Everything posted by Gfted1
- Russia tread
- What you did today
- What you did today
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Diseases in PE
Im worried about the cumulative effects of all these mechanics. We already know that two things absolutely require you to go somewhere to rest, health damage and disabilities. Those can only be fixed by power napping. Now toss persistant diseases into the mix and keeping everyone upright and healthy becomes even more of a chore. Imagine you have made it to level 2.5 of the Endless Paths. Your tank has been knocked out twice so he has a gimp in one leg and cant see so good out of one of his eye. The mage is limping along at full Stamina but only 4 Health. Uh-oh, that mummy claw attack just gave you mummy rot! You will lose 1 Stamina and .5 Health per round until "rested". As you slowly shuffle back to the rest spot you go unconscious three more times from the mummy rot damage. I dunno, sounds painful to me. As an aside, since they are determined to shoehorn in a "no healing" mechanic, I hope one rest will cure all stacked damage, disabilities and (possibly) diseases. Like if I have 5 disabilities I dont want to have to rest 5 times to unstack them all.
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Diseases in PE
Being there is no healing or curative technology in the PE universe I prefer not having something else force me back to a rest spot. If it must be in then I choose option one above, that it only lasts the duration of combat. Between no in the field heath recovery, getting a disability every time you get knocked out and possibly persistant diseases, I think that would be too much.
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Borderlands
The highest level items being the purple?
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Creatures in Project Eternity
No, because each eye feeds into an independant brain.
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Balancing Stealth vs Combat
Everyone please debate the posts, not the posters.
- What you did today
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[Update 02.10.12] Project Eternity: Known Information
Why do people keep pretending that Stamina and Health exist in a vacuum? We will take damage to both pools simultaneously at some predefined ratio. You can be at full Stamina and die to the next arrow to the knee. To recover health we will be forced to travel back to some "rest spot" no matter what.
- Movies You've Seen Recently
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Borderlands
All of that stuff dropped off one boss?
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Stash: The Unlimited Inventory Mechanic
I dont have a problem witht the proposed system mainly because I dont think it will affect me much (I will be a remorseless camping machine). I do have to admit however that I was pretty surprised by the reasoning for the mechanic change. I erroneously thought that looting every single object on the continent and thus breaking the "economy" was the degenerative gameplay, not the walking back and forth to do it. I honestly dont care how someone else plays their game and I even respect that if a player wants to do all that work of walking back and forth than they deserve to reap the monetary rewards. Whats peoples thoughts on a weighless but slot based inventory system ala Diablo 3? It removes weight problems while still keeping the "haul" resonable.
- What you did today
- What you did today
- Stash: The Unlimited Inventory Mechanic
- Stash: The Unlimited Inventory Mechanic
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Creatures in Project Eternity
I like this one. I think the last time I saw a giant in game was that fire giant battle in BG2 TOB.
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Stash: The Unlimited Inventory Mechanic
I sure hope stuff stacks. I would much rather look at: Longsword x 15 than 15 individual longsword icons. The cool part of all this is I will be able to afford the best merchant stuff in no time. With no restictions Im going to become the opposite of JFSOCC above. Im going to pick up every rock, stick and bauble until Im ridiculously wealthy. Maybe Ill name my toon "Hoover".
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
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What are you playing now?
Dammit! I had my cursor hovering over the "add to cart" button until I saw this: OS: Windows® XP, Windows Vista™ I only have Win 7.