Jump to content

Search the Community

Showing results for tags 'BUG'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. In slow motion, battle sounds echo continuously. When I go into normal speed, it stops.
  2. Description of the issue: -My main paladin character is unable to move unless his Zealot Charge ability is activated. The rest of the party can move freely with or without that ability activated, but my main character is stuck on the ground. When ZC is activated, however, the rest of the party moves faster than he does. In other words, he's either stuck (ZC turned off) or moving slowly (ZC turned on). How to reproduce the issue: 1) Load the attached savegame 2) Try to move your selected party without Zealot Charge 3) Notice how the main character is stuck 4) Toggle Zealot Charge on and try to move the entire party. 5) Now it moves. Expected behavior: -Main character should move normally without ZC activated, and move faster with ZC activated, like the rest of the party does. Other comments: -This wasn't the case from the start. Happened randomly after loading my save after booting the game and hasn't stopped since. -If this isn't a bug and it's just me being absolutely dumb... well, I'm deeply sorry -I tried to attach the saved game and didn't let me ("you aren't permitted to upload this kind of file"), so I provide you with a dropbox link to the same file. I hope this isn't forbidden (and I'm just doing it 'cause, again, I was unable to attach it normally) https://dl.dropboxusercontent.com/u/36334833/197d2f48607c47ee90556b7cfd4a3754%20DyrfordCrossing%207690114.savegame
  3. I was moving things into the stash and trying to combine my many beetle shells and venom sacks. When I figured out I couldn't combine them I closed the stash but when I did there was an item stuck on the cursor and I couldn't get rid of it. I couldn't drop it, give it to someone else, or close the inventory screen. I finally just had to close the game.
  4. Hello there lovely folks at Obsidian. Today I was happily playing the Backer Beta and enjoying myself thoroughly. At one point I popped into Winfrith's Arms & Armoury to make a few purchases. When I headed out the door to return to town I got to spend about 20 minutes watching the loading screen. I waited this long because it's Beta and long load times are to be expected (plus I had a few household chores to take care of). When it became evident that something had gone wrong somewhere I found that I could bring up the menu & escape to the main game menu. I should probably try to replicate this a few times but I thought I'd better report it first.
  5. Just starting up a bug thread here. No need to reply to anyones posts but if you encounter any bugs feel free to post them here. For one, When the game is full screen (Not in windowed mode) if you have two monitors and mouse off to the side to scroll the screen. the mouse cursor leaves the game screen and goes onto the other monitor. This makes moving the screen awkward. Bouncing around in the menus sometimes the font size increases far beyond the intended font and sometimes in the settings menu the tab names disappear. Some of these are probably already known but I hope every one can provide as much bug feedback as possible.
  6. I am in the dungeon with the skull thing at the entrance. I have found a bunch of keys but none seem to open the 3 different door to the central room. Is this a bug or am I just too stupid to find the right keys. I have gone through every area in the dungeon holding down tab so I don't think i have missed any lootable items.
  7. Every so often the zoom bugs out (I think sometimes when I alt tab? Not sure.) and it'll only zoom the Fog of War and some visual effects like shadows, whereas the actual view stays the same. Reloading fixes it. I can't attach an image right now because I can't reproduce it, but it's happened twice.
  8. First of all, I apologize for not having repro instructions. If I figure out how to repro this, I will update the post. After playing for about an hour, capital letters started appearing where they shouldn't. I wish I could tell you what precipitated this. A few screenshots: gAme pAused LoAding... CoNtiNue
  9. Was just playing the game, got every quest in Dyrford, but then was not able to get Dyrford Forest to show up on the overworld. Unfortunately, I was not able to replicate this bug in a new playthrough.
  10. After fighting upstairs in the Dracogen Inn, I went back over the bridge and talked to the Elf on the bank. I then started a fight with him and his friends and slaughtered them all without mercy. After the fight however, I began to loot the corpses but my cursor refused to return to normal. Instead it stays as the 'Sword' icon to attack people. It also would not let me drag a box over my party to select them all. 1) Talk to the smug Elf on the River Bank 2) Start the fight with the diologue option 3) Begin slaughtering said Elf and his party 4) Once victorious, start collecting loot 5) See that the cursor is still up for a fight and displays a sword icon. Expected Behaviour: I expect my mouse to adhere to my commands and select my party for further adventuring. There will be more for it to fight along the way I'm sure.
  11. Clicking on Game, Graphics, or Sound categories in the options causes the category buttons to lose their captions. Clicking Auto-Pause or Controls category restores their captions. I noticed this on launching the backer beta for the first time, and clicking Options before starting a new game. In case this is display driver-related (odd since two out of five buttons work) I've attached DxDiag output. Looking forward to playing the game! Update: Started a game, went into options...all buttons worked correctly. Quit to main menu, brought up Options, bug recurs. Update 2: This is happening in Full Screen mode. DxDiag.txt
  12. If a character has equipment that gives a bonus to D.T. and a larger bonus to D.T. against a specific damage type, the latter bonus will suppress the former, even though the former protects from more attacks. Steps to reproduce: 1) Equip a character with any equipment that gives a bonus to Damage Threshold (e.g. Fine Breastplate) 2) Equip the same character with any equipment that gives a larger bonus against a specific damage type (e.g. the Nature's Embrace belt) Expected behavior: The specific D.T. bonus should only override the general one when the character takes damage of the specific type. In the current implementation, obtaining bonuses against certain elements can leave characters more vulnerable against all other damage types. Attached: Screenshots of the same same character's character sheet with and without the Nature's Embrace belt. Note how removing the belt increases the character's D.T.
