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Everything posted by Xaratas
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List of reported bugs s'il vous pliz
Xaratas replied to dam's question in Backer Beta Bugs and Support
They have an actual bugtracker (jira), but somehow noone has had enough time to make an open jira servicedesk useable (and servicedesk is quite limited, to get that in the form of a public bugtracker could need a few addons and more), and the unlimited no servicedesk version would burn to many licences or expose non public stuff. -
[Spoilers] Interesting Console Command Finds
Xaratas replied to fortuntek's topic in Backer Beta Discussion
I agree, so I made this uploading to nexus but they don't have a page for POE2 yet rip Adds nearly every equippable item to Vektor's vendor screen and 1000000 gold to buy things with in the fish rack how to install: Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\exported\design\gamedata copy your bb_items file and past it somewhere outside the directory overwrite it with this file and start a new game Somehow I'm to stupid to apply that, Vector hasn't changed his stuff, even after reload, restart, new char, correcting the json error, copying the trading post guids to the trading post backer beta entry … -
erros in the options menu
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
This forum is sooo … stupid Image for the 2. Point in the post Above. (Stupid Forum says I can upload 1mb, then it recompresses that to 110kb and strictly don't want another image of 1mb which is after the stupid recompression 124kb which would have plenty of space left …) *edit* The thing with the button borders which get missing on the Game Over popup are also on the wait/rest popup. Looks like that are the same buttons. -
erros in the options menu
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
Sorry Cdiaz, you are not done yet. * Character Creation for a Chanter has the most amount of wrong i saw in there * I found one more layer problem, small but its a quite annoying usability problem. The slider handle is below the up arrow. So it can not be dragged. To be precise it can be dragged in the lower half of the slider_puck texture. (Handy mouse debug info ) The arrow indicates the cursor pos. -
perhaps its time for a new game engine?... horrible framerate
Xaratas replied to legoSouls's topic in Backer Beta Discussion
No its time for a fix https://forums.obsidian.net/topic/94387-hardwareresource-trashing/ -
They are.
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[Spoilers] Interesting Console Command Finds
Xaratas replied to fortuntek's topic in Backer Beta Discussion
No you don't! That console command list is so stripped … A few things I found out: The console has tab completion which helps really well. The „find“ command is your live saver, ever wondered what is all possible? Find finds it! (try find find) Also nice the group of toggles (find toggle) (navmesh, character, but beware of screenDrawTimes that spams the output log.) And debug stuff (find debug) * craftingdebug * giveallconsumableitems Whats currently not possible: Enable crafting, the stronghold, the ship, spawning monsters … -
*Missing String xxx* Mega Thread
Xaratas replied to Aarik D's question in Backer Beta Bugs and Support
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erros in the options menu
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
Lets start with some of our loved layer order problems. The Twigs on the Worldmap are above the character marker. The Mechanics Tooltip for the Icon and the 4 * overlap. The Icons for character and options on any page of the character window let the 2 wood textures next to them move by a few pixel (i think its something > 1 on a 4k resolution, my pixels are so tiny …) The orange vision cone of the Blights clips with itself. That looks like a bug, who is giving the flanked status to my main character? Only 2 Enemys there and one attacks my other standing fighter. https://www.sendspace.com/file/fc7rb6 -
armored graze description correct?
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
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[Bug?] Nairi mentioned Anaharu but I can't acknowledge it
Xaratas replied to AndreaColombo's question in Backer Beta Bugs and Support
I thought so too, but then i remebered that Nairi wanted to keep that secret tot he chieftain. But still, these options are not smooth. -
Stuck in Combat Engwithian Titan (sp)
Xaratas replied to Mereinid's question in Backer Beta Bugs and Support
Have you used mule kick? I looks hard like its bugged in this Beta. -
Fine Scale Armor bugs out portrait
Xaratas replied to crinrict's question in Backer Beta Bugs and Support
Saw that one too, but could not name it, as i tried all kinds of armor and interface actions. -
I knew this would happen. Welcome Roda, look at this, hope with me it will get fixed: https://forums.obsidian.net/topic/94387-hardwareresource-trashing/
