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Showing results for tags 'enemy ai'.
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Hello, My main issue with the game was unchallenging enemy AI and buggy unit collision. Enemy units often can't find an alternative path around their allies making the fight a walk in the park while I kill them one by one. I know that doors can be "tactical spots" but it happes in open space too. Does patch 1.05 change enemy behaviour? I think I will wait with my full playthrough till enemy AI gets a boost.
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I really hope there are resources and the will from the developer's side to address these two, major issues present in PoE's combat: -Enemy AI We've been informed during development that there was not enough time to properly develop enemy AI, as a result enemies take simple decisions and act in a similar fashion despite their type. Combat will be a lot more colourful and challenging if this would be to be taken care of. -Option to Escape Combat A rare few parties may manage it, but certainly not the majority of them and since PoE is a game where you may end up fighting enemies
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In many of the older IE games that I played (haven't played the IWD series) much of my strategy involved kiting single enemies and picking them off one by one. This was especially effective against enemies like Beholders and illithid (BG2). Then I played these games again and with mods that let the enemies "call out" to their allies to come and help them in battle. It made the battles much more interesting and challenging and I ended up having to rethink strategies against enemies, because ultimately kiting was a cheap way to win. It also brings up a possible game mechanic and strategy for