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Everything posted by Xaratas
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The game have different layers. It has the map, the navmesh, the players, the moveable parts (doors and such), and the lightning. I do not know what else goes into the rendering.
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Save Game Files Disappearing?
Xaratas replied to Alaska_Wolf's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
O, you did not have started PoE 2 times at once (by miss click or something), did you? The output log is not in the savegame folder. If you start PoE as Admin, for whatever reason, the files would of course be in the Admin user data folder. -
where are my saved files?
Xaratas replied to salvoc80's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The path is written here: https://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ The saves are in hidden directories, so they will not be shown by default, unless otherwise configured. But you can use the menu „go to“ in Nautilus/ Finder to paste the path in. -
Save Game Files Disappearing?
Xaratas replied to Alaska_Wolf's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Look into your output.log file and see if there is one or more corupted files. Remove them vom the save game folder. If thats not enough try to move all saves except the last one to another folder. And remove the temp save. -
Crash to desktop during start-up
Xaratas replied to Harlath's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The temp save file here C:/Users/Robert/AppData/Local/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData is corrupt, delete it and try again. -
Game Crashes Consistently
Xaratas replied to de24's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
PillarsOfEternity.exe caused an Access Violation (0xc0000005) in module PillarsOfEternity.exe at 0023:0016e561. This time its some sort of unspecified memory error, guessing the game want to access some thing that is not there, and was not allocated in the first place. I think i can not read any more usefull info out of the crash.dmp, that would need some developer with his debugger, and and idea for what to look. (Aka this will never happen ) -
Game Crashes Consistently
Xaratas replied to de24's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You have some very uncommon error. I could not find anything useful regarding it. Only that the SIGILL in Mono/Unity stands for an Illegal Instruction which is way out of reach to fix for you. But your screenshot has given me another idea, can you halt avira antivirus and then start poe? If that helps add a general scanning exception for poe. If that does not change the behavior maybe its an other program which does not work well with poe. -
Lady Webb instantly attacks
Xaratas replied to flipje's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
SetIsHostile should be there, the real name Lady Webb should be 04_cv_lady_webb, try 1 or more „(Clone)“ added. PoE likes to clone things internally. example: SetIsHostile CRE_Boar_Animal_Companion(Clone) false Its untested, but i hope the command works without ie mod. -
Lady Webb instantly attacks
Xaratas replied to flipje's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Lady Webb should never be hostile. You need her as last resort to get the invite to the palace, and for the main quest after the palace. There should be an console commando to change the party of an entity, please search the forum, i don't have the link to the list at hand. -
I would guess Obsidian does not have a 4k display. The 4 monitor inverted T-Setup from one player was hard for them to fix too.
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[WM Part II ending] NameError
Xaratas replied to Hassat Hunter's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This thing is huge! Did the needed updates. The selected characters did not help as the conversation/ scripted interaction is complete indirect and only calls them by slot. 14, 16, 52, 56, 58, Spell Select Hub: (59, 61,86) Caster Select Hubs: (62, 82, 87) Caster Result: (72, 83, 111) 88 (Cast or no cast, all goes here), 91, 94, 113?!, 114, 115, 116, Second Spell Oportunity, Dual stones (118) or Rage (119), i trace the second, as Kana could not use durid spells Spell Select Hub (134) Caster Result (174) 144, 228, more Spells, one song from a bard, so the rage did not happen, doesn't matter ^^ 85, Caster Select Hub (197), Sets Specified 1 Caster Result: 234 227, 33 -> that one is the one in the image from Hassat and need [specified 0] Node 33 checks assets/data/quests/px1_critical_path/px1_cp_qst_forge.quest for end state 0, but does not guard with b_player_party == 0 As i understand that scripted interaction (which is still huge), thats a logic bug and Node 227 needs one more target for when b_player_party == 1. -
Pictures, the survey is in need of some pictures to carry over what you mean. (As in how many Hp can a keychain heal?) *edit* O, and if you really must go the miniature route, please go to Adam Poots, maker of Kingdom Death Monster (http://kingdomdeath.com/, https://www.kickstarter.com/projects/poots/kingdom-death-monster and https://www.kickstarter.com/projects/poots/kingdom-death-monster-15). He can and will make sure that your minis are perfect!
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[BUG] Defensive Mindweb+Dominated
Xaratas replied to MMOtte's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Sorry for no better answer, but the still effective buffs on fraction change are known and „by design“. The game checks only every x seconds for status effects ticks, and only at casting time for the ally. If one character/enemy changes sides it does not check again. The forum search can dig up 5 to 10 old threads about it. -
Mac Bug - Looting Crates
Xaratas replied to gregmetz's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You are shure you have the update to 3.04? Not lootable crates were a bug in a very old version. The folder could be hidden, use control + shift + g to go to „Application Support“ from the Library folder. -
[WM Part II ending] NameError
Xaratas replied to Hassat Hunter's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Narf, needs update of the questeditor for the expansions, this conversation makes heavy use of px2 features and is quite complex, nothing to easily gasp with 19k lines of xml. But in theory you should no be able to see this page of the scripted interaction, when not sacrificing a party member. -
Crashes on Mac
Xaratas replied to Weirdstudies's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The mac version is with debug symbols … if i would have a mac. I would suggest a full reinstall of the game, looks like some Files are missing. -
Broken Encding in the Stringtables? And that now? We have corrected it in the first versions of the German Fix, and the Russian Locale had it too.
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[WM Part II ending] NameError
Xaratas replied to Hassat Hunter's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
So the [specified 0] in this conversation does not bring up the desired text. px2_04_eyeless_stronghold/px2_04_si_moon_escape.stringtable Will have to cross check the quest file for this, but not now, its to late here. -
Oh, ich weiß jetzt adhock nicht ob das in den 52 Seiten hier schon mal vorkam. Aber ich würde den Watcher im Sinne von Aufseher nicht ersetzen. Guardian wäre ja jemand mit Verantwortung, der Wächter kann mit seinen Bebachtungen tun und lassen was er will.
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It means all goes well. Nothing to worry about.
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Itumaak in slow motion
Xaratas replied to LarkinVB's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Try to remove Sagani from the group and then let her rejoin. That should reset the fox, if not post a savefile and an output log. -
Increase the party size?
Xaratas replied to Piero's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Not possible, only the first 6 are handled as player characters, but you could go up to 30 including summons and pets. Thats the absolute maximum.