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About CR88

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  1. After the "metacritic bonus" debacle of F:NV, I'd say this is a sweet -if slightly belated- revenge. May it be the start of something better and greater for Obsidian, who really deserve this success! :D
  2. Fresh! When I first updated to 480, checked out to see if my previous version saves were going to be fine - but had a hunch that wouldn't be the case. It wasn't. They were bugged. "No biggie," I thought, "I'll start from scratch". And, curiously enough, a save I had done *minutes* before the bugged one... was fine, and still is. Actually, I'm still playing that one. Just, somehow, that particular save got screwed somehow. The only particular difference I can tell is that on my bugged savegame, I had killed two cultists in the upper-right corner of the map. When I reloaded my earlier save, I decided to avoid them and just bolt out of there to see if the bug still persisted.
  3. Yup, that's me and my bugged save. I actually don't know HOW it happened - I was just exploring the ruins, killed some cultists, decided to go back upstairs and when travelling to the village, BAM. Characters stuck. Thanks Sensuki for reporting it, too. Silly me, I totally forgot about uploading it here. In any case, the file's up there for everyone to download and test
  4. Thank you for all your hard work! That box preview looks beautiful, I'll be incredibly jealous of all those who had the money to reach the "physical rewards" tier. I'll be waiting anxiously for the beta updates! :D
  5. no, thank YOU for being so close to the community and, most of all, making this game! Keep up the good work, guys!
  6. While the situation described in the OP hasn't happened to me yet (in that exact same manner), I'd say that I don't like a party-based stealth system in comparison to an individual one. Not just from a gameplay perspective (which would give way to situations like the one described in the OP) but also from a role-playing one (how is this hulking mass of meat armored head-to-toe with a heavy plate armor supposed to BE STEALTHY?) Let's just hope it's a bug! :D
  7. I definitely see your point and I agree. There are inconsistencies in the UI but hopefully, that's because it's still beta (hence, unfinished) and prone to redesigns. Hell, maybe they ARE redesigning and streamlining it in this very moment! I'd certainly like to have a way to cycle between inventory/map/scrolls/whatever like the IE games did without having to close the current window and open a new one. And I don't mean it in a "wah wah the old games are better and this one sucks" way - I really do think that solution was efficient back then and it would still work now.
  8. Description of the issue: -My main paladin character is unable to move unless his Zealot Charge ability is activated. The rest of the party can move freely with or without that ability activated, but my main character is stuck on the ground. When ZC is activated, however, the rest of the party moves faster than he does. In other words, he's either stuck (ZC turned off) or moving slowly (ZC turned on). How to reproduce the issue: 1) Load the attached savegame 2) Try to move your selected party without Zealot Charge 3) Notice how the main character is stuck 4) Toggle Zealot Charge on and try to move the entire party. 5) Now it moves. Expected behavior: -Main character should move normally without ZC activated, and move faster with ZC activated, like the rest of the party does. Other comments: -This wasn't the case from the start. Happened randomly after loading my save after booting the game and hasn't stopped since. -If this isn't a bug and it's just me being absolutely dumb... well, I'm deeply sorry -I tried to attach the saved game and didn't let me ("you aren't permitted to upload this kind of file"), so I provide you with a dropbox link to the same file. I hope this isn't forbidden (and I'm just doing it 'cause, again, I was unable to attach it normally) https://dl.dropboxusercontent.com/u/36334833/197d2f48607c47ee90556b7cfd4a3754%20DyrfordCrossing%207690114.savegame
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