Everything posted by sarkthas
- PoE-saga MMORPG? Please?
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Lessons from recent IE playthroughs
I dislike the way romances were implemented, most often you could finish the game before you even had the chance to get halfway through it. But also the randomness of companion/npc quests in general were kinda annoying at certain occasions. Like doing Edwins quest in front of a Dragon for example.... Dragon: Oh hey there! Don't mind me, just finish your conversation...I can wait^_^
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PE Spell FX Suggestion
Does Sawyer hate the Timestop spell? =P Just notice it's been absent in most of the games he's worked on.
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Sales Projections
sarkthas replied to PillarsofEternity's topic in Pillars of Eternity: General Discussion (NO SPOILERS)How much would the Arcanum license be worth at this point anyway? Uhm if anyone has a fair estimate.
- User modules: endless replay value
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The Endless Paths of Od Nua Content
sarkthas replied to Archmage Silver's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Playing ''chess'' in durlags tower was fun, but overall it's not something I had a fun experience with..So tedious and generally uninteresting story there. I also remember being annoyed at how terribly linear the entire quest was at the end of it all, granted this was bg 1 so branching wasn't all that big yet..but still.
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Update #72: Death Godlike and Expected Ship Date
Hmm I wonder was the Death Godlike designed specifically for the rogue class in mind? In terms of best synergy and so on. Or can you make it work with other classes as well? Not that I'm going to pick my race and class based on that anyway, just curious.
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Update #72: Death Godlike and Expected Ship Date
Since when has Obsidian ever done anything like that in the past? The godlike are looking good and I'm glad they are going for something unique as well, instead of just plain fire, earth and air.
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Adventurer vs Canon companion
Definitely Canon companions, I'm not sure my party would feel alive otherwise. It's sort of like sitting around a campfire telling stories to a bunch of lifeless puppets you brought along as company. Besides that there's also something rather fun in making seemingly subpar npcs, useful through tinkering with items and party positioning. There's a bit of an added challenge in that by itself imo.
- A strange companion.
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More Info On The Expansion Pack
When I think of Obsidian expansion pack, I think of Mask of the Betrayer and that was absolutely wicked. I can't say much about Storm of Zehir, but it didn't sound like my cup of tea so I skipped it. I might play through it at some point, when I have the patience. Tales of the Sword Coast is alright, but was it something you felt compelled to go through more than once?=P Durlags Tower was a bit of a bitch imo^^
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Loooooong questlines
I hope there will be a few easter eggs, like the golden, silver, bronze pantaloon from BG1-BG2: Throne of Bhaal. Although I'm pretty sure I won't discover that at first.
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A Dream of Mine - A PE without Cookie Cutter Builds
Hmm I kinda like finding certain magical weapons with unique characteristics. Certain on hit abilities I'd like to be out of the players league, and therefore not attainable through crafting etc. But that's just me.
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The bad things about Project Eternity...
How is the relationship(if any) between Obsidian and Bioware employees anyway? No particular reason, just curious.
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Chris Avellone MIGS 2013
Around 27:00 when Avellone is talking about how they don't want to make any crazy changes to the world, I got a little curious. Does this exclude the possibility of any sort cataclysmic event in the future of the setting? Or could that be subject to change in possible future releases? ?
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Do you want firearms in Project Eternity?
Is there a mechanic in which firearms can critically fail and explode? Think I heard of a few incidents where that's happened, due to poor maintenance or construction of the gun, in history. I don't know how common it was though. I don't know, just seemed like a cool thought at the time.
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:( Sad that obsidian is making this game isometric...
I think the environments age very well in IE games compared to NwN, which used a 3D engine. And I sincerely hope they keep with the Isometric design in future sequels. Considering the kickstarter was a massive success, then obviously the times haven't left it behind..
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What would PE look like if Obsidian catered to the worst of us?
Vampire the Masquerade: Bloodlines gave you the ability to play as malkavians, so more or less a crazy character. All the dialogue was unique and hilarious, but it's seriously some of the most fun I've ever had. I have my doubts that something like that could work with Eternity, but it would be awesome and probably very difficult to implement:P
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What part of P:E has you the most excited for it's release?
In terms of characters and story, probably what I've been expecting from the start. An IP where the dev team can go wild with whatever they wish, without restrictions from publishers and so on.
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The bad things about Project Eternity...
Class specific Monk. I was hoping the class would be closer to how it was in BG2. Weak at lower levels, but with very good magic resistance at higher levels...=)
- To all of our backers and fans...
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Project Eternity class primer (as of 3/10/13)
If I recall correctly, there wouldn't be restrictions on race, alignment or class in regards to who could wield them. That's a thing I will miss personally=P Although I never play Paladins, thus I could never use Carsomyr, but pff there were plenty of other interesting items.
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Obsidian currently working on next-gen console title
Who has the Arcanum license presently anyway? Heh...Maybe Kickstarters success shines some light on a sequel being funded? Ah well.. one can dream
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um well i just started play BG 1 enchantec edition nice game. but
I would say skip BG enhanced edition and just play BG tutu, much better and stable overall. Wrong section and all, but meh.. I suppose the thread could just be moved? Instead of all this hostility^^
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Your thoughts on multi-classing
I like kits from BG, but I'm not too fond of multiclassing.