F2B088AF-A5C6-3FAE-9EB4-7931AF6359E4> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x7fff8ff05000 - 0x7fff8ff7bfe7 libcorecrypto.dylib (233.1.2) 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com.apple.SpeechRecognitionCore (2.0.32 - 2.0.32) <87F0C88D-502D-3217-8B4A-8388288568BA> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore 0x7fff9c711000 - 0x7fff9c71bff7 com.apple.CrashReporterSupport (10.10 - 629) <EC97EA5E-3190-3717-A4A9-2F35A447E7A6> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport 0x7fff9c71c000 - 0x7fff9c735ff7 com.apple.CFOpenDirectory (10.10 - 187) <0ECA5D80-A045-3A2C-A60C-E1605F3AB6BD> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory 0x7fff9c736000 - 0x7fff9c75afef libJPEG.dylib (1231) <3F87A0CA-14FA-3034-A332-DD57A092B08F> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x7fff9c75b000 - 0x7fff9c761ff7 libsystem_networkextension.dylib (167.1.10) <29AB225B-D7FB-30ED-9600-65D44B9A9442> /usr/lib/system/libsystem_networkextension.dylib 0x7fff9c762000 - 0x7fff9c766ff7 com.apple.TCC (1.0 - 1) <AFC32F8F-BCD5-313C-B66E-5AB8591EC066> /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC 0x7fff9c767000 - 0x7fff9c791ff7 libdispatch.dylib (442.1.4) <502CF32B-669B-3709-8862-08188225E4F0> /usr/lib/system/libdispatch.dylib 0x7fff9c792000 - 0x7fff9c830fff com.apple.Metadata (10.7.0 - 916.1) <CD389631-0F23-3A29-B43A-E3FFB5BC9438> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x7fff9c831000 - 0x7fff9c880ff7 com.apple.opencl (2.4.2 - 2.4.2) <6AE26E08-6EFC-3E1B-B202-EFA9C3E5B9D4> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x7fff9c8a6000 - 0x7fff9c8b8ff7 com.apple.ImageCapture (9.0 - 9.0) <7FB65DD4-56B5-35C4-862C-7A2DED991D1F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture 0x7fff9c8b9000 - 0x7fff9c8bcfff com.apple.IOSurface (97 - 97) <D4B4D2B2-7B16-3174-9EA6-55E0A10B452D> 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<59D78E07-C3F1-3272-88F1-876B836D5517> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x7fff9ce1a000 - 0x7fff9ce9cfff com.apple.PerformanceAnalysis (1.0 - 1) <2FC0F303-B672-3E64-A978-AB78EAD98395> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 1 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 1525 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=260.8M resident=136.4M(52%) swapped_out_or_unallocated=124.4M(48%) Writable regions: Total=1.9G written=1.3G(69%) resident=1.6G(83%) swapped_out=0K(0%) unallocated=343.8M(17%) REGION TYPE VIRTUAL =========== ======= CG backing stores 288K CG image 180K CG shared images 304K CoreImage 16K IOKit 356.1M Kernel Alloc Once 8K MALLOC 1.0G MALLOC (admin) 32K Memory Tag 242 12K Memory Tag 251 8K OpenCL 16K OpenGL GLSL 256K STACK GUARD 56.1M Stack 26.8M VM_ALLOCATE 599.5M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 20.5M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 87.7M __TEXT 173.1M __UNICODE 544K mapped file 64.8M shared memory 68K =========== ======= TOTAL 2.3G TOTAL, minus reserved VM space 2.3G Unity player.log Initialize engine version: 4.6.1p2 (961a19933c56) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework' OpenGL: Version: OpenGL 2.1 [2.1 INTEL-10.0.86] Renderer: Intel Iris OpenGL Engine Vendor: Intel Inc. VRAM: 1536 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 59776528 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain - Completed reload, in 0.081 seconds Switching to 1650x1050 fullscreen Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) --->InitializeDisplay()... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 0 ] 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 1 ] 2048x1280 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 2 ] 1680x1050 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 3 ] 1650x1050 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 4 ] 1440x900 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 5 ] 1280x800 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 6 ] 1152x720 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 7 ] 1024x640 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 8 ] 840x524 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 9 ] 825x525 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 10 ] 720x450 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 11 ] 1024x768 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 12 ] 800x600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 13 ] 640x480 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->Largest resolution is [ 0 ] 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->InitializeRoutine(3, Fullscreen, )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False ) _currentResolutionIndex is 0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False ) calling Screen.SetResolution(1650, 1050, True). