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Gfted1

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Everything posted by Gfted1

  1. Hold up, they dont gas you for that! That had to be horriying to be awake for.
  2. Caught The A-Team on FX last night. I loved every cheesy minute of it.
  3. Shes 12 now so she doesnt require constant oversight, Im just ridiculously overprotective. And I realize its not a shield for all hostilities that could befall her but its a tool Id rather have than not have.
  4. Heh, that is an excellent example. I dont necessarily care about things changing. Sure, I personally like kill experience but Im not married to that mechanic. What I rail against is the assinine concept of "degenerative gameplay" and if I have to work within the confines of such a system I want the playing field to be level.
  5. Ah, the wonderful benefits of technology. Well until she figures out to either just leave the phone at home or turn it off to work around it (though with people today the former is akin to self-mutilation ). I love technology. If I thought I could get away with it I would have a chip implanted under her skin. Shes fully aware of the app and never fought me on it. She even goes so far to use it to see where I am! And you are absolutely right about going without the phone, I cant remember the last time I saw her without the phone in her pocket and a set of earbuds hanging out of her ear.
  6. You're still assuming that player skill doesn't play any part in the outcome, which, I'm convinced, is likely not true. But does it really? As currently envisioned there is no missing, so no matter how fractional the damage may be, no matter the player stategy, no matter the gear used, a death by 1000 cuts is still death. Death requires you to "pay" something to get ungimped and damage to health (also unavoidable) requires you to "pay" something to get better. The only thing to keep this from degenerative gameplay is to level the playing field by associating some "cost" to stealth and diplomacy. People keep saying there WILL be some cost but we dont really know that and what could it be? Chugging 6 invisiblitiy potions to stealth your whole party would count but I think Sawyer said something about every class being able to sneak. What would be a good "cost" for diplomacy IYO?
  7. I'm assuming you mean Android as I've been playing it on the Ipad since release, but no, no ETA as of yet. Has anyone tried using the save cloud features going from a ipad to the pc yet? Does it have this feature like they've stated? Whaaaaaa? I searched the Ipad app store after release and didnt see it. Thanks for the heads up, Ill have to check it out when I get home.
  8. Being a parent I can understand their position, you never stop worring about your child no matter the age. Hell, Ive installed an app on my daughters phone called "Friend Finder" which allows me to track her with my phone via GPS. Thats right, I want to know within 6 feet where my daugher is at all times. "YOURE A MONSTER GFTED1" you shout? Yes, yes I am. And TBH, as long as all of you are living under your parents roof you should expect a bit of privacy invasion.
  9. If a bank issues a formal notice of a planned foreclosure sale then they should be responsible.
  10. There will be quests where the obviously advantageous method of conflict resolution will be combat (somebody pays you to get rid of some bandits); there will be times where stealth will be more advantageous (did you honestly think you could get away with slaughtering those museum guards?); and there will be times when diplomacy wins the day (getting the leader of that country to sign that treaty is going to be hard if complex sentences are beyond your abilities). Also, there will likely be some situations where the obvious solution is not the best one (remember those orks you massacred in chapter 1? Yeah, you totally could have gotten them to be your private army with the macguffin you got in this sidequest in chapter 4 - if you had the lore skills to decipher how to use it, or were clever enough to think about hiring a professional to do it for you...). Also, "diplomacy checks" did have a cost in Alpha Protocol, they probably will find a way to make it a valid playstyle. I understand all of that but thats not what Im disputing. Im saying that combat has costs. No matter what (as it currently stands) you will take damage from every mook every round. Theres a health cost there. The price of that cost is to return to somewhere the rest (heal). To rest you will have to pay for an inn or campsite or whatever. God forbid someone in your party gets reduced to 0 health. After they rub some dirt on it and pop tall they will wake up gimped. How do you fix the gimp? Some cost undoubtedly. Thats what I mean. Stealth and diplomacy only cost is failure which will most likely result in combat but if they succeed I dont see any cost.
  11. Thats all, no more, no less. Perhaps you should go clean out your shorts from that fit.
  12. A pacifist run does not lose out on loot.
  13. I was responding to your comment "the cost is that you lose out on loot". He clearly states that is not the case. Please pay attention to your own posts before replying.
  14. Is there any time frame for its release to tablets?
  15. No. Sawyers definition of "choice" seems to be "its a choice as long as you do it my way or suffer the consequences". A "choice" is whether to push the rest button or not, a "choice" is choosing to heal or continuing, a "choice" is what you put or do not put into inventory, etc...
  16. Sorry but a method of gameplay that offers advantages over other methods (using less resources) is "degerative gameplay". One of the goals of P:E it to program around every uncontrollable human compulsion ("I just cant help myself from pushing the button!!11!") so mechanics like this must be revised to include some method of whacking the player with a rolled up newspaper to ensure they toe the line. Sneaking and diplomacy will have to come with some "cost". Maybe losing one health per second while in stealth mode? I cant think of a good way to cost the player for a diplomacy check. Failing either will probably just result in combat but thats not enough.
  17. Hate is a strong word, use it with caution. I assume something is preventing you from moving out (your reference to being poor)? Generally speaking, and being a parent myself, I think most parents only want the best for their children. Maybe she just has a poor method of communicating that to you. Have you ever tried talking to her about it?
  18. 6 Awesome Easter Eggs Hidden in Programs You Use Every Day.
  19. No. There is no kill experience whatsoever.
  20. You're not pushing a conversation forward if you just make things up, tovarishch. They have proposed precisely zero things to actually stop us from fighting. They have removed one of the rewards for it, and if you think that that's the same thing, then I don't know why you care all that much because apparently you don't like fighting in the first place. I havent said anything about kill experiece so Im not sure what youre referring to. My comment was addressing the overall philosophy of project Eternity. For the record, I love killing stuff and being rewarded for it either by becoming a more powerful character (level up from eperience gain) or by getting some sweet loot from the defeated enemy (Holy Avenger from Firkraag). Im open to other methods of accomplising those two objectives but I also understrand other peoples point about how removing kill experience and loot would dramatically lower any true need to engage in combat except when absolutely required by the game. Combat "costs" the player, either by the requirement to repair gear, repair characters or use consumables. Sneaking and diplomacy cost nothing. Sounds a little degenerative now that I think about it.
  21. Rule #1 of PE, any gameplay that insnt in lockstep with the developer is degenerative gameplay. To combat these players daring to choose how they want to play, all normal mechanics will have some form of negative reinforcement tacked on to make it inconvienient to use. My understanding was that on a miss it would do half minimum damage, which is considerably less than half damage. I though a miss was a miss but a glancing blow would do half minimum. Are we back to being unable to miss again?
  22. You are a rare poster here as most cant control themselves from using in game mechanics, hence the wonderful world of PE and anti-degenerate gameplay. I hope trying to craft an epic item causes the player character to receive an electric shock and reduces their health to 1 for the rest of the game.
  23. Wait, blast doest actually damage the target, just stuff around the target? What if there is only one mook, you have to aim the blast at the ground near them?
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