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more than 25.000 times: NullReferenceException: Object reference not set to an instance of an object at Game.AI.AIActionSelection.GetPrimaryAttackDefaultTarget (System.Collections.Generic.List`1 potentialTargets, Boolean reevaluatePrimaryAttack) [0x00000] in <filename unknown>:0 at Game.AI.AIActionSelection.SelectDefaultAction (Boolean reevaluatePrimaryAttack) [0x00000] in <filename unknown>:0 at Game.AI.AIActionSelection.SelectAction (Game.AIController aiController, Boolean reevaluatePrimaryAttack, Boolean isDebugCall) [0x00000] in <filename unknown>:0 at Game.AI.SelectActionState.OnFirstUpdate () [0x00000] in <filename unknown>:0 at Onyx.AIBehavior.Update (Boolean isGamePaused) [0x00000] in <filename unknown>:0 at Onyx.AIBehaviorStack.UpdateWhenPaused () [0x00000] in <filename unknown>:0 at Game.AIController.OnyxUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehavior.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) How the heck want the programmer get to the root cause with such an empty stacktrace? And I also get generally these (and a few missing things lines, but i blame that on the beta status and and unclean cutoff): Serialization depth limit 7 exceeded at 'Node.NodeZoneObject'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 8: Node.NodeZoneObject 7: NodeLink.NodeLinkedTo 6: Node.LinkedNodes 5: NodeLink.NodeLinkedTo 4: Node.LinkedNodes 3: NodeLink.NodeLinkedTo 2: Node.LinkedNodes 1: Game::ZoneGraph.m_graphNodes 0: Game::ZoneManager.m_zoneGraph (Filename: Line: 84) ERROR: Vendor 'Store_CityMap_Tikawara' has no game data. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ERROR: Vendor 'Store_CityMap_Takuro' has no game data. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ERROR: Vendor 'Store_CityMap_Dunnage' has no game data. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ERROR: LevelInfo for Assets/Art/Level/ZN_02_Poko_Kohara/AR_0201_Desert_Island_Ext/ is missing a shadow map. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fog of War: Failed to read file E:/GOG Games/Pillars of Eternity II Deadfire/PillarsOfEternity2_Data\exported/design/fogofwar/ar_0201_desert_island_ext.los. See the following exception. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at Game.FogOfWarLOS.ReadVertData (System.IO.BinaryReader reader, Game.FogOfWarLOS data, Int32 maxVerts, Boolean isBackside) [0x00000] in <filename unknown>:0 at Game.FogOfWarLOS.Load (System.String filename) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.FogOfWarLOS:Load(String) Game.FogOfWar:OnyxStart() Onyx.OnyxBehavior:Start() (Filename: Line: -1) Failed to load fog of war line of sight data. The stack overflow is new: StackOverflowException: The requested operation caused a stack overflow. at Game.StatusEffectTextUtility.ListToString (StatusEffectListFormatProvider formatProvider, IEnumerable`1 statusEffects) [0x00000] in <filename unknown>:0 at Game.StatusEffectTextUtility.ListToString (StatusEffectListFormatProvider formatProvider, IEnumerable`1 statusEffects) [0x00000] in <filename unknown>:0 at Game.StatusEffectTextUtility.FormatSubEffects (StatusEffectFormatProvider formatProvider, Game.GameData.StatusEffectGameData gameData, System.String additionalFormatCall) [0x00000] in <filename unknown>:0 at Game.StatusEffectTextUtility.GetDisplayString (StatusEffectFormatProvider formatProvider, IStatusEffectDisplayCommon statusEffect) [0x00000] in <filename unknown>:0 at Game.GameData.StatusEffectGameData.GetDisplayString (StatusEffectFormatProvider formatProvider) [0x00000] in <filename unknown>:0 […] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.AttackBase:PostAttackMessages(DamageInfo, IList`1, Boolean, String, String) Game.AttackBase:PostAttackMessages(DamageInfo, IList`1, Boolean) Game.AttackBase:ApplyEffects(GameObject) Game.AttackBase:ImpactImpl() Game.AttackMelee:ImpactImpl() Game.AttackBase:ImpactHelper() Game.AttackBase:Impact() Game.AttackBase:HitFrameImpl() Game.AttackBase:HitFrame() Game.AI.AttackIntroState:AttackHitFrame() Game.AI.CastIntroState:AttackHitFrame() Game.AI.AttackIntroState:OnEventHit(Object, EventArgs) Game.AnimationController:AnimEventHit(AnimationEvent) (Filename: Line: -1)
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*Missing String xxx* Mega Thread
Xaratas replied to Aarik D's question in Backer Beta Bugs and Support
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erros in the options menu
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
The wound indicator is not restored after load. (At least this load) The hp text on the portrait does not reflect the current hp. Right after the start of a new game the water was in a strange state. A few ingame hours later, as the rain ended and a new day started the water got back its waves and foam and color. God dam, that one annoys me like hell. If a enemy looses ground and flies in the air, than it loose its red circle for the duration of the flight. Which is very uncool as it leads to the impression that enemy is dead, only to reappear a 1 second later. The combat log does not update if a filter is set. To get all texts you must remove the character filter and reapply it. Why is there 2 times Sneak attack? Do i miss some rule? On click of the you have died buttons the border of the button vanishes. Each button seperatly. As the click is registered on mouse up you can see it for longer while moving the mouse out of the button areal and release it there. -
erros in the options menu
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