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ---- GAME BUILD VERSION: 508 ---- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game is not running Windows 32 Bit (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Setting breakpad minidump AppID = 291650 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198002471070 [API loaded no] Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,3 Wizard,10,20,20,20,20,20,30,30,10,3 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,30,30,10,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns 1,1500,4 2,3000,10 3,4500,15 4,6000,15 5,7500,15 6,9000,20 7,10500,20 8,12000,20 9,13500,20 10,15000,20 11,16500,20 12,0,0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3 data files parsed! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->MatchResolutionToIndex(1680x1050) returning 2 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen) _currentResolutionIndex is 3, _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen) returning false. Not initialized. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Switching to 1650x1050 fullscreen UnloadTime: 0.337379 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 14 shaders 32 combinations 0.291s Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2981. Total: 10.693746 ms (FindLiveObjects: 0.125177 ms CreateObjectMapping: 0.226821 ms MarkObjects: 8.767588 ms DeleteObjects: 0.246062 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14892. Total: 39.955669 ms (FindLiveObjects: 1.801767 ms CreateObjectMapping: 2.785432 ms MarkObjects: 19.922363 ms DeleteObjects: 15.090518 ms) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0801_Black_Meadow_Wilderness. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating in game global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0801_Black_Meadow_Wilderness. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 110.896835 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 68 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 38733. Total: 50.302265 ms (FindLiveObjects: 2.191125 ms CreateObjectMapping: 4.310348 ms MarkObjects: 36.272972 ms DeleteObjects: 4.524460 ms) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 3 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 27835 unused Assets to reduce memory usage. Loaded Objects now: 92717. Total: 987.268372 ms (FindLiveObjects: 6.659458 ms CreateObjectMapping: 26.458260 ms MarkObjects: 904.143738 ms DeleteObjects: 49.601208 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Apple System Info Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2.6 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB Boot ROM Version: MBP111.0138.B11 SMC Version (system): 2.16f68 Serial Number (system): C02MQ1GMFH04 Hardware UUID: 05EA51DB-CC7D-532F-AFB3-30D906DAC7D1 I can't attach the saved game because it's too big to upload. If you need it I am happy to put it up on my server.
  12. Old thread here. So it seems Murdered: Spul Suspect is released (for the N American market). As well as a few dozens sales this week on smaller indie games.
  13. So I have 2, possibly 3, achievements bugged on Steam. And before you say console commands, it's not that. I never used "iroll20s," and I got achievements all the way up to finishing the game. The first is the "All Upgrades in Stronghold" achievement. I currently do have them all built, but at one point, I "auto-resolved" a bandit attack which led to one of my upgrades getting destroyed. Maybe the bug has to do with this? *SPOILERS FOR DRAGONS* The second is "Kill All the Dragons." I have killed the Sky Dragon, the Adra Dragon, Cail the Silent (the dragon in the cave in Searing Falls), Drakes, Young Drakes, and the Shadow Drakes. All but Cail show up in my bestiary, but named creatures don't go in the bestiary anyways. I've heard that only the Sky, Adra and Cail count for the achievement, so I should have it. The only thing I can think of was when I went back to the Adra Dragon after betraying it to the Dragon Hunter, it wasn't hostile and talking to it just said something about it being weakened. I had to force attack to kill it. Still got the bestiary entry and the end slide about it's death, though. The final achievement is "Explorer." I've gone into every building and every map I can think of. According to the Prima Digital Guide, I've gone thorugh every side quest (except the Doemenel and the Dozen quests, since I chose the Crucible Knights), but I don't think they have extra maps that are only accessible for their routes. The patch notes did say that the achievement now checks for 152 areas instead of 160 so I feel like I should be even more likely to have "Explorer." Maybe we could have a statistic for how many areas we've seen on the party records? That could help with pinpointing whether you've got a bug or just haven't explored enough yet. I tried uploading my game save for reference, but I keep getting a "No file was selected for upload" error. Oh well. I know these achievements have already been called out by people as bugged, but I thought I'd add my experience onto the pile and hopefully help get them fixed. If anyone has some tips, let me know!
