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Chilloutman

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Everything posted by Chilloutman

  1. I think that GW2 make it great that each profession have different skills with same weapon. That way you can clearly distinguish different use of profesions even with same weapon or combat style. I know its MMO and combat is much more action oriented but one thing they done right is how greatly they distinguish each class for its own uniquenes, http://wiki.guildwars2.com/wiki/List_of_ranger_skills http://wiki.guildwars2.com/wiki/List_of_thief_skills
  2. Without absolutly no info about classes i would choose Ranger or Barbarian or Druid because I like nature based classes. If ranger is too focused on bows then druid or Barbarian as i dont like ranged weapons too much. Than I am interested in rogue or monk for talking. Then I would like to try some magic user so it will be wizard or cipher. Rest of classes are quite meh for me. I particulary hate divine classes (priest, paladin) or generic warriors.
  3. Yeah I liked Soul Reaver as well and it could fit nicely to PE. I dont remeber it too much but he was 'classic' vampire, they cast him away and he become 'Soul Vampire' and hunt other vampires? Anyway it was great game
  4. Where exactly? Barren mountains, tropic islands, jungles or deserts are horribly biased toward Northern hemisphere? Ok then... and as I stated before poll can contain only 10 answears thats why we missing savanas and plains. Other than that I think I capture most of enviroments (of course not all)
  5. For player - yes For dev - not so much
  6. IF op makes there poll similiar to this I would be glad if moderators close it here and we can continue in his thread
  7. Yes but I would rather have deep companions with lots of conversations and so on rather than think about them like part time workers which i switch whenever they die (because they mostly die by my mistakes) And I am quite sure that we I think dont have budget big enough to make 20+ interesting character to play with.I hate even in games like UFO if my ultra trained soldier die I simply reload it (if not playing ironman) because he is too valuable for me and he cant even say a word
  8. It seems that death will be permanent in PE but I am not sure if its confirmed. Devs state somewhere that healing magic is not developed much and resurection is not 'common' at all - so no going back to temple for resurection
  9. I thought guild wars did exceptionally well with both the maguma jungle and the crystal desert. have you played that? I am playing it and I dont like their enviroments. Jungle is not dense, crystal desert is not desert. MMOs are worst thing to show well made enviroment
  10. "zomg he looked at my thread, he must less than three me!" more like, hmm this really got their attention, maybe they think that idea is good enough to post about it and it maybe end up in game so lets discuss it more
  11. What for? I don't care about whicht side has the most, if that's what you're saying. No I am saying that people should think before posting something stupid they want in game no matter how big waste of time it would for devs to implement such thing. And poll can clearly tell devs if such feature is demanded enough to start even think about it
  12. So simple question as always. I was little concerned about other thread here on forums by this question. Basicaly I think thats a waste of time to create quests related to death of my party member if its not part of story. It should be nice to have some short quest for those who would play Ironman mode but other than that I dont see much reasons to spend preciouse dev time on such thing but maybe I am in minority on this. Looking for your answears!
  13. That's what he is referring to. That there should be a good enough reason for people to not load a save, every time a party member accidentally dies. Problem is that there is none and never will be if dead of that NPC is not intended by designer. Noone will double amout of work to create different story of character if he dies. Yes there is posibility for small quest for Ironman mode, but noone with sense can think that designers will branch each story if you loose your companion or not. We still talking about game, there is no GM sitting inside you PC constantly monitoring all you thoughts and actions.
  14. Dont understand a question. You have gore and then it have sense, or not have gore and its then senseless ( it doesnt make sense to butcher someone with sword and not see gore)
  15. That is the point. It shouldn't have to be that way. You missed rest of post where I mention that it probably have some merit for ironman mode but for most playthroughs many people dont want to miss conversation option because their companion died. I am not talking for all people ofcourse
  16. Well it just like, your opinion, man

