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Showing results for tags 'wands'.
Hi Everyone ! [& Devs included, if you're coming by ! ] Josh was recenty talking about Quarterstaffs & I wanted to talk about Magic Staffs (in D&D type of Game). For 20+ Years now, we've always had those "Two-Handed Melee only Staffs". Moreover, most of them where somehow, kinda Sh**ty in my opinion. But here's the thing, we've never had Big "Ranged" Magic Staffs, that shoots Magic Bolts of whatever you want (Let's say Minelotta's type of projectiles, would be a perfect exemple for that). Pillars Of Eternity was the perfect Game, & perfect Setting (with Archmages be
I've been on the fence for a while about how I feel about consumables in games. There's been some debate about potions which I mostly agreed with: Either you have an overpowered effect and the consumables become game breaking, or they fulfil a use which you can otherwise get using abilities of your characters, in which case they get unused. Consumables tend to be wasted if the intended effect is either useless, underpowered, or not applicable; or if combat is likely to resolve successfully without the use of consumables. Many consumables will either be too specific in application to be
Many people do not like Vancian casting because it causes Wizards to often be passive actors with very limited numbers of actions. They are often torn between the choices of expending their limited and precious resource in an overwhelming manner on an "unworthy" engagement to participate, or throwing darts if not. The problem with non-vancian systems though, is that the frequency and reproducability of spells forces the scope of their effects and potency to be reduced for terms of balance. Enter the Scrolls and Wands. Scrolls allow you to hold infrequently used situtational and utility
My primary draw to medieval fantasy games is spellcasting. Hence, my greatest draw to Infinity Engine games (D&D) has been the incredible sophistication of the spell casting system. While Vancian systems have their complications, every other system I've experienced pales by comparison. Since P:E has chosen to use cooldowns, I have some very serious concerns. Meaningful Effects Will spells be able to meaningfully alter the status of an opponent? I speak of spells like Emotion, Hold, Confusion, Domination, Sleep, and even death spells. Outside of vancian systems, the most wizards can hop