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Found 2 results

  1. I really hope there are resources and the will from the developer's side to address these two, major issues present in PoE's combat: -Enemy AI We've been informed during development that there was not enough time to properly develop enemy AI, as a result enemies take simple decisions and act in a similar fashion despite their type. Combat will be a lot more colourful and challenging if this would be to be taken care of. -Option to Escape Combat A rare few parties may manage it, but certainly not the majority of them and since PoE is a game where you may end up fighting enemies tougher than you, the option to escape should be there. It could be done via an 'escape button' (not unlike scouting button) that enables the party to run at an increased mv rate, albeit applying a penalty on defenses, so as to outrun enemies and get out of the aggro zone. It will be risky, having to suffer from disengagement and all, but the option should be there. Thoughts ?
  2. So I was playing on a fire godlike fighter account with a party of 4 (including me) and tried to kill readric. I soon found out, I can't kill him with all his guards, so I tried to leave the castle to buy gear and gather more people. However, each time I try to go outside of the castle, I get a loading screen and then my screen turns black and my cursor becomes the "cancel" icon (the red circle with the line through it). This happens when I leave from any area of the building that I have tried and therefore I am trapped inside it (found some pretty cool loot though...) I'll continue to try and kill readric, because maybe that'll help, but I still think this is an issue. I tried attaching the game files but it didn't work. The only thing I can post is the system specs: OS X Yosmite Version 10.10.2 MacBook Pro (13-inch, Early 2011) Processor 2.3 GHz Intel Core i5 Memory 4 GB 1333 MHz DDR3 Graphics Intel HD Graphics 3000 384 MB I'll report back if I manage to get through, but as of yet I can't. You guys made a great game, so keep up the good work!
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