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Gfted1

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Everything posted by Gfted1

  1. Hate is a strong word, use it with caution. I assume something is preventing you from moving out (your reference to being poor)? Generally speaking, and being a parent myself, I think most parents only want the best for their children. Maybe she just has a poor method of communicating that to you. Have you ever tried talking to her about it?
  2. 6 Awesome Easter Eggs Hidden in Programs You Use Every Day.
  3. No. There is no kill experience whatsoever.
  4. You're not pushing a conversation forward if you just make things up, tovarishch. They have proposed precisely zero things to actually stop us from fighting. They have removed one of the rewards for it, and if you think that that's the same thing, then I don't know why you care all that much because apparently you don't like fighting in the first place. I havent said anything about kill experiece so Im not sure what youre referring to. My comment was addressing the overall philosophy of project Eternity. For the record, I love killing stuff and being rewarded for it either by becoming a more powerful character (level up from eperience gain) or by getting some sweet loot from the defeated enemy (Holy Avenger from Firkraag). Im open to other methods of accomplising those two objectives but I also understrand other peoples point about how removing kill experience and loot would dramatically lower any true need to engage in combat except when absolutely required by the game. Combat "costs" the player, either by the requirement to repair gear, repair characters or use consumables. Sneaking and diplomacy cost nothing. Sounds a little degenerative now that I think about it.
  5. Rule #1 of PE, any gameplay that insnt in lockstep with the developer is degenerative gameplay. To combat these players daring to choose how they want to play, all normal mechanics will have some form of negative reinforcement tacked on to make it inconvienient to use. My understanding was that on a miss it would do half minimum damage, which is considerably less than half damage. I though a miss was a miss but a glancing blow would do half minimum. Are we back to being unable to miss again?
  6. You are a rare poster here as most cant control themselves from using in game mechanics, hence the wonderful world of PE and anti-degenerate gameplay. I hope trying to craft an epic item causes the player character to receive an electric shock and reduces their health to 1 for the rest of the game.
  7. Wait, blast doest actually damage the target, just stuff around the target? What if there is only one mook, you have to aim the blast at the ground near them?
  8. Its interesting how one person's hell is another persons normal childhood. Lock on the bedroom door? Door closed with opposite sex in the room? Never had either and neither does my daughter.
  9. Congrats. A little terror is good, puts hair on your chest.
  10. Players making five trips in and out of a dungeon after clearing it to haul all of the loot out. People actually do that? Make numerous trips in and out to loot every common bauble? I usually just replace whatever was the least valuable object in my bags with whatever more valuable thing I just found. Im not 100% clear how having an inaccessible portion of your pack prevents that. So then I assume loot decays after a some time?
  11. What that means is your first 5 posts have to be approved by a moderator to ensure you are not a bot. After those five approvals you may post freely and there is no limit to the amount of daily posts.
  12. Two words: deep stash. I kid, I kid. I cant even really remember which degenerative action is being removed by the advent of the deep stash.
  13. When can we expect a video of you scratching on it?
  14. Bummer. Those things are running $60 and up on Amazon.
  15. I find that one in the upper right hand corner hard to believe. How can they sanction your account for looting a container that anyone can walk up to? As far as I remember from my playing, there isnt any in game mechanic (level requirement) that prevents a person from looting containers. Or am I missing something here?
  16. I disagree. Some mechanics feel logical and natural, for example getting better at killing things (level up) because you have experience in killing things. Other mechanics can feel shoehorned in, like you can only play a game the way someone else wants you to play it. But I digress. If kill experience was removed to keep degenerates from outleveling an area, wouldnt the same be accomplished with just scaling every encounter in the game to the current party level range? Why the need for both?
  17. I only skimmed the last 10 pages so maybe this was already addressed. Arent they already removing kill experience so people cant "degeneratively gain experience"? With that mechanic in effect the developers should know exactly what the party level will be at any given location and adjust the encounter accordingly. Now a second contived mechanic is required to ensure the first contrived mechanic is working?
  18. P:E only has ~5-6 companions total anyway right? You will either have to take most (all?) or resort to creating deaf mutes in the adventurers hall. I dont think Ive ever had a companion that annoyed me so much I kicked them from the party.
  19. Better than burning an entire semester, no? Maybe chip away at some of the easier electives? I think I would be crap at net courses too. I need to be engaged or my mind starts to wander.
  20. What about picking up some internet courses?
  21. I couldnt figure out which link I was supposed to choose either.
  22. ^Lost your appeal?
  23. Never heard that term before but it looks like a variation of the Atkins diet. Good breakfast? Steak and over easy eggs, lots of bacon, perhaps a bowl of cubed fruits on the side.
  24. So those of you disputing the accuracy because this article is from a third party are saying these statements are false?:

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