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Everything posted by Gfted1
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Is there an in universe explanation for all those Iron Men? Robots? And is there a name for the giant one that was smashing through everything?
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Latest Iron Man 3 trailer. I cant wait to see this movie.
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Generally speaking I would omit anything that could embarrass him. For example, the whole paragraph on anger.
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Happy Birthday TN!!!!
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Bonus Bosses
Gfted1 replied to Pandamaniac's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I prefer they be pretty tough (Kangaxx, Twisted Rune), hard to find, and drop epic level equipment. -
Americans renouncing citizenship to become British over taxes
Gfted1 replied to Guard Dog's topic in Way Off-Topic
Holy crap, 75% tax in France!? I dont blame him for moving out. -
Ive always wanted to try absinthe just to see if it gets me all blotto.
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Limited gold for merchants
Gfted1 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why does a mechanics mere existance "force" someone to use it in a degenerative manner? The answer is of course a lack of self control. Who cares why a person has chosen to play their single player game in a different manner from another? The answer seems to be "everyone not playing *my* game". No the "degenerate" gameplay is one that actively encourages an unintended consequence of the design. The IE gamemakers didn't expect the player to rest after every fight; they didn't say "Wow, this will be fun, every fight the player will press this button! Lets go for it". So to my mind there's no value in not looking at rest mechanics that don't create unintended - and potentially "unfun" - behavior in the players. Your argument that I was responding to is that you couldn't play the game "your" way but had to play it "Sawyer's" way; but my point is you are always allowed to play the game in only the ways the game allows play; the IE was just as limited in options as PE the difference is that if you want to press the sleep button after every fight PE is going to have you travel to a rest location. But you can still do it (from what I understand); the game just isn't built to encourage it as an optimal play style. "Actively encourages" is just another excuse for players that cant control themselves from pressing a button. From what I gather from your posts, you feel that if one method is "better" than another everyone will use that method. That opinion seems to run directly counter to everyones claims that they truely want to RP a character since all builds will vary in efficiency and capabilities. Perhaps they should create one lone build made from the best of every class and race so that way people wont have to "choose"? *nods sagely* And you cannot play the game "your" way. "Your" way would indicate that there is a choice in how you choose to work with the mechanics. The reality is there are almost zero choices available. I could choose to heal in the field after every fight or "rp" being a tough guy who only heals infrequently. Gone. I could choose to "earn" gold by walking back and forth to loot the continent bare. Now handed to you consequence free (unlimited inventory lol). I could choose to grind up a level to help me defeat that boss that just handed me my ass. Gone. And these are just the first few mechanics they have revealed. I shudder for what the future brings. Whether or not these changes jive with how *you* want to play is irrelevant, the end result is the removal of choices due to the fact that some infintesimally small percentage of players literally cannot control themselves from pressing a button on their UI. I can only imagine how debilitating that must be for their everyday lives. How does that not sound ridiculous to you? -
Limited gold for merchants
Gfted1 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why does a mechanics mere existance "force" someone to use it in a degenerative manner? The answer is of course a lack of self control. Who cares why a person has chosen to play their single player game in a different manner from another? The answer seems to be "everyone not playing *my* game". -
Limited gold for merchants
Gfted1 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A trip down memory lane. Gorgon claiming to never be a mod in post 29 cracked me up. You are correct, the latest engagement mechanic doesnt seem to force a platstyle on anyone and for that Im eternally grateful. One persons "boredom" is anothers preferred method. Whether youre bored or not was completely up to you to control. Dont want to walk back and forth? Then dont. Dont want to rest? Then dont. Dont want to...I think you see where this is going. Unfortunately, the "choices" everyone around here like to trumpet have been taken away and replaced with one and only one method of playing, Sawyers way. All to save people that cant control their actions. -
Limited gold for merchants
Gfted1 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I dont care about your level of response or your feelings. If you cant control yourself thats your problem, not mine. Well, I guess its mine now that the game has to cater to people like you. -
Limited gold for merchants
Gfted1 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Every single game mechanic released so far is "healing the symptoms". Rest too much? = Dedicated rest spots. Walk back and forth for loot? = unlimited inventory. Get sad because your level 1 toon misses sometimes? = only 5% chance to miss. Like to heal between fights? = No field healing mechanic at all. Grind for experience? = no kill experience. All of these (except missing) were controllable by the players themselves until "Dur, me cant control self" somehow became a legitimate excuse and requires programs to cater to their compulsive disorders. I think all of those things you mentioned are great ideas that are much needed and will make the game better. I'm just as much of a fan of the IE games as you and I'm not a stupid idiot who can't control himself. From what I can recall from the individual threads for each of those ideas, there were a small handful of complainers and naysayers (whiners) who were consistently logically routed over many, many pages by nice folks who tried to explain why