Everything posted by Gfted1
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Weapon Familiarity, normal weapons and weapon upgrades
Hmm, I dont care for the idea that it should soulbound to one person and cant be sold or passed to another party member. What about legendary / named weapons? That would basically reduce their utility to whoever you handed it to first. What if that NPC gets chunked or you switch them out for a different one? Then the weapon is worthless? Whatever properties you selected for it while it leveled up should be permanent but anyone should be able to use it. Its not really an issue anyway because everyones weapon would be levelling up also. Imo, such a system should award xp on each hit, not each kill.
- Weapon Familiarity, normal weapons and weapon upgrades
- Weapon Familiarity, normal weapons and weapon upgrades
- Weapon Familiarity, normal weapons and weapon upgrades
- What you did today
- Weapon Familiarity, normal weapons and weapon upgrades
- Russia tread
- Movies You've Seen Recently
- Weapon Familiarity, normal weapons and weapon upgrades
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new scientific discoveries
U.S. Approves First Method to Give the Blind Limited Vision
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AGE OF WONDERS III
Thanks all, I think Ill pick it up for that price.
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AGE OF WONDERS III
You guys make this series sound interesting. The whole trilogy is on Steam for $20, worth it? I dont want to have to deal with any mods to make it work on widescreen or anything like that, do they look terrible in vanilla?
- Russia tread
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Graphics Card R.I.P.
My 5870 is still pulling its weight and its going on 3 years now.
- Russia tread
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Party System
Sweet. Thank you.
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Party System
Source? The dungeon picture shows us a fighter, mage, monk, cleric and archer which is five NPC. Then we know there is still an unrevealed "godtouched" NPC which gets us to six. Which are the two more confirmed NPC's?
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Dungeon Keeper 3 successfully kickstarted
What's wrong with 2? They're both good games. I'm going to go donate now. Thats a good question that I dont have an answer I can pinpoint. I played the wheels off DK1 but for whatever reason couold never get into DK2. I remember quitting when I had to possess a skeleton to be able to walk through some lava or something like that. I think DS2 also made it that when you pick up a handfull of minions to drop them onto an invading force that they would be stunned for a few seconds. These little mechanical changes probably turned me away.
- RANDOM VIDEA GAME NEWS!
- RANDOM VIDEA GAME NEWS!
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Dungeon Keeper 3 successfully kickstarted
I didnt know about it either but if its anything like the first game in the series its a day 1 purchase for me. EDIT: "...brings back fond memories of both creating and playing Dungeon Keeper 2." Meh, nevermind, Im out.
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Health, Stamina, Mana
Getting knocked out will give you some kind of disability when you wake up. I would like to see the mechanic tweaked a bit. Maybe instead of of Stamina it can be a "soul shield" or something like that and instead of players taking simultaneous damage to both pools they first take damage to the shield and when thats gone, then to their health. Getting to zero health would mean death / knocked out. I think it would make certain abilities more tactical too like the paladins ability to rapidly replenish the targets stamina. Whats the point in filling up a targets stamina if they are sitting at 1-2 heallth? In the current system, thats one hit away from death anyway regardless of stamina level. But I guess thats basically "healing" so meh...
- Russia tread
- What you did today
- What you did today