  13. While playing the Beta, which I had found rather enjoyable all things considered, I encountered a most curious bug. This is what happened before: My party had reached the spider infested cave where the ogre's been hiding. The healer was sadly killed by one of the spiders and deleted from the party. With the remaining rest of the team, the ogre was soon killed, after negotiation attempts had failed. The party thus left the cave to claim its just reward. Then, the glitch happened: The dead healer had suddenly reappeared alive. Reappeared, however, on the upper floor where the 2nd cave entrance is. This effectively immobilized the party. It was unable to reconect and leave the area. No claiming rewards in town, no return to the cave. Nothing. Huh.
  14. So cryptmaster's key, the key you need to open final room in the dungeon with cultists, enters your characters' inventory instead of quest item inventory like all other keys. Funny, second bugged key(skeleton key can't be used to open skeleton keyhole) is also related to same dungeon. Then again, 3 out of 4 keys are related to same dungeon, so thats just the statistics. Expected behavior: Cryptmaster's key enters quest item inventory
  15. After battle my armor keeps going away. This has happened so many time now that none of my party have armor. Anyone else running into this problem?
  16. Reproduction: 1. Create a new character 2. Sex: Any, Race: Any, Class Cipher or Chanter (most likely any that choses spells/powers/phrases, etc) 3. Chose any two powers. 4. Deselect one of the powers by clicking it again. 5. View the power description on the right without moving the mouse. Expected Result: The power description should follow mouse-over as it did before the spell was deselected. Workaround: Move the mouse cursor off the spell it is currently hovering over and back over it (or any other). The power description will show the correct information. Alternatively, select any spell (including the one deselected) and the description corrects itself. Impact: Minimal to none. The problem corrects itself by the time both powers are selected.
  17. [Description of the issue] When levelling up while sneaking/stealth the NPC rings show through the levelling screen [Expected behaviour] When entering the Levelling up screen, expected to see it as normal (nothing from the game play to show up) [Other remarks / Comments] Only tried this at the starting point by the bridge, not tested else where in the game [Files] Attached screen shot shows the detection rings
  18. Flames of Devotion lists +10000% burn damage on hit. I assume this is supposed to be +100%, as stated in the more verbose description.
  19. Started a new game. Saved it and quit to the main Pillars of Eternity screen. When I hover over buttons such as New Game or Load, the cursor becomes a red circle with a line through it ("not allowed"). I can still click the buttons and they still work. And oddly enough the cursor is an arrow when hovering over any part of the menu box other than the buttons themselves! Tried taking a screenshot but couldn't get cursor to show in the screenshot.
  20. My list of bugs: Character gets stuck in a "falling" animation after battle if knocked unconscious, upon loading a game I get white boxes and green circles in the boxes above the portraits, I can't finish the ogre quest because the head (and blood) always disappears from my inventory (after loading), Ogre never has the club, missing equipment (after loading/ sometimes on stratup), quest disappearing after loading but coming back after quitting the game and restarting, attack animations are buggy; ranged weapons are used as melee weapons, character sounds missing, weapon sounds missing (guns), sometimes attack animations are looped over and over again after battle, loot dropped but not appearing in inventory, random crashes when loading etc. Some of these are already in the known issues but just dropping down the bugs I have encountered. However, really digging the feel of the game, the spell effects, the sounds/music, guns are so cool and the art in general is great. So much potential, can't wait for the release! Attachements: DxDiag and error.log (after a crash I got a message that encouraged me to send the error.log to the devs!), screenshot DxDiag.txt error.txt
  21. Heads aren't loading/missing for Female Orlans 4-6
  22. On every character sheet there is a large capitol letter T tucked beneath the bottom left hand corner of the portrait. The fact that the portrait partially obscures it would lead me to suspect it's not supposed to be visible there. Just thought I'd better report it.
  23. Running windowed 1920x1080 and the screen blacked out departing the broken tower. I could ESC to get to the menu -- sort of -- to quit out normally, and the pointer occasionally showed up, but the screen was black. Hardware: SLi 2x GTX 560 Ti with 340.43 drivers installed. SLi disabled for the duration of Beta operation.
  24. Hey, everyone. Please keep this forum clear of any Backer Beta discussion. Only use this forum for any bug or support issues you may be having with the Backer Beta. Thanks for your help. It is much appreciated.
  25. I have no problem using the bow in and out of battle, but the problem is that everytime i use the bow outside the battle and hit someone/something the screen goes black for few seconds which is very annoying . This happens when using DragonShout too but the black screen goes away quicker. I have no idea what causes that and there's not much to change in the options too. Also i have everything: drivers , directx etc. up to date.
×
×
  • Create New...