those mechanics are good. Rather than be passive aggressive about it here, how about going back to those threads and telling us again how you think those ideas and the people who like them are stupid? I'm sure there are lots of people willing to continue those discussions and explain how you are wrong. I dont need to review them, they all come down to the same point, "I cant control myself so I need you to control me". Whats not to understand? Its a single player game and if a person want to "ruin" the experience for themselves by playing "degeneratively" then thats on them. Just as I replied to Trashman question. One way lets everyone play how they wish, the other way forced eveyone to play as Sawyer wishes. Instead of crying about being a poor misunderstood snowflake, perhaps you can explain why its everyone elses problem to hold your hand while you play. They do not all come down to the same point, that's just how it seems to you because you're being stubborn and narrow minded. Not that I would bother to debate you on that personally - it's just when you start calling me "stupid" and "a poor misunderstood snowflake" who is "crying" that I have a problem. I never said you should review those threads, I said you should go back to those threads if you want to debate those ideas, where you can continue to be wrong and have it explained in detail why. This thread is about merchants, not the stash mechanic or regenerating stamina. I never called you stupid, you called you stupid, but I do have a hard time disagreeing. I was responding to a query from Trashman about why mechanics like these spring into existance. You dont need to worry yourself about what I post. -
Limited gold for merchants
Gfted1 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Every single game mechanic released so far is "healing the symptoms". Rest too much? = Dedicated rest spots. Walk back and forth for loot? = unlimited inventory. Get sad because your level 1 toon misses sometimes? = only 5% chance to miss. Like to heal between fights? = No field healing mechanic at all. Grind for experience? = no kill experience. All of these (except missing) were controllable by the players themselves until "Dur, me cant control self" somehow became a legitimate excuse and requires programs to cater to their compulsive disorders. I think all of those things you mentioned are great ideas that are much needed and will make the game better. I'm just as much of a fan of the IE games as you and I'm not a stupid idiot who can't control himself. From what I can recall from the individual threads for each of those ideas, there were a small handful of complainers and naysayers (whiners) who were consistently logically routed over many, many pages by nice folks who tried to explain why those mechanics are good. Rather than be passive aggressive about it here, how about going back to those threads and telling us again how you think those ideas and the people who like them are stupid? I'm sure there are lots of people willing to continue those discussions and explain how you are wrong. I dont need to review them, they all come down to the same point, "I cant control myself so I need you to control me". Whats not to understand? Its a single player game and if a person want to "ruin" the experience for themselves by playing "degeneratively" then thats on them. Just as I replied to Trashman question. One way lets everyone play how they wish, the other way forced eveyone to play as Sawyer wishes. Instead of crying about being a poor misunderstood snowflake, perhaps you can explain why its everyone elses problem to hold your hand while you play. -
Limited gold for merchants
Gfted1 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Every single game mechanic released so far is "healing the symptoms". Rest too much? = Dedicated rest spots. Walk back and forth for loot? = unlimited inventory. Get sad because your level 1 toon misses sometimes? = only 5% chance to miss. Like to heal between fights? = No field healing mechanic at all. Grind for experience? = no kill experience. All of these (except missing) were controllable by the players themselves until "Dur, me cant control self" somehow became a legitimate excuse and requires programs to cater to their compulsive disorders. -
Am I reading that right that McDonalds managers dont even earn $10 / hour?
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You'll get enough sleep when youre dead. Time to call the flirt.
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What about releasing their products over multiple DD sources? For example Obsidian is releasing P:E on Steam, GoG and (iirc) physical disks. Why wouldnt all developers follow suit and "cast the biggest net" for future releases? I guess my question is, what leverage does Steam use on future releases? A higher percentage of sales on Steam goes to the developer? Something else?
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Or, they'd be happily selling their games through other DD sellers, sellers with a lot less leverage over them.Is there anything preventing them from doing so now? Do they have to sign a contract with Steam for X amount of games or anything like that?
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I suppose he may have over wiped. I sure wish I hadnt Googled anal fistulas.
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Yeah, rectal bleeding is never a good sign. Im sitting here at my desk looking out the window, waiting for the anywhere from 3-7" of snow that is coming our way. Should make for a nice pleasant 2.5 hour ride home.
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I guess Im in the Steam rox camp. Its highly convenient and has been 100% reliable for me. I just dont have the energy to muster up rage if it doesnt work for someone else/harshes their sensibilities/DRM ending the world, etc...
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Character screen looks nice and detailed. I didnt back this but its looking like a day 1 purchase for me. There are two Shadowruns coming out, right? This one and some mmo/browser/online version? I want the former.
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Thats not entirely the case. Both your Stamina and Health will be reduced with every successful attack against you, so 95% of the time. Only Stamina regenerates and to regain Health you have to go somewhere and sleep it off. So it will be a common occurance that you will be at full Stamina and low Health, alllowing the next attack to kill you.