Everything posted by Gfted1
- What you did today
- What you did today
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Level scaling and its misuse
Players making five trips in and out of a dungeon after clearing it to haul all of the loot out. People actually do that? Make numerous trips in and out to loot every common bauble? I usually just replace whatever was the least valuable object in my bags with whatever more valuable thing I just found. Im not 100% clear how having an inaccessible portion of your pack prevents that. So then I assume loot decays after a some time?
- What things do you NOT want in Project Eternity?
- Level scaling and its misuse
- What you did today
- What you did today
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SW: The Old Republic Part 4
I find that one in the upper right hand corner hard to believe. How can they sanction your account for looting a container that anyone can walk up to? As far as I remember from my playing, there isnt any in game mechanic (level requirement) that prevents a person from looting containers. Or am I missing something here?
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Level scaling and its misuse
I disagree. Some mechanics feel logical and natural, for example getting better at killing things (level up) because you have experience in killing things. Other mechanics can feel shoehorned in, like you can only play a game the way someone else wants you to play it. But I digress. If kill experience was removed to keep degenerates from outleveling an area, wouldnt the same be accomplished with just scaling every encounter in the game to the current party level range? Why the need for both?
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Level scaling and its misuse
I only skimmed the last 10 pages so maybe this was already addressed. Arent they already removing kill experience so people cant "degeneratively gain experience"? With that mechanic in effect the developers should know exactly what the party level will be at any given location and adjust the encounter accordingly. Now a second contived mechanic is required to ensure the first contrived mechanic is working?
- Make Companions Memorable
- What you did today
- What you did today
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Adobe stops giving ****s, now giving away Photoshop/CS2 for free
I couldnt figure out which link I was supposed to choose either.
- What you did today
- What you did today
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Obamacare Guarantees Higher Insurance Premiums
So those of you disputing the accuracy because this article is from a third party are saying these statements are false?:
- What you did today
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Obamacare Guarantees Higher Insurance Premiums
What the...
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
Heres where Im coming from. Presumably, if we cant miss, the mooks cant miss either. That means that 100% of the time you will be taking some damage per mook / per round. Yes? With that in mind now I look at the mechanic. Whatever the ratio, whatever the DR, whatever mitigating abilities, you WILL be taking damage to your health. There is no way other than resting to fix this so eventually, through sheer attrition, despise the players tactics, your entire party will reach a point of (even at full stamina) being low on health. Im ok with this so long as the "camping" mechanic isnt too punishing. I hadnt considered a stamina only damage ability. Interesting.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
I see. No doubt a good nights sleep will unmaim you, since theres no other mechanic available to do the job. Huh, I wasnt aware that resurrection had definately been removed from "normal" mode. Bummer. I didnt say anything about healing between chapters. I said that with no resurrection you will be a lonely fellow by chapter two. But I guess if nobody can die, that wont be an issue.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
No, havent played either. No resurrection even in normal mode? Ill bet you could you heal your party in the field though. How so? There are zero healing capabilities in the P:E universe. Well, except sleep, and you cant sleep in combat or run back to the inn.
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Intelligent Weapons
Something I haven't seen in an IE game before. Imagine having to "level up" your intelligent weapon? Could be awesome, but could become overpowered, unless they put some level cap in. But it's an excellent question, Atreides. Torchlight 2 had weapons that level up after a certain amount of kills. They werent intelligent and (afaik) could only be leveled up once, but it was cool.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
Agreed. Awesome. Then how come you're speculating that they're going to design something that's for all intents and purposes unplayable? Unplayable? What I described is exactly what Ironman mode will be in P:E (no resurrection). Im taking it a step further and wondering what "normal" mode will play like. We already know healing is out the window so I hope there is a way to resurrect in "normal". And I hope its cheap, cause Im pretty sure I'll lose my first NPC while performing the first quest: clearing the basement of rats.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
Agreed.