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Everything posted by Chilloutman
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I am not sure if its not trolling from you but tunnels(if you mean caves and dungeons) can be in any of these enviroments
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- enviroment
- nature
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I am sorry that I didnt please you enough (but there is only 10 options possible for each question). I am bad bad poll creator. But you can always post your ideas (as you do)
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- enviroment
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Yeah but urban enviroment can be part of any above, thats why I asked about natural ones
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Hello, Simple question for forum members. What is your favorite enviroment in game? I mosty enjoy deep northern woods and swamp areas and particulary hate deserts and I am not big fan of jungles. Like to hear your opinions!
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Order weapons and armor
Chilloutman replied to Wulfic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah that is sadly true, last time I played ToEE i was just like: Why I would spend money and EXP on gloves +1 when I know in next 2 levels I will craft gloves +2 On other note i thin in NWN2, BG1 and BG2 wre blacksmiths who can make weapons to you -
OK so i will put in my two cents. Just to be clear, I stop reading after second page or so, because its starting to be only battle of personal preferences. Fallout 1,2 - great atmosphere, items have actualy value even when are not ultra magical, some good lines and quests, and oh god how I loved that depresing music of wasteland (got CD in car for long journeys), good character creation/growth, great combat mechanics for its time. Drugs, prostitutes, raiders, faschist, slavers ... And best part was that small box on left down corner where all the best things where displayed - information pannel describing what you see, combat taunts after shot to groin etc... PS:T - again great atmosphere and setting, unique approach for fantasy. Best conversation lines in all games. Awesome companions. Nice spell effects for its time. Moral views on many things. Fetch quests which I like to do and want more. Weak combat parts without much tactics BG1 - I cant comment much on this one as it was my first ADnD game and I still like it even when I know that there are better games in most aspects, but hey it was first one and I still remember most parts of it so its not bad game in any way. Just want to point out that people refer on this that it was game about por boy getting famous bhallspawn when actualy it was about find out who killed your mentor and why are these assasins hunting you. Just that other IS games are better in some aspects - dialogues PST, combat IWD (or fallout but its different combat system) BG2 - Much bigger BG1 with less exploration (sadly) good quests, good story, good characters, a lot of items. Not much to not like for its time, just polished game. IWD - quite same as BG series, not much to mention about it (mayne I like more these snowy enviroments) IWD2 - Much less focus on story and dialogues and much more funny combat - still playing it some times Arcanum - Great settings tech vs arcane, AWESOME music, awfull combat and companions. sheep ToEE - like it because its ADnD game but itself it was nothing special - except quite nice combat and HORRIFIC invetory I know its not too much mentioned here but what I loved was Fallout Tactics real time combat system. it was quite epicly good, sadly rest of game was just meh Also enjoyed Vampire> Masquerade - great dialogues and nice setting as well with its own unique atmosphere To sum it up what I would like in PE Atmosphere - Fallout + PS:T Dialogue - PS:T + BG2 Combat - not sure there I mostly enjoyed Fallout and IWD2 but its time to get something new NPCs (companions) - PS:T
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A wilderness idea
Chilloutman replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would love return of map travel from F2, you got random encounters, you use survival skill to skip them, know whats waiting for you, speed up map travel speed. I would like to see even some permanent locations with small quests which you can find only if you have enough survival skill (in F it depend on your luck atribute). But I also support your idea even if its seems more complex than neccesary -
Cadegund Fan Art
Chilloutman replied to Staples's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
art is just great, you sir got talent. Actualy I like it much more then concept art and her face is reminding me of someone from movie or game but I cant remember her. I like her though but still femine look. Maybe Johan of Arc? edit, i know now who is she reminding me: Brienne from game of thrones -
Magic Mechanics that annoy you
Chilloutman replied to IDKFA's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I like idea of ingrediences AND cast times. I can imagine that when caster grows in levels he should not spend too much ingerdients/non on low level spells and can cast them almost instantly, but then when it comes to casting finger of death user have to stand still, read from the spell book mumbling dark rituals and using rare ingredients for such valuable spell and your party should protect that wizard for that time or he will have to start over if he is interupted. Of course, high level spells should have cooldown to protect from spamming them infinetly. This could be really great as different spells would require different ingredients. I quite like casting system in Ultima Online. There should be magic shop selling ingredients but the most valuable should be spare and you should probably go hunting these things. Need toad eyes? swap are it is. Need sulphur? lets go party to volcano. This can even 'force' user to not spend valuable ingredients on pathetic foes and resting after each fight -
Of Magic and Muskets...
Chilloutman replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
These two are relly cool. Even if I dont like guns in fantasy with these I can live -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
1. I am understanding what are you saying 2. I am not insulting anyone 3. Thanks I am -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I am starting to be tired by this thread and people who still arguing that two handed sword is s**t becasue were used only for choping spears and have same damage as rapier (rofl). I am tired of this discussion about if longsword is two handed or not (it still depend on strength of the wielder). I just hope that devs will not listen to your IMO stupid ideas. We would end up with one sword and rife for entire game. You guys (hardcore history fun/fencers) should go to some history forum or to forum for some 1st person fencing game and stop bothering here where people want to talk about game. (again sorry for offensive meaning) And yes I would like game to be in touch with reality but its still game and its still fantasy. I got much bigger problem with that guns are in -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This quite morbid video shows why i think Two handed sword shoud have greater damage.Its not best fencing weapon but when it goes dow to choping head of troll its your weapon of choice. You dont want to fance with rapier with him for 10 minutes. You just try to chop as much meat of that m**herf***er as fast and as much as possible -
Of Magic and Muskets...
