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Gfted1

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Everything posted by Gfted1

  1. Ah, I thought he meant weapon type, not a singular specific weapon. In that case, it sounds like a terrible system for me. I imagine, until close to endgame, I will be constantly upgrading my weapons to whatever I find that is better and I would want to "start over" every time I do so.
  2. Tunguska and again today....proof the solar system hates Russia?
  3. Do you mean the current movie "A Good Time to Die Hard"? LFoDH was the 4th movie. The current version is getting panned by every critic Ive read.
  4. Isnt this the same thing as weapon proficiencies? Every few levels you get to add another pip to a certain weapon style.
  5. U.S. Approves First Method to Give the Blind Limited Vision
  6. Thanks all, I think Ill pick it up for that price.
  7. You guys make this series sound interesting. The whole trilogy is on Steam for $20, worth it? I dont want to have to deal with any mods to make it work on widescreen or anything like that, do they look terrible in vanilla?
  8. First thing I thought of was that it looks like a botched nose job what with that weird nose dimple on the tip.
  9. My 5870 is still pulling its weight and its going on 3 years now.
  10. ^Lol, me too. My sister went to the USSR way back in the day and I remember her telling me how people would approach her on the street and offer to buy her Levi jeans right there. Times change, good for them.
  11. Sweet. Thank you.
  12. Source? The dungeon picture shows us a fighter, mage, monk, cleric and archer which is five NPC. Then we know there is still an unrevealed "godtouched" NPC which gets us to six. Which are the two more confirmed NPC's?
  13. What's wrong with 2? They're both good games. I'm going to go donate now. Thats a good question that I dont have an answer I can pinpoint. I played the wheels off DK1 but for whatever reason couold never get into DK2. I remember quitting when I had to possess a skeleton to be able to walk through some lava or something like that. I think DS2 also made it that when you pick up a handfull of minions to drop them onto an invading force that they would be stunned for a few seconds. These little mechanical changes probably turned me away.
  14. And then to the left of that there is a box with keyword response buttons that apply to that specific character/conversation like "Killer tomatoes" and to the right there is a box for more general keyword options like "Rangers" and "Raiders" which you can ask a lot of people.Thank you.
  15. I didnt watch the whole W2 video so could someone bring me up to speed on what "ketword dialog" actually means. So youre talking to some NPC and when its your turn to reply you have to type in some correct response, you dont choose a response from ~3-4 choices?
  16. I didnt know about it either but if its anything like the first game in the series its a day 1 purchase for me. EDIT: "...brings back fond memories of both creating and playing Dungeon Keeper 2." Meh, nevermind, Im out.
  17. Getting knocked out will give you some kind of disability when you wake up. I would like to see the mechanic tweaked a bit. Maybe instead of of Stamina it can be a "soul shield" or something like that and instead of players taking simultaneous damage to both pools they first take damage to the shield and when thats gone, then to their health. Getting to zero health would mean death / knocked out. I think it would make certain abilities more tactical too like the paladins ability to rapidly replenish the targets stamina. Whats the point in filling up a targets stamina if they are sitting at 1-2 heallth? In the current system, thats one hit away from death anyway regardless of stamina level. But I guess thats basically "healing" so meh...
  18. Mmm, drum magazine.
  19. I completely understand and support you. I was thiiis close to calling in today due to the 2.5 hours it took me to get home yesterday through the snowstorm. *shakes fist at everyone else on the road*
  20. Im worried about the cumulative effects of all these mechanics. We already know that two things absolutely require you to go somewhere to rest, health damage and disabilities. Those can only be fixed by power napping. Now toss persistant diseases into the mix and keeping everyone upright and healthy becomes even more of a chore. Imagine you have made it to level 2.5 of the Endless Paths. Your tank has been knocked out twice so he has a gimp in one leg and cant see so good out of one of his eye. The mage is limping along at full Stamina but only 4 Health. Uh-oh, that mummy claw attack just gave you mummy rot! You will lose 1 Stamina and .5 Health per round until "rested". As you slowly shuffle back to the rest spot you go unconscious three more times from the mummy rot damage. I dunno, sounds painful to me. As an aside, since they are determined to shoehorn in a "no healing" mechanic, I hope one rest will cure all stacked damage, disabilities and (possibly) diseases. Like if I have 5 disabilities I dont want to have to rest 5 times to unstack them all.
  21. Being there is no healing or curative technology in the PE universe I prefer not having something else force me back to a rest spot. If it must be in then I choose option one above, that it only lasts the duration of combat. Between no in the field heath recovery, getting a disability every time you get knocked out and possibly persistant diseases, I think that would be too much.
  22. The highest level items being the purple?
  23. No, because each eye feeds into an independant brain.
  24. Everyone please debate the posts, not the posters.
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