Everything posted by Xaratas
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[German] Translation Errors / Missing Translations - PoE 2 edition
Xaratas replied to Xaratas's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)https://www.nexusmods.com/pillarsofeternity2/mods/5 Release! Download. Now!
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[German] Translation Errors / Missing Translations - PoE 2 edition
Xaratas replied to Xaratas's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ich mach mal den Rest aus dem Game Ordner
- [Tutorial] Modding Basic Concepts
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First Mod (spoilers)
I allways see the guid generator. Thats not needed at all. The rule is to only use hex digits, and then you can create numbers like this: With a prefix for you self and an count for your mods. That way will make it more easy to track down a modded file and brings some ordering in the mods in general. "$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "First_Mod_Great_Sword", "ID": "AA000000-0000-0000-0000-000000000001",
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Why ain't Deadfire available in [insert language]
Xaratas replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What he wanted to say is, that you can do that: https://github.com/AurelioSilver/pillarsofeternity-2-german-patch/blob/master/exported/localized/de_patch/language.xml And have a new language to select ingame. And yes. Translating it all could take a while, after all its 1 million words again. We will see what the Hungarian fan translation will become.
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Crash in conversation
Xaratas replied to Xaratas's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hm, how to remember which conversation that was. I don't think that the conversation matters directly for the access to memory not owned by PoE 2. I closed all Headhunts for Dessiral in Stauholz. DxDiag.txt
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Patch Notes for 1.2.0.0028
I can finally plunder the luminus adra mill? Good!
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Missing ligatures
Xaratas replied to Sidevar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)These are called iconography's. Ligatures are the combination of letters with a longer stroke. The used font has the iconography's only for the base European letters. It's this font https://www.myfonts.com/fonts/estudio-ch/espinosa-nova/capitular-i/glyphs.html so you have to ask the designer to draw the missing glyphs: Cristóbal Henestrosa
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Korean Language Pack for Deadfire?
Xaratas replied to Garfaldo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Looks like that would not make much sense to them.
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Crash in conversation
Output log: https://www.sendspace.com/file/803hum Crashdump: https://www.sendspace.com/file/gg3mqn 30 days links. Crashdump contain all crashes which were laying around. Log is for the newest crashdump. Mostly access violation, one nullpointer, one privileged exeption and so on.
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Korean Language Pack for Deadfire?
Xaratas replied to Garfaldo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Korean translation is exclusive available by Direct Games. And I know of no one who has put the files somewhere accessible.
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Ship Crew Injured, Not Healing
Xaratas replied to Reposter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Question to you all: Is the number of injuried crew on top of the worldmap correct? Do they heal after picking them up and putting them back to the resting slot?
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What tools do you think would help the modding community?
Xaratas replied to Night Stalker's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Quest and Conversation Editor, i have there something for PoE 1. It should be not that hard to update it for PoE 2. https://github.com/Xaratas/PillarsOfEternity-Quest-Editor
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Help! Can't play, game won't start in Windows 8.1
Xaratas replied to pikea1's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)For the files use https://www.sendspace.com/ the forum is a bit to strict. Also include the output.log. See the sticky for the location of that.
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Is there new dialog in 1.2?
Xaratas replied to daver's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nope, there were only a few new texts. And these are for the new ui elements.
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Figurines have Charges, how to get them away?
1 per rest is the default limit since ever. Only the charges are new. https://www.nexusmods.com/pillarsofeternity2/mods/137 And yes, you can change it to spam it if you set the ConsumableComponent from the item file to per encounter and the UsageCount to something like 10
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Patch Notes for 1.2.0.0017
Revert the figurine charges change: https://www.nexusmod...rnity2/mods/137
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Figurines 1.2.0
Thanks. Was looking in the wrong file. Packed up for anyone: https://www.nexusmods.com/pillarsofeternity2/mods/137
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Figurines have Charges, how to get them away?
Ah, damn it, who would think that a part of that item is defined in abilities.gamedatabundle.
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Figurines have Charges, how to get them away?
items.gamedatabundle lists figurines as ConsumableGameData. The documentation says these only have an ItemComponent and a ConsumableComponent. But the usageType Attribute is only on GenericAbilityGameData. So if i try { "GameDataObjects": [{ "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Figurine_Laughing_Imp", "ID": "1f0190e6-4257-4571-9b79-aabd215767f0", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "UsageType": "None", "UsageValue": 0 } ] } } it does nothing. Adding the GenericAbilityComponent as 3rd array item into the ConsumableGameData does also nothing. Whats the correct way? Is it possible at all?
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Final call
Because if we aren't who will make the mods for you?
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Figurines 1.2.0
Does not work. According to Documentation a Figurine has only an ItemComponent and a ConsumableComponent. But no GenericAbilityComponent, which is the only one which know about charges. Trying to force that Generic Ability Component does nothing.
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Convo Modding (part 2)
https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_modding How much is still true?
- Modding Patch Notes for 1.2.0.0017
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Patch Notes for 1.2.0.0017