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Showing results for tags 'Bow'.
I think the ability to retract the bow is needed. Let's say Im using the bow and aiming at something but it flees. Now, Im stuck with the only option is to shoot my arrow then retrieve it. I should be able to retract the bow and not waste that time shooting the arrow at nothing since my target fled.
I've been having a ton of issues with area transitions that started with the Endless Queries. It'll load into the area, but after half a second or so the screen will freeze. When I first entered the Endless Queries it'd show the "cut scene" (where it gives an overview of the map) and then when I regained control it'd freeze. I can "move" the characters by clicking and hearing their responses, and I can open the menu by pressing ESC and can hear the "clicks" when I hover over buttons. I had some luck at first by tabbing out while loading the area, and managed after many freezes to get through t
DigitalJustice posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)I have posted This in regards to the current bow bug which is in pillars of eternity. This has been brought up before, but from what I can see Zero results from the DEVs on getting it fixed. This bug is not just limited to me but others as well - and not just on this site (steam for example). Here are the pictures: Information: Windows 7 professional 64 Bit Service pack 1 Installed Memory 8GB I5-6500 3.20 GHz Processor Geforce GTX 960 373.06 8GB Direct X version 6.01.7601.17514 From what I can tell this bug normally appears when switching weapons in combat (I pau
I'm currently building a ranged rogue (not an optimal build for rogue or ranged hero I know) and can't decide on weapon specialization class due to confusion regarding different ranged weapons. As I understand it, bows are generally higher interrupt and lower damage compared to firearms (although firearms can pierce Arcane Veil), but what about attack speed and potential upgrades/enchantments? From the Wiki, there seem to be much better unique bows than unique pistols or blunderbusses. Are there any quantitative values for attack speed for each class of projectile weapon? I know firear