Chilloutman replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This -
Oh yeah? What's that based on? Absinthe? I am thinking we are observing here something more seriouse
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Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Notice I didn't write about a strike TO the head (headshot? location damage was in the Fallout games, right?), but WITH the head, the head of the axe. (the metal cutting bit, as opposed to the wooden haft bit) Sorry missunderstanding, but its still same thats why we have damage treshold, 1-6 if you hit for 1dmg than bad luck you hit him with hilt, if you score 6 than good, you place good and precise strike. What are we talking about now? -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Agree about armor, damage types and skills affecting fight. But how you make same fighting style for 2H sword and for rapier? You mean you will swing rapier same as you would do with 2H sword? not going to happend and its going agains your own philosophy. And again you just cant put out different damages on different weapons. A lot of people in cRPGs love to gather more powerfull weapons. If ''power'' of weapong doesnt exist it will be boring to finding still same stat sword only with different skin. You guys would be great at designing something like Demon Soul but this is old skool cRPG (mostly based on P&P) Rapier with 2H style, character probably will get mostly negative bonuses from that as rapiers are not usually designed to be used with two hands, but if character wants to be stupid then why not? And why yes? spend preciouse developer time on something which will noone use. absurd. yeah and enchanted flaming blade will add damage and its lighter so its easier to hit, where is problem with that? no problem with this, just have to have on mind that its still game and it have to have some understandable rules. -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would also dispute that. Like, come on, it's a couple of number checks and random rolls. Hardly impossible for modern computers. Also a critical is clearly something entirely different for axe combat. No arguments, no discussion, what is critical in axe combat than? Seriously you starting to be too nitpicky -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah you can. Depending on your skill level with axes, your distance from the enemy and his dodging skill, it may happen that you hit him with the haft of the axe, not the head. In that case you deal a smaller amount of blunt damage. (which may be reduced by his padded armor etc. etc.) If you're better with axes and if you use proper distance, you'll hit with the head and deliver crushing+cutting type of damage instead more often. Not going to happend, too hard to implement, too hard to manage in isometric view in realtime with party of 5-6 character under your control on the screen. Your super hit to head is called critical and is already in from BG1 And yes I dont have anything against combat system in Witcher but you have to manage only one character in atime. Something completly different from IE games. I am for variouse damage types (slashing etc.) as well as about variouse weapon power (1k6, 1d8, 2k6 etc) so we are on same boat here -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That is probably true if there is no need to hit on specific area. But in fight you must take account what your opponent does and where you need to hit him, her or it. Because if you wave your weapons like weather vane you will probably die. True, but same apply for one weapon Agree about armor, damage types and skills affecting fight. But how you make same fighting style for 2H sword and for rapier? You mean you will swing rapier same as you would do with 2H sword? not going to happend and its going agains your own philosophy. And again you just cant put out different damages on different weapons. A lot of people in cRPGs love to gather more powerfull weapons. If ''power'' of weapong doesnt exist it will be boring to finding still same stat sword only with different skin. You guys would be great at designing something like Demon Soul but this is old skool cRPG (mostly based on P&P) -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
What do "hits" mean? Does a number of hits determine who wins the combat? This kind of contest doesn't really give any results you could use to judge the efficiency of weapons in combat. Hey, if there's logic to these spells, if we know HOW they work, we can speculate quite successfuly about what a real life warrior would've done with them. Is the shield spell a literal shield? Then the hoplite doesn't need a shield. Is it a ball of protective energy? Is it the same shape as his body, protecting it whole? etc. etc.. As for how - sure I'd come up with a solution, if you paid me to be a systems designer. I've worked on a commercial RPG before btw, it's not like I'm trying to imagine cars running on water. You still talking about man vs man fight, yeah if you fighting ogre that yes, more hits is always better. I am not now going to argue about how sword+1 is better than simple sword because this would end up that we dont have new games, lets just playe die-by-the-sword and everyone is happy And I worked in game industry as well and i know that some request are just imposible due to time/money/gain factor Jestli chces muzem se o tom pobavit privatne, ale myslim ze to nema moc cenu, kazdy mame svuj nazor evidentne -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ok so how? That is a question. I can argue that I dont like loading screens in games but you then have to point out how differently YOU would do it. Same easy way to tell that I dont like cars running on gas but I dont know how to make better car running on water so I dont argue on car provider forum that car on water would be better -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You guys trying to convice me that if there are 2 guys standing next to tree and one have 1 weapon and another one have 2 weapons and booth will be bashing that tree for 1 minut that the guy with 2 weapons will not score more hits? really? are you trying to point that? OK then there is no more point of arguing about it. About that fireball it was just example, what about shield type spells? entangling roots? Because something is set in out real world history doesnt mean that all of it have to apply to Fantasy world and this saying ME who is quite nitpicky about inconsistecy in fantasy games. -
Two handed swords
Chilloutman replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
*sigh* yeah, dem awesome false stereotypes. And isnt it true? I mean if I put aside man vs man fight and put in man vs eg. minotaur than it makes perfect sense. You will do more damage with 2h, you will attack more times with 2 weapons and you will have better defense with shield. I still see here people lamenting about how was 2H used in history but well, this is not historically accurate world or fencing simulator. Live with it or kill it with fire. No, it really isn't true. 1) 2h swords were only a bit heavier than 1h ones and the power added by the other hand was more for better control than significantly more damage. A rapier stab could inflict a much more serious wound than a longsword slice, so how do you measure damage? 2) 2 weapons weren't a very common