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Gfted1

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Everything posted by Gfted1

  1. And then to the left of that there is a box with keyword response buttons that apply to that specific character/conversation like "Killer tomatoes" and to the right there is a box for more general keyword options like "Rangers" and "Raiders" which you can ask a lot of people.Thank you.
  2. I didnt watch the whole W2 video so could someone bring me up to speed on what "ketword dialog" actually means. So youre talking to some NPC and when its your turn to reply you have to type in some correct response, you dont choose a response from ~3-4 choices?
  3. I didnt know about it either but if its anything like the first game in the series its a day 1 purchase for me. EDIT: "...brings back fond memories of both creating and playing Dungeon Keeper 2." Meh, nevermind, Im out.
  4. Getting knocked out will give you some kind of disability when you wake up. I would like to see the mechanic tweaked a bit. Maybe instead of of Stamina it can be a "soul shield" or something like that and instead of players taking simultaneous damage to both pools they first take damage to the shield and when thats gone, then to their health. Getting to zero health would mean death / knocked out. I think it would make certain abilities more tactical too like the paladins ability to rapidly replenish the targets stamina. Whats the point in filling up a targets stamina if they are sitting at 1-2 heallth? In the current system, thats one hit away from death anyway regardless of stamina level. But I guess thats basically "healing" so meh...
  5. Mmm, drum magazine.
  6. I completely understand and support you. I was thiiis close to calling in today due to the 2.5 hours it took me to get home yesterday through the snowstorm. *shakes fist at everyone else on the road*
  7. Im worried about the cumulative effects of all these mechanics. We already know that two things absolutely require you to go somewhere to rest, health damage and disabilities. Those can only be fixed by power napping. Now toss persistant diseases into the mix and keeping everyone upright and healthy becomes even more of a chore. Imagine you have made it to level 2.5 of the Endless Paths. Your tank has been knocked out twice so he has a gimp in one leg and cant see so good out of one of his eye. The mage is limping along at full Stamina but only 4 Health. Uh-oh, that mummy claw attack just gave you mummy rot! You will lose 1 Stamina and .5 Health per round until "rested". As you slowly shuffle back to the rest spot you go unconscious three more times from the mummy rot damage. I dunno, sounds painful to me. As an aside, since they are determined to shoehorn in a "no healing" mechanic, I hope one rest will cure all stacked damage, disabilities and (possibly) diseases. Like if I have 5 disabilities I dont want to have to rest 5 times to unstack them all.
  8. Being there is no healing or curative technology in the PE universe I prefer not having something else force me back to a rest spot. If it must be in then I choose option one above, that it only lasts the duration of combat. Between no in the field heath recovery, getting a disability every time you get knocked out and possibly persistant diseases, I think that would be too much.
  9. The highest level items being the purple?
  10. No, because each eye feeds into an independant brain.
  11. Everyone please debate the posts, not the posters.
  12. You didnt stay at a all inclusive resort? Ouch.
  13. Why do people keep pretending that Stamina and Health exist in a vacuum? We will take damage to both pools simultaneously at some predefined ratio. You can be at full Stamina and die to the next arrow to the knee. To recover health we will be forced to travel back to some "rest spot" no matter what.
  14. He cracks me up when hes on Saturday Night Live.
  15. All of that stuff dropped off one boss?
  16. I dont have a problem witht the proposed system mainly because I dont think it will affect me much (I will be a remorseless camping machine). I do have to admit however that I was pretty surprised by the reasoning for the mechanic change. I erroneously thought that looting every single object on the continent and thus breaking the "economy" was the degenerative gameplay, not the walking back and forth to do it. I honestly dont care how someone else plays their game and I even respect that if a player wants to do all that work of walking back and forth than they deserve to reap the monetary rewards. Whats peoples thoughts on a weighless but slot based inventory system ala Diablo 3? It removes weight problems while still keeping the "haul" resonable.
  17. Condolences Labadal.
  18. Glad to see you back around Wals.
  19. Why only Hoover when you can have the whole gang? Hoover, John D. Rockefeller, Bill Gates, Steve Jobs, Warren Buffet, and King Solomon. "Hoover" as in the vacuum cleaner. Im going to suck up every last trinket for resale.
  20. I like this one. I think the last time I saw a giant in game was that fire giant battle in BG2 TOB.
  21. I sure hope stuff stacks. I would much rather look at: Longsword x 15 than 15 individual longsword icons. The cool part of all this is I will be able to afford the best merchant stuff in no time. With no restictions Im going to become the opposite of JFSOCC above. Im going to pick up every rock, stick and bauble until Im ridiculously wealthy. Maybe Ill name my toon "Hoover".
  22. Traveling back and forth when bags are full = degenerative. Traveling back and forth when health bar empty = not degenerative. Whatever. Guess we will have to disagree.
  23. You have no idea how much health will be recovered by resting or how long it will take. 10 points per 24 hours? 48? Who knows. Youre simply replacing one reward (loot) for another (health) and then claiming its different.
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