  17. Missing point of this thread as there is already separate thread for each of this classes
  18. Already posted it elswere but I particulary like idea about ingerients. and as for those who fear a need of them I am for lowering required amount of ingredients as user level up. So at the end, low level spells will require 0 ingredients where you will still need to find rare ingredients to cast those awesome imba allinsightisdead spells and think about using them in right moment (because you never know when or how many more you will find)
  19. I would love dev tracker feature implemented, that would be really cool
  20. These are my feelings too. Dont get me wrong I would maybe welcome new category of monsters called Vampiric but it doesnt mean that I would like to have completly different beings called vampires.As I would like to see vampires in PE it would be humans who sacrifice their soul for endless life or were cursed by gods or other powerfull beings. But price for it that they live forever is that they becoming more monstrous so no normal people would ever talk to them and that they are driven by thirst for bood because their dead body is unnable to produce new one or they can be possed by some kind of thirst deamon. Perhaps blood can be connected to soul of victim as well so if they feed on victim they absorb part of their souls which grant them supernatural powers. Hence if they want they can dominate their victims and make them their servant if they 'hold' part of victims soul or if victim is wicked as well he can become Vampire himself. As far as look goes I would like them to look more or less like humas with long claws, pale skin, hollow/white eye fillet and sharp teeth. As powers goes it depends on how many souls that particular Vampire swallowed. From greater strenght and dexterity, nightvision, polymorph to giant bat or dread wolf to maybe some kind of batmonster, also like mist form idea if they are 'destroyed' by weaponst which are not lethal to them. They can have psychic powers if powerfull enough as well. Vampire have still same inteligence as he got in normal form. So you can enounter evil peasant vampire who is hiding in woods near village where someone done him something wrong in past or vapire beggar hiding in sewers because he killed his friend for few cooper coins but also powerfull lord who done wrong to his people and now haunting whole country from his castle. They still should be sensible for sunlight, silver, garlic and holy symbols and maybe fire. There are often diseases spreading around country when vampire is present as his body is constantly rooting and regenerating. Truly powerfull ones can even shorten day/night cycle or amend weather to rainy so they can get out from their hideout during the day.
  21. I can't figure out if this thread is complete joke or not. Mostly people reload when someone from party die but oh well thre are clearly some masochists. For Ironman mode it can be interesting to get some last wish quest. Other than that - using your companion as shield? seriously? I am in wrong parts of forum aperently
  22. I am for mage need regents for different spells. As someone mentioned latern to produce fire spells. And if you dont want to have equiped latern you can have sulfur with whatever and then when wizard want to cast spell he can hold i in hand and start mumbling, area around his hand start heating and than bam! I love Ultima Online. And for rare High level spells you would need more expensive/hard to optain regents so you will spare them for harder battles instead of spamming them on every goblin. Druids can touch ground and start whispering to spirits of nature for help. And when caster is good enough in spell he will need less and less regents until he can cast these spells even without them. To summon skeleton caster throw bone ash on ground and then start performing some ritual and mumbo jumbo. Yes I like different casting animation for different type of spells. I think we can do better than in BG where all characters just waving hand around colorfull balls.
  23. Hard to choose option, I largerly aggre with OP that F2 was just right but F3 was just joke. But I think that dismembering is apropriate but have to have its rules. It doesnt make sense when you shoot someone with arrow to explode (looking at you F3) but I can see how hero cutting of tentacles from sea monster with 2H sword or whacking orc to gory mash with Warhammer. All effects should be appropriate used technique - be it arrow, sword or lighning
  24. Well I think that problem with outdoor enviroments in isometric games is that maps are not large enough to have that feel of space. I would like to have much larger areas even if it means that I will walk through forest for 30 seconds to spot somethink interesting ( of course it shouldn't be too large) and missing some viasual interesting effects. Like walking through grass should leave steps after party, wind should move snow or leafs. In swamps characters should soak into mud, in jungles lianas should move when characters walk beneth them and bushes should be stomped. These all viasual effects add much to feel of open space around character rather than colorfull monitor space. With deserts I got problem that its done too small to have feel of desert and anyway have not enough interesting locations (except cities or tombs of course but these are more urban areas). Good at that was Fallout 1,2 desert/wastelend was huge and you still have feel of it even when locations were quite small becasue most locations were cities or encampments or random wastland encounters (which wre just randomly generated rocks and trash) On other hand thats why I just cant play F3, it was ridiculous where there was 'vilage' with 7 guys getting periodicaly raided by 20 Supermuties with rocketlaunchers which have camp behinde next hill. Or city build around nuclear bomb filled with 10 characters and 1 brahmin in WHOLE GAME.
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