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Gfted1

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Everything posted by Gfted1

  1. Heh, I suppose but that kinda sounds like creative deciphering. I would be surprised if they used that term (alignment) off the cuff. See, to me it just sounds like a mechanic to limit priests power. Kinda like a mages different schools. Keeps the player from having every single spell by making them choose.
  2. It's already been confirmed that there will be no alignment, only reputation with various factions, characters, etc. Doesnt this refute that:
  3. If it helps, my zoom is just defaulted to 100%.
  4. Just a thought: If you dont want to camp, you dont push the camp button. Everyone wins.
  5. Patio burrito, covered in sharp cheddar, doused with a volatile amount of tobasco sauce.
  6. Granted, its been years since Ive played the BG series but I cannot recall ever walking 3 miutes real time to find a place to camp. Usually just walking around the corner will suffice. But if we must use that example then yes, walking three minutes real time or standing in the corner for three minutes while waiting for stuff to come off cooldown is the same. I like to "top off" between battles, not everyone does. How about this concept, if you dont want to top off between battles, you dont push the little camp icon. Mind = blown right? Why do I have to be forced to park my group in a corner and go make a sammich while I wait for my abilities to come off cooldown? I also like to save before big battles because I like every party member to survive every fight and I will reload if one dies. Guess that needs to be stopped too because it doesnt fit the artistic vision? I dont need a game system to save me from myself.
  7. I don't see it as stupid, there were lots of moments, at least in the BG games, where randomness could dominate an encounter instead of the tactics. Nobody likes losing a group wizard to permadeath because the invisibility potion popping rogues decided to team up on him in the second round. And it doesn't seem a good thing to ask the player to jump back half an hour because of it. Or ask him to just deal. If they do try to eliminate swing, I expect lots of calls against "streamlining." I was being sarcastic (which I know is hard to detect in text). I think checkpooint saves are as stupid as limiting when a person can regerate abilities, in single player games.
  8. Wait, isnt that what weve been discussing this whole time? Were people worried about cooldowns within a single encounter? I want to know what happens between encounters to replenish abilities. Then call me on it. Prove me wrong with arguments. Did you quote the wrong person? I dont understand what you are asking of me.
  9. Pretty much. Good. At least the stupid sleep spamming is gone. I always thought it was a ridiculous mechanic. I just hope the game utilizes a checkpoint save mechanic. Its stupid to let people save wherever they want.
  10. Wait, isnt that what weve been discussing this whole time? Were people worried about cooldowns within a single encounter? I want to know what happens between encounters to replenish abilities.
  11. Thats one thing I do think hurts D3, the lack of a healer.
  12. Wait... you're a moderator and you posted this? >_ QQ? Really? Whats me being a mod have to do with anything? Do you think we are employees of Obsidian? Or we shouldnt be allowed to post our opinions? I'm sorry - I guess I'm placing too high a standard on being a moderator. I would think a moderator would be one seeking to stay largely agnostic on post content outside of breaking forum rules, and would be someone who, at best, encourages discussion. Describing anyone stating their opinions as "QQ"ing just, well, seems both juvenile and un-moderator-like. It has nothing to do with your given opinion a subject. It has to do with etiquette, decorum and leading by example. Ah, theres your problem.
  13. Wait... you're a moderator and you posted this? >_ QQ? Really? Whats me being a mod have to do with anything? Do you think we are employees of Obsidian? Or we shouldnt be allowed to post our opinions? And as you see above, I was correct.
  14. Thats exactly what I was saying. I could have chosen to gimp my Embermage by ignoring Focus and dumping all my points into Stength. I didnt, but I could have.
  15. Did Obsidian explain how the laws of physics in PE allowed the boobplate to be realistic for the fantasy setting in which some use magic to fight monsters? (Monsters that may or may not use boobplate and may or may not also face mundane attacks from fighters and such) Because I do have the feeling that mundane stuff like metallic armor works basically the same as in our world. Artistic license aside. And pandering to stuff like "I want to look pretty, damned be immersion.". Or fantasy for children like Harry Potter. Maybe Obsidian keeps reading feedback by the backers that take the time to post about the topic, in this case, of cooldowns, and they decide to reconsider because the arguments given are really solid and can fit the design of the game. Or maybe not and they won't fold like a beach chair to the avalanche of QQ. What?
  16. C'mon. Do you think that concept drawing for a P:E character existed without P:E input? In a matter of hours they folded like a beach chair to the avalanche of QQ about how boobplate wasnt realistic in a fantasty game where you use magic and fight monsters. Were talking about something that less than .5% of the 50k backers commented on.
  17. Cooldowns to replace resting sounds acceptable but there is still this potential problem.Then again I can live with it(sort of). Cooldowns to replace resting is just sematics. If an artificial time limit is introduced that forces players to stand around with no way to "advance time" (rest) then that diminished that classes ability. Using BG2 as an example, how many battles occured in 8 game hours? A lot. So because they want to remove the players choice of how to play, casters are relegated to either "saving" spells or blowing thier spells. Both results end up being the caster is diminished because they have nothing to do during encounters. I wonder if such artificial limitations will be placed on melee classes. I mean, its overpowering if my warrior can cleave all day long or my archer can launch endless vollies on exploding arrows, right?
  18. Or it means you will have to stand there for 8 game hours waiting for your abilities to replenish. At least "resting" would fast forward that process.
  19. ^Did you take the demo for a spin yet? What did you think?
  20. Maybe Im misunderstanding but isnt that what a Vancian system does?
  21. ^Heh, I thought the same thing. I remember reading an article about a little girl whos mother had died so the little girl went and sat on the railroad tracks so she "could be with mommy". Understandibly, the train engineer was really messed up over the whole thing.
  22. Do you have any ideas on it? A cooldown by definition is a timer based mechanic. How would you change that? To me it seem like a punitive action from the developer to remove "rest spam". Who cares about "rest spam" in a single player game? Its up to the individual to play the game as they wish. I suppose a next logical step would be to introduce a checkpoint save system so people cant "save spam".
  23. This pretty much sums up my feelings too. Depending on implementation, now Im just going to be standing outside of every room waiting for my abilities to come off cooldown before I proceed. Crafting (specifically being able to turn a commom barrel sword into a legendary) is also a bit of a bummer. IMO, it cheapens the legendaries that will be in the game. Its not special if anyone can craft anything into a legendary.
  24. To be fair, that example was starting out with a legendary weapon (+5) and making it a little better (+6). Staring out with a mundane weapon and crafting it up to a legendary weapon makes me a little nervous. Seems a bit like MOTB where you wind up with some insane weapon with 3 different kinds of elemental damage attached.
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