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PIP-Clownboy

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Everything posted by PIP-Clownboy

  1. The defensive talents are extremely boring. Definitely need to be made a bit more attractive so people might consider them over some class/offensive stuff outside a specific min/maxed POTD gimmick build.
  2. Meh, all this does is making a PC wizard boring to play. And after their major nerf next patch, I won't even consider playing one w/out a unlimited camp mod. How was spamming two lvl 1 spells fun? If you read the patch notes, they did say other spells were tuned up. At least on Hard, I"m constantly at 2 supplies and keep finding more supplies I can't even loot because I'm full.
  3. At least lvl 9+ wizards might cast spells that aren't lvl 1 now.
  4. Yeah, you can still savescum with ironman, it just makes it much more inconvenient which results in 99% less savescumming for the people with that sickness.
  5. Barb buffs but at the same, can't ridiculously prebuff them anymore
  6. Yeah mind lance is a great opener due to the range and it interrupts pretty consistently. Also like Mental Binding foe only aoe paralyze very strong for setting up your Barb/Rogue to massacre everything. Inspiring Radiance is great since you can prebuff the entire party with +5 accuracy and then cast it again later in the encounter.
  7. It really depends on race/class in some cases. I would take death godlike on carnage barb 100/100 times over moon.
  8. Just use Durance? You can also set his warding seals (while stealth) right next any traps he sets which is an amazing combo.
  9. He's excellent for traps.. considering he starts with 3 mechanic at lvl 2 and he can set warding seals right next to his traps while stealth.
  10. Durance will not outheal the spike dmg in the tougher battles, especially if you're barb has negative status effects, standing in AOES, being targeted from range etc. And if he does outheal that, you most likely will be above 50% and no more blooded. It's fun build to use in a casual normal maybe hard game. But for the people that play Ironman and higher difficulties it is not worth it at all. My Barb vaporizes most things without taking 50% of the endurance first.
  11. It's honestly not that bad. The focus actually carries over to the next fight if it gets to max. So open with two mind blades, 1-2 blunder shots will max you back to 45. Where you can then open with 3 mind blades (which will quite honestly beat 95% of all encounters on Hard).
  12. Many of those bugs were present in the backer beta. It would be prudent to get a patch out in the next few days so their metacritic score doesn't suffer though and people can de-shelve their broken saves.
  13. The Arrow song is also OP, and some areas the corpse-explosion invocation can just be brutal. Chanter is easily my favorite class in this game. It's good, but I prefer AOE frightened in higher difficuluties -10 accuracy is a life saving debuff in POTD.
  14. Disagree as I don't think Bloodied is worth taking at all. The majority of encounters on Hard/POTD my glasscannon Barb will never be under 50% endurance and if he is, I want him healed asap. Maybe it could work if you're stacking Con, but you'll be giving up better dps stats to do that. While Bloodied is very situational, it is a 50% damage boost. That kind of damage is just... colossal, its too hard to pass up. If it does proc, whatever the Barb is fighting will die very quickly anyway, on Hard difficulty anyway (Its probably overkill on lower difficulties). I haven't tried POTD myself yet, but it wouldn't surprise me if it is less useful there. That depends what your passing up for it. Again, extremely situational and if your Barb is under 50% there is a good chance he is being gang banged.
  15. Disagree as I don't think Bloodied is worth taking at all. The majority of encounters on Hard/POTD my glasscannon Barb will never be under 50% endurance and if he is, I want him healed asap. Maybe it could work if you're stacking Con, but you'll be giving up better dps stats to do that.
  16. Crafting/Enchanting does seem lackluster. No one listened to Mr. Timothy Cain.
  17. Wizards are more versatile since they swap out grimoires and have more CC. There is cloak that gives 20% endurance for freeze dmg and seems to be working out quite well. Really? I think that perhaps Barbarian would be quite good because of carnage, though after having a Fighter solo till lvl 5, I can't live without constant recovery any more. Well Barbs have do have a nice self heal. There is a flail/stiletto with endurance leech you can procure quite early which works well with carnage. Rot finger gloves look like they will be essential for solo playthrough. They are a bit too good.
  18. I specifically murdered Osyra for her grimoire even after siding with Raedric and it has cackling bolt, which is a real good spell.
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