Stack of picktures today: In the lootbox of the Lagufaeth world-map encounter the 2 magic items are half transparent. Problem carried over from PoE 1. If a conversation starts all movement is stopped. And that can look weird, strange, or makes absolutely no sense. Like here. At least the characters should look at each other if they approach in a direct way. Villagers that leave the map let their sneaking awareness circle behind. The storms of Poko Kohora quest update has an extra checkbox. In the levelup screen of my monk the circled word Fortitude triggered the tooltip only on the letter F. The other word worked as expected and had the tooltip over its full lenght. In the dance of death description the „seconds“ have quite strange total numbers. I think this layering Problem of the Levelup screen was not reported yet. In the lower right. The Charcter Name and Level comes trough On the levelup summary the spells and all other icon stuff has no right click. Also the Words like Insight have no right click. But the numbers behind them have one. Last one for this post, the 1mb is full. More a usability problem than a bug 5% of what? -
No crash, only a „application hang“ What happend before: I got wiped by a group of Xaurips, clicked quit on the you have died sceen and the game transitioned to the main menu. At least thats what the log says. It did not arrive there, the screen stayed black and windows came helpfully with the „not responding“ dialog. So here is the Windows stuff and the log. Quelle PillarsOfEternity2.exe Zusammenfassung Beendet und geschlossen. Datum 18.11.2017 19:48 Status Der Bericht wurde gesendet. Beschreibung Aufgrund eines Problems kann dieses Programm nicht mehr mit Windows kommunizieren. Pfad der fehlerhaften Anwendung: E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2.exe Problemsignatur Problemereignisame: AppHangB1 Anwendungsname: PillarsOfEternity2.exe Anwendungsversion: 5.6.3.54493 Anwendungszeitstempel: 59aed1bf Absturzsignatur: 142b Absturztyp: 134217728 Betriebsystemversion: 10.0.16299.2.0.0.256.48 Gebietsschema-ID: 1031 Zusätzliche Absturzsignatur 1: 142bc55b4ed9a1a1b80139849f02f62f Zusätzliche Absturzsignatur 2: d547 Zusätzliche Absturzsignatur 3: d5475e1db715c36db94525c1a95b51a4 Zusätzliche Absturzsignatur 4: 142b Zusätzliche Absturzsignatur 5: 142bc55b4ed9a1a1b80139849f02f62f Zusätzliche Absturzsignatur 6: d547 Zusätzliche Absturzsignatur 7: d5475e1db715c36db94525c1a95b51a4 Weitere Informationen über das Problem Bucket-ID: eb255dfb7a2460b8165151b72cf0e3dc (129609084838) output_log.zip
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GiveItem is so limited …, but at least this times all names and numbers are in one convinient file (bb_items.gamedatabundle) add a linebreak before any {"$type":"Game.GameData and then can a normal editor work with it. GiveItem can only give ItemGameData, and money is converted instantly.
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erros in the options menu
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
Ok, new session, new Post. I have easily reproduced the selfharm feature of the villagers. And it looks like they do it if the orginal target "went away" either through disengagement or being knocked out. Their next attack targets themself. I could also reproduce endless animationloops while stopping ki autobehavior repeadly, but i could not do it reliable, will investigate further. Sliding in one pose is fun *5 minutes later* Ok, done. It is repeatable if you issue a move command at the beginning of the strike, not the very beginning, and not the middle. In these cases the character will return to idle after the move. But in that middle of „beginning“ the animation loops through all variations of swung mace or axe or sword that there are. A combat or an enemy is not needed to repeat it. A party member will do. I think this falls under the „known broken“ stuff, but anyway: The day and night ball on the Shipmap is not proper aligned on 4k. The combat unit info popup in the top left is pinned to the top left and stays in the way, if for some reason (like killing the villagers), there is a fight there. Is it correct/ real that the normal – people of the street – NPCs have only 1 hit point? -
Use Sendspace http://sendspace.com/ for the Savegame. The forum has hard restrictions on fileextensions and size. And .savegame is still not one of them.
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Die PX4 Ordnerstruktur läuft ja regelrecht über … Hey, die aktuelle Version ist auf Nexus! 1.0.7 für PoE 3.07
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erros in the options menu
Xaratas replied to Madscientist's question in Backer Beta Bugs and Support
The Villagers can not stand the healing, they die from it. See the text. The focus is on the blue Mataru Warrior, he was so far away … i did absolutely nothing to him. The mulitpart shift + hover tooltips does not align nicely at the top of the frame. Also in the second image in the background: The named npc Peckho attacks itself and dies for no reason. Maybe he wanted to attack hostile characters? And the villagers were the only one with red circles? You can not save while in combat. But you can level up. And then die, while the level up screen is still shown. My main had 3 wouds, but did not die with 0/10 health (memories from neverending combats, anyone?). At accepting the level up the death sound was played. But i could continue the level up. After them the game gave me 3 seconds and then showed the game over screen. -
Hm, should i post that on 4k resolution the upper left corner of the map is not correctly aligned?