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Everything posted by Gfted1
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To be fair, that example was starting out with a legendary weapon (+5) and making it a little better (+6). Staring out with a mundane weapon and crafting it up to a legendary weapon makes me a little nervous. Seems a bit like MOTB where you wind up with some insane weapon with 3 different kinds of elemental damage attached.
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Same here. WooHoo, I loves me some strategy guide.
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Are you kidding me? You specifically said that it becomes even more an issue when the caster is your main character. Which is what I'm confuting here. Thats because we were talking about casters. I thought that was obvious what with the thread topic. Look, this is obviously going to devolve into a pissing contest so lets just agree to disagree. Everyone wins.
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What? Where did I say anything remotely resembling that? If you were reading my posts as closely as you claim you would realize I am simply refuting the posts about caster classes hanging out in the back until the time is ripe to fire off their single spell before going back to doing nothing. Just so we can get back on track, I am equally opposed to any class doing nothing for several rounds.
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let me spare you the effort. I described the system here: http://forums.obsidi...80#entry1217563 ...and mentioned it again at least two times now. About the second part of your post... What Infinitron said. Ah, I finally get what you guys were trying to say. And I disagree even more. IMO, the player most closely identifies whith the character they roll. Sure, there is plenty to do in party management but they arent "your guy". The others were added by the developer to flesh out the party but the character you roll is the one you become most attached to and having that character standing there doing nothing would detract from my enjoyment.
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To be completly honest, no, I did not read all of your previous posts. I just picked up on the conversation on page 16 without reading the previous 15 pages. I will try to look back at your earlier posts. What I am responding to is your reply to my first post: I can't say I agree at all. That's exactly what makes Dragon Age so painful to manage with the AI completely off compared to Baldur's gate 2. In Dragon Age you are constantly cycling through characters that have very short cooldowns, while in Baldur's Gate you usually set a generic target for each of your men and *then* when it's actually useful to do so, you pick some special ability/spell/item to use. I read this as you advocating for a system where casters dont do anything until "the time is right". My position is that that would be boring for the caster players and there is no reason for them to wait around doing nothing, or auto attacking with their sling when they should be doing what casters do, casting. Not every spell is equally powerfull just like not every warrior ability is equally powerful. Not every healer is equal either. It could be easily argued that a cleric is even more powerful than a warrior. They can wear the best armor, buff themselves and other out the wazoo and directly call upon the divine power of their god at will. Assuming there is a similar type class in P:E, do you think they should be gimped too?
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Im not implying anything, thats why I asked you to clarify your position. But not every spell clears the battlefield. Some just hit one opponent, some put them to sleep, some force them to attack their friends. A player could choose to use their nuke on the kobold, but then its gone. A smarter caster would choose the appropriate spell for the circumstance. Choices. As far as I understand, you have arbitrarily decided that regardless of level, casters can level mountains and need to be artifically held in check. In my perfect world casters would be like D&D sorcerers. You have a limited amount of spell you can cast of each level but you dont have to preselect them. Instead you will have a pool of known spells that can be cast at will, one per round of course, until you have exhausted those slots and then they must be replenished though some mechanic. IMO, that limits using your nuke 100% of the time while not forcing the caster into doing nothing.
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No, it's not, i said it myself and never argued otherwise. You could easily pile up a cooldown system on top of a Vancian one(or variations, like the already mentioned Chaos Chronicles). Still, I strongly disagree with the idea that every character should have something special to do every single round, for the reasons I already pointed. It made Dragon Age painful to play without AI assist. Beside, I'm not sure why playing a specific class as main character should be that relevant, in a game where you manage a whole party in any case. Yeah, yeah, i know, they said that they plan to make the solo way viable, but that could mean a lot, not necessarily that a solo player can beat any fight. And let's face it: only sociopaths or people who's going for the fifth playthrough will go for solo in a game like this. Just so I understand your position better. You dont feel a caster should be able to cast every round, right? Does that extend to all classes? Should a healer be only able to heal every few rounds? Should an archer only be able to fire arrows every few rounds? Whats going on during the "down time"?
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And that's exactly the point of this kind of system, in fact. Right, but its not all or nothing. You could instead cast your 5th level Spell of Minor Doom or your first level Magic Projectile of Doom. Standing around waiting until everything is in a nice little pile before dropping your nuke would be awful for anyone playing a caster as their main.
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The examples you guys give are to me exactly why a Vancian system works. You have a limited amount of times you cast cast something before they are gone (until you replenish them, however that may be). Sure you can cast your 10th level Spell of Doom on that pile of worms but that would be stupid and you will be without that spell until replenishing.
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I completely disagree. Having the magic system designed so that there's always something to do seems like busywork. If my mage can wait for all of the enemies to be herded into a group and then kill them all with a single spell, that's way cooler than constant casting of smaller spells. Fighters do something every round. Mages don't. Partly because that sort of design would dramatically limit magical power. There aren't going to be any spells that kill everyone if the mage is expected to be casting constantly. Different strokes for different folks. If your idea of fun gameplay is to stand there doing nothing for several rounds until all conditions line up and then execute one action before standing there again doing nothing until those conditions line up again, rock on. To me, that would suck.
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Whatever verbage we feel like using, a mage character should be useful every "round". Firing off a spell and then being forced to plink away with your 1D4 sling while you wait for something to recharge is the epitome of suck.
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In addition to the Zoom feature built into the browser (IE anyway), there is also: Control panel--> Appearance and Personalization--> Display You should then see the options of Smaller (100%), Medium (125%) and Larger (150%).
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I cant remember, is that what Calax looks like in rl?
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Weapon mechanics
Gfted1 replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
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I finished the demo earlier today and its a pretty good length if you do all the side quests. Seeming to go up to and through the first main boss. Gamepley wise the main difference I saw was the ability to spend 5 stat points per level up over 4 stats. Oh yeah, found a weapon that upgraded itself after 25 kills so that was an interesting mechanic. Also there are socketable weapons and armor. It feels very familiar but I would call "much better in many ways" a stretch. I know some of you guys like being able to build a retarded mage or a weakling tank so that may have some appeal.
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I think the "stay in place" button is Shift.
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I d/l the demo last night and played up to the first quest turn in. Seems alright although the graphics arent my cup of tea. Didnt really notice it being any different from other games of this genre but I intend to play to the end of the demo so maybe that will change.
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Those scores you see at the end of each match were simple D6 rolls. She would first roll to see who won and then craft the story around the result. Always amazed me how good her imagination is. All we did was come up with our characters concept and she ran with it from there.
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Judge Hades Character
Gfted1 replied to Hurlshort's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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You guys remember the Swordsman competitions from the original Lair?
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Im curious about whats the issue with the above version of "boobplate". Female breasts extend out from the body (some more than others) and would require an accommodating suit of plate mail to fit properly, no? Or is the general consensus that regardless of breast size, all plate mail should be flat and just pancake the breasts?
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So in your opinion, the game that explicitly states to be the spiritual successor to BG, IWD and PS:T is backed by people that have no idea what that means?
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