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Description: Prior to today game would occasionally CTD when transitioning between areas. Previously, I would be able to anticipate when this was going to happen as there would be micro-freezes during conversation and combat. Exiting and reloading the last save seemed to handle this issue. After the random encounter in the Narrows where you fight with some undead and get the griffin blade and attempt to leave the area I get a CTD if attempting to leave the city. Traveling to another location in the city loads but attempts to leave the city are now met with more CTD and I am currently unable to progress in the game. Save games from before and after crashing have been emailed. Steps to Reproduce the Issue: I repeated the steps above (leave city from Narrows and leave city from other locations) a half dozen times to ensure that the error was reproducible. crash.dmp error.log output_log.txt Skoljorn DxDiag 9-3-2019.txt
DarekDeo posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)Description: Hi! I would like to report issue with RadeonSI/AMDGPU Mesa open source driver. The game simply doesn't start anymore using newest Mesa drivers. I am on Ubuntu 16.04 and using Oibaf PPA to have up to date drivers from mesa git. The game stopped working since last updates (both Mesa and game, so can't tell which caused the issue). I have Steam version of the game. Other Steam games do work without problems, because of this I decided to report the issue here on the PoE forums, not on the Mesa driver issue/mailing list. Steps to Reproduce the Issue: I have Dell Inspiron 7548, it has 2 graphic cards (Intel by default and AMD/Radeon as dedicated). Mentioning this because Intel gpu runs game fine, I can't run the game anymore using only AMD gpu (using command in terminal "DRI_PRIME=1 steam" to tell Radeon to run Steam and following that every game will work on dedicated Radeon gpu). As I did mention above, it worked perfectly before updates. Important Files: https://dl.dropboxusercontent.com/u/88194181/poe_radeon_linux_issue_files.zip poe_radeon_linux_issue_files.zip
I'm running W7 Home Premium with an R9 290. I usually keep track of how my hardware responses to the things I use and I've noticed that getting into the game and alt+tabing back to my desktop still makes my GPU load to be the same as in game. Needless to say, this shouldn't happen and no other game is doing it. Just fire up the game, even in the main menu, just alt+tab out of the game, you'll see the gpu is still working. Is there any aditional info (logs or whatever) I could provide?
Using the Steam 64-bit client. Cross-posted from the Steam forum. Due to Ubuntu becoming as stable as a unbalanced house of cards on this hardware with the proprietary AMD drivers, I have to run the open souce Radeon drivers (have an HD 6670 2GB). The problem is, the game doesn't even start. Sabertooth 990FX R2.0 motherboard. 8GB RAM. Running from the commandline, Steam reports the following: ERROR: ld.so: object '/home/stuart/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/stuart/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Found path: /home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity Mono path = '/home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed' Mono path = '/home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono' Mono config path = '/home/stuart/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/etc' Game removed: AppID 291650 "Pillars of Eternity", ProcID 7797 Anyone else had this issue? Any workarounds known?