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Found 17 results

  1. Which games are you excited to be released and which games do you want to have a new release? Like i want a new Splinter Cell game and im looking forward to Watchdogs Legion
  2. Which game or games which are old or classic do you still play and enjoy to this day and how many hours you have on that game or estimated hours
  3. So, I really like the idea of the Mutations. Some are worded rather vaguely, however, leading me to have no idea what they are actually doing. I'd like to use this thread to have an in-depth discussion of the Mutations. What people think. What you like/dislike. Suggestions for future ones or changes to current ones. I'll start us off. Natural Explorer "With each landmark found you gain a better understanding of the lay of the land. Your tiny feet traverse the yard like it's the back of your hand." Well, first off I have no idea what this is even supposed to do. My first ide
  4. So after much deliberation over the course of the weekend, my friends and I (more commonly known as the Cheesebags) love the game to bits so far and have come up with some cool ideas for things we'd love to maybe see in future updates. I will sort the lists into categories for convenience. Possible new Creatures: We decided to ballpark some new ideas for possible future creatures to add to the garden. Due to the wasps in the banner image on the steam page we assume you already intend to add them into the game. So we have left them out of this list, but below we have some
  5. If none has been communicated yet, any estimations on when we can hope to get our hands on it?
  6. So I know it's not entirely up to Obsidian to make it happen. But since I finished playing Kotor II, years ago, I've been aching for a new story driven Star Wars game of the same quality. The Mass Effect games were nice, but EA dropped the ball big time on them. And the Kotor MMORPG is... well let's just say it's not my cup of tea. If there's any chance at all Obsidian could keep a new Kotor game in mind, man that would be absolutely fantastic If anyone agrees let's hear about it. Maybe if we get enough whispers going we can convince someone high up to make it happen for real. A dreamers dr
  7. Hey, fellow Osidianites! All this CD Projekt Red Controversy has really got me thinking and I really want to have a discussion about it. Yes, I know everyone with a Youtube channel is talking about it at the moment but I'm curious about what y'all think here. If y'all don't know about the CD Projekt Red hurrah, apparently working at current Video Gaming's Sweetheart company is the 7th circle of Hell. Due to the spotlight of negative Glassdoor reviews , the game company put out a PR clean-up statement. Here are some really good videos to get you up to speed: 1, 2 Now I wont lie, I'm also
  8. After playing through Pillars, my opinion on standard Vancian casters sorta changed: the basic impression remained the same, but the usefulness of them did shine through. I am still not impressed by a Priest(just take a Paladin...? Seems more useful), but the other two are just fantastic. So where is the problem? Chanters / Ciphers / Monks etc. Per encounter resource builders as opposed to standard Vancian casters. This is the part of impression that remained the same. Let me elaborate: I feel that Vancian casting systems(Druid etc) should exist only in Vancian settings. What are those set
  9. First off, let me clarify that I know that one of the main dev's has explicitly said he does not like/enjoy romance in games. As such, I am fully aware that the majority of people backing a game made by such a man mostly share his notion. Here's why I fully disagree with this sentiment. A disclaimer first, since I'm largely anonymous in that no one here knows who I am nor cares; I'm just gonna give my view on romance and sex from my experience and hope that people take it at face value. A short introduction; I was heavily picked on as a kid, didn't have any real friends up until I
  10. I really hope there are resources and the will from the developer's side to address these two, major issues present in PoE's combat: -Enemy AI We've been informed during development that there was not enough time to properly develop enemy AI, as a result enemies take simple decisions and act in a similar fashion despite their type. Combat will be a lot more colourful and challenging if this would be to be taken care of. -Option to Escape Combat A rare few parties may manage it, but certainly not the majority of them and since PoE is a game where you may end up fighting enemies
  11. Hello there forum , so with upcoming Patch 1.05 bringing ton of changes to our game , i decided to start my 3rd Playtrough for the new patch , with Min/Maxed Ranged Rogue PC meanwhile using "story companions" to support this character as hard as they can . I am going to play simple Path of the Damned , without any strings attached ( no Trial no Expert ).Here i make this topic so you could help me find best choices for this build , also to discuss anything that is related to Ranged Rogue and Player Character specific buffs and Min/Max'ing .Try to keep the discussion about Ranged Rogue only ( No
  12. The Paladin is by far the class I've played the most, and since paladins are generally the class I favour the most, it is also the class that I have the most thoughts on. The Paladin class has a number of outstanding issues that I'd like to raise, but first, let's go through what the Paladin gets, level per level. Character creation. At this point, the Paladin gets to choose between Flames of Devotion, a 1-per-encounter Ability that does Weap.Dmg.+100% Burn Dmg. and Lay On Hands, a pitiful 3-uses-per-day HoT (Healing over Time) Ability. The Paladin also gets Faith and Conviction, a passive
  13. Way back in October last year I made a camp out thread for Kickstarter Update 20, which was the Environment Screenshot update. There'll probably be a few people 'staying up' for tomorrow/today's update. The Update 49 Environment Demo video was posted quite late due to issues with youtube video compression and stuff, so it's a wonder whether Obsidian has already recorded their Gameplay Demonstration / uploaded it to their Obsidian youtube account or not. At a minimum we have 9 hours or so until the time frame for updates begins. What are people looking forward to seeing in tomor
  14. First of all, the Project Eternity wiki source for Modes. In a discussion on Xenonauts forums (great game by the way, it's still Early Access but I recommend it to anyone who enjoys tactical turn-based games) I'm discussing an Ironman suggestion and what it means to me. No one agrees with me over there lol, partially because I'm probably intruding on their established community circle regardless... it made me curious to see what people stand on the subject of "Ironman" over here. What is Ironman to you? To me, in fact I didn't really know what Ironman really was up until 7 or 8 months ago.
  15. [Apologies if this topic should be posted elsewhere, this was the best place I could think of for it.] I've been noticing a rather disturbing trend on this forum as of late when it comes to discussions on Project Eternity, and I figure somebody should probably bring it up. Now, I understand we all care very deeply about the success of this project and a lot of us are expecting Project Eternity to be the grand glorious return to the golden age of yore. However, a lot of people have very different and often conflicting ideas on what will make this project successful, as is obvious in the
  16. I'm neutral because I adapted fine to all the magic mechanics I've come across. Instead of bemoaning Obsidian's basic decision on spell/ability cooldowns, let's have some constructive discussion on what can be done right with them. From Kickstarter comments Q&A (linked from Known Information sticky): Josh comments: (Geez, it's a fair bit of work to quote things when a thread is locked. )
  17. Hi All, I know there has been several games where a debate or discussion was used to instead of a big bad batte finale, must notably with the Transcendent One in PST and with Letho in Witcher 2. But these were just one off instances rather than permeating throughout the game. I was just wondering whether there has been any cRPG where debate/discussion acted as a combat system in itself. Not too sure whether this is workable or not since it might need to be in the form of a card game or something similar to be practical. There are times when playing as a wizard/mage - where I start
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