  14. Just bought the physical copy of the game and am trying to install the main content (sans patches, obviously) from the disk. The installer doesn't appear to be installing anything from the disk despite apparently holding 6.8GIG of data. Steam is trying to download 5.7GIG of data instead, which I am trying to avoid (otherwise I would have bought on GoG). Surely there hasn't been 5.7GIG of patches for Pillars since release? Searched the net for solutions, no luck. After running Setup.exe on the CD the game registers fine. It allocates the space but as soon as it gets to the "installing from disk" screen it immediately skips to the "Your selected games are now accessible in the Steam Games Library" screen without seeming to copy anything. That's when the 5.7GIG download starts. Any pointers/workarounds would be appreciated.
  15. I started my first playthrough on my home computer on hard with expert mode enabled, and have been actually enjoying most of the restrictions (no helpful tips, aoe markers, can't open stash, etc.) Last weekend I traveled out of town, and decided to play on my laptop. As soon as I loaded my last save I noticed something was wrong, and finally I realized that expert mode was off. I was able to check/uncheck the various settings, like locking the stash, and I started seeing all the tutorial popups. When I returned home and played on my gaming machine, the expert mode setting was back in place. One other oddity I noticed was that my own save games showed up under my wife's account when she started playing. She and I share the laptop, so I assume that somehow my cloud saves got mixed with hers.
  16. I downloaded the game from the Ap Store, where can I find the serial code to sync with Steam or did I have to download it through them? Using Mac OSX Yosemite. Cheers
  17. a proper thread about this would be better http://steamcommunity.com/workshop/aboutpaidcontent also someone posted this
  18. Hi, I dowloaded Pillars of Eternity from steam yesterday, but got an instant crush (within 0.3 seconds) when I try to start it up. Here's what I have tried and not work: 1. restart windows, steam. 2. run exe file directly, run as administrator, use 256 color 3. no log file can be found under the game folder. 4. switch between graphic cards( AMD Radeon HD 7450M, Intel® HD Graphics 4000 ) 5. change non-unicode language into English, since I'm not using an English Windows system. 6. check google for similar problem and solution. My computer environment: Game Version: 1.0.4.540 OS: Windows 8 x64 Graphic Cards: AMD Radeon HD 7450M, Intel® HD Graphics 4000 Log file: can't find it under the game folder. Really want to play this game, anyone help?
  19. So I've been playing Pillars on my home PC, but then decided to install it on my work PC. I made great progress at work, saved the game, but them when I got home and fired up Pillars on the home PC, my most recent save game from work did not come up. Frustrating.... Any ideas?
  20. I play PoE using Steam on my Macbook Pro and on my Windows machine, but the savegames are not syncing between two platforms.
