Jump to content

Xaratas

Members
  • Posts

    902
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Xaratas

  1. There is a new Russian one, or two? http://www.nexusmods.com/pillarsofeternity/mods/151 http://www.nexusmods.com/pillarsofeternity/mods/150
  2. I am playing with the thought of fixing those questbugs if we have an unofficial patch package. https://forums.obsidian.net/topic/90333-wm-part-ii-ending-nameerror/?do=findComment&comment=1866854 https://forums.obsidian.net/topic/91954-cannot-complete-quest-far-from-home/?do=findComment&comment=1897849 There is/was a third one which allowed that you get 2 equal stones for the door in Od Nua Level 6. But that one i have not tracked down via the quest file.
  3. Burning a surface tablet, interesting. PoE uses 100% CPU and 100% GPU all the time (known issue), without extra cooling your Surface can not handle that. Is it standing raised? Are the air vents free? > I won't buy more content if this issue isnt fixed Won't happen. Active development of PoE is finished.
  4. I can try and figure something out with the description of two weapon style talent. I think this gets it right while still being somewhat immersive: "A character dual wielding weapons negates the 50% recovery penalty applicable to all ranged and melee auto-attacks, often attacking more frequently than characters that use other fighting styles. Specialised training in dual wielding weapons from this talent further reduces a character's recovery time after carrying out a melee attack while dual wielding." That looks like a text for the loadingtips file.
  5. /me blows of the dust Version 0.4.0 https://xaratas.github.io New: * Gamefile Version 2 and 3 support. * Display of Children of Bank nodes
  6. I think thats the same as mine, and thats the Party dead sound. Its a known problem (there are one or two threads), and it can be any sound effect which get played for no obvious reason.
  7. We need to hope strongly Obsidian get the patching for PoE 2 right the first time.
  8. As long as you don't get 2 of the same quest related item i wont see any problem in it. Some quests really do not like to progress if you got some things more than once.
  9. 55.8 damage is not that bad for one attack. Booth got reduced to minimum Damage, which is 23 Damage more than without that cushion. So, where is your question?
  10. I would think you don't need the eternity keeper for this at all. The Savegame editor did not exist back then. And next suggestion would be to alter the savegame directly, its only a zip file. But its good to have a solution for one of the remaining problems.
  11. We need something! These Unity Bundles are aweful without a propper editor. And Unity Assets Bundle Extractor, as awesome as it is, is no help in finding some uuid in the big heap of stuff (like 1,6mb file level31 (29 subfiles with up to ~10000? resources each)).
  12. @brutos Quest state 10003, b_blade_paths_Forged = 1 = Player gave pieces to Dunstan Your state should you give talknode 51 (which awards the blade) when approaching Dunstan. But that does not happen. It is triggered in the cutscene. But i have little insight in them. Void StartConversation(Guid, String, Int32) Is called with these parameters bbe412f-d7e2-438b-a269-8e93c3d6ef38, Assets/data/conversations/02_Defiance_Bay_First_Fires/02_cv_Dunstan.conversation, 51 But if this happen (or not happen) on skipping the cutscene or something else i can not say.
  13. Mist, ich hatte was beim Adradrachen gefunden im Pfad „rausreden“. Aber ich find die Notiz dazu nicht mehr.
  14. So the question remains how you got 2 of the medailions. You can get the medallion with Might and Dexterity via ids 18, 21, 25, 29, 30. You can obtain it with (might 18) after you kill the guards on node (12 -> 2 -> ) 8 You can obtain it with paying 6000 KP, on node (50 -> ) 57 You can obtain it with paying 4000 KP (intellect 18) on node (64 -> ) 57 You can obtain it without paying (resolve 19) on node 67. The interesting point is that none of the ways guard against duplicate giving, so you can get it 2 times. (4? needs more review) *edit* Node 8 can only be played 1 time, so one from killing guards. -> 1 Medallion Node 2 (before Node 8 ) needs node 50 of thristwn be played (= Quest needs to be started) 55, 15, 47, 48, 49 (6000 KP), 50 Node 55 guards against multiple buyings (nPriceMain < 2), same starting point for 4000 KP buy and for „resell“ lie -> 1 Medallion So the bug is: Node 2 does not guard against global variable nPriceMain < 2.
  15. Ok, its not directly „next week“ but still. This quest is a bit large too, spanning over 2 conversation trees with 100 and 120 nodes, and 6 global variables to keep track of it. Basic answer: If you got something 2 times then the gamestate is desynct with the global variables. Concrete answer: Oh, thats nice, you are stuck because the node 73 (first picture) has 4 options the [resolve 19] case, one for having 0 medallions and one for having exactly 1. As you have 2 the other options are not valid. Solution: Edit [game Install Folder]/game/PillarsOfEternity_Data/data/conversations/04_defiance_bay_brackenbury/04_cv_thristwn.conversation node id 76, line 4024. Replace the EqualTo with GreaterThanOrEqualTo Then you can finish this quest.
  16. Thats a duplicate of this one: https://forums.obsidian.net/topic/77064-translation-errors-missing-translations-english/page-7?do=findComment&comment=1789864
  17. Thats a duplicate of this one: https://forums.obsidian.net/topic/77064-translation-errors-missing-translations-english/page-7?do=findComment&comment=1789864
  18. It is? So someone did review this thread and fixed the stuff? https://forums.obsidian.net/topic/72775-translation-errors-missing-translations-spanish/
  19. You are not alone, the french have a patch too. It has not as many changes as the german one, but how would you even compare them? https://github.com/r-e-d/poe-fr
×
×
  • Create New...