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Everything posted by Xaratas
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https://www.nexusmods.com/pillarsofeternity2/mods/5 Release! Download. Now!
- 440 replies
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- stringtable
- spelling
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Ich mach mal den Rest aus dem Game Ordner
- 440 replies
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- stringtable
- spelling
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First Mod (spoilers)
Xaratas replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
I allways see the guid generator. Thats not needed at all. The rule is to only use hex digits, and then you can create numbers like this: With a prefix for you self and an count for your mods. That way will make it more easy to track down a modded file and brings some ordering in the mods in general. "$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "First_Mod_Great_Sword", "ID": "AA000000-0000-0000-0000-000000000001", -
What he wanted to say is, that you can do that: https://github.com/AurelioSilver/pillarsofeternity-2-german-patch/blob/master/exported/localized/de_patch/language.xml And have a new language to select ingame. And yes. Translating it all could take a while, after all its 1 million words again. We will see what the Hungarian fan translation will become.
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Crash in conversation
Xaratas replied to Xaratas's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hm, how to remember which conversation that was. I don't think that the conversation matters directly for the access to memory not owned by PoE 2. I closed all Headhunts for Dessiral in Stauholz. DxDiag.txt -
Missing ligatures
Xaratas replied to Sidevar's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
These are called iconography's. Ligatures are the combination of letters with a longer stroke. The used font has the iconography's only for the base European letters. It's this font https://www.myfonts.com/fonts/estudio-ch/espinosa-nova/capitular-i/glyphs.html so you have to ask the designer to draw the missing glyphs: Cristóbal Henestrosa -
Quest and Conversation Editor, i have there something for PoE 1. It should be not that hard to update it for PoE 2. https://github.com/Xaratas/PillarsOfEternity-Quest-Editor
- 18 replies
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- mod tool
- mod discussion
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Thanks. Was looking in the wrong file. Packed up for anyone: https://www.nexusmods.com/pillarsofeternity2/mods/137
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items.gamedatabundle lists figurines as ConsumableGameData. The documentation says these only have an ItemComponent and a ConsumableComponent. But the usageType Attribute is only on GenericAbilityGameData. So if i try { "GameDataObjects": [{ "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Figurine_Laughing_Imp", "ID": "1f0190e6-4257-4571-9b79-aabd215767f0", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "UsageType": "None", "UsageValue": 0 } ] } } it does nothing. Adding the GenericAbilityComponent as 3rd array item into the ConsumableGameData does also nothing. Whats the correct way? Is it possible at all?
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Final call
Xaratas replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Because if we aren't who will make the mods for you? -
Does not work. According to Documentation a Figurine has only an ItemComponent and a ConsumableComponent. But no GenericAbilityComponent, which is the only one which know about charges. Trying to force that Generic Ability Component does nothing.
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Convo Modding (part 2)
Xaratas replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_modding How much is still true?