  21. Hey, folks. There had been some conversation and questions about whether the backers were going to be able to download the Hero, Champion, or Royal tiers on Steam and GOG. We are currently setting things up in a way that backers will be able to get special versions of those tiers. Since not every tier maps exactly to one of those special editions, it might be a little off. Don't worry, though. If the special edition your tier is mapped to does not come with one of your rewards you can still download it on the Backer Portal as normal. You will always be able to download all of your rewards on the Backer Portal. Just repeating myself so it is clear, if you have backed a reward you will be able to download it from the Backer Portal once we release the reward. Here is the current breakdown of tiers and what SKU they map to on Steam/GOG: Product Name - Pledge - SKU Mapping Show of Support - $5.00 - N/A Early Backer: Just the Game - $20.00 - Hero Edition Digital: Just the Game! - $25.00 - Hero Edition Slacker Backer - $29.00 - Hero Edition Digital Pack: Soundtrack, Collector Book, Behind the Scenes - $35.00 - Hero Edition Digital Fun Pack - $50.00 - Champion Edition Retail Pack - $65.00 - Champion Edition Digital Pack + Strategy Guide + Extra Download - $80.00 - Royal Edition Retail Pack with T-Shirt - $100.00 - Royal Edition Digital Collector's Edition - $110.00 - Royal Edition Retail Collector's Edition - $140.00 - Royal Edition Digital Collector's Edition w/Wasteland 2 + Expansion - $165.00 - Royal Edition Signed Retail Collector's Edition - $250.00 - Royal Edition AMD Loot Bag (US ONLY) - $350.00 - Royal Edition Complete Kickstarter Obsidian Pack - $500.00 - Royal Edition Custom Troll Portrait from Chris Avellone! - $750.00 - Royal Edition Complete Kickstarter Pack + NPC Design - $1,000.00 - Royal Edition Complete Kickstarter Pack + Epic Item Design - $1,000.00 - Royal Edition Complete Kickstarter Pack + Custom Portrait - $3,000.00 - Royal Edition Complete Kickstarter Pack + Adventure Company Design - $5,000.00 - Royal Edition Complete Kickstarter Pack + Inn/Tavern Design - $5,000.00 - Royal Edition Ultimate Kickstarter Watcher Pledge Pack - $10,000.00 - Royal Edition
  22. Sorry if this is a total noob question, but its been a long time since I played a modern PC game (still playing IWD / NWN). I have never used Steam, and just recently learned about GoG. So my quesitons are: Where is the best place to get PoE? What is the best "edition" of PoE to get? And can you get PoE at a retail store in Canada (and thus get a physical copy)? I would like to get a strategy guide for the game. Thanks, N.
  23. Hello folks. Just the description of the thread; My achievemens disappears to one day to another. I never used cheats, never. 31+ hours played with different chars, 12+ with the most advanced character. If I remember well yesterday I had them. So.. ¿ bug ? known bug ? I must bite my tongue and f*** myself ?
  24. Using the Steam 64-bit client. Cross-posted from the Steam forum. Due to Ubuntu becoming as stable as a unbalanced house of cards on this hardware with the proprietary AMD drivers, I have to run the open souce Radeon drivers (have an HD 6670 2GB). The problem is, the game doesn't even start. Sabertooth 990FX R2.0 motherboard. 8GB RAM. Running from the commandline, Steam reports the following: ERROR: ld.so: object '/home/stuart/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/stuart/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Found path: /home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity Mono path[] = '/home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed' Mono path[1] = '/home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono' Mono config path = '/home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/etc' Game removed: AppID 291650 "Pillars of Eternity", ProcID 7797 Anyone else had this issue? Any workarounds known?
  25. I've noticed, that the game does not start if the frame counter is enabled in Steam. I only get a black screen with the gauntlet courser. The frame counter itself works, since I can enable it via the Steam overlay, once I am in the game, but I have to disable it again in order to start the game. OS X 10.10.2 MacBook Pro 9.1 (15-inch, Mid 2012), Intel Core i7 2,3GHz, 8GB Ram, NVIDIA GeForce GT 650M Game version 1.03 Steam Build Apr 2 2015, API: v017, Package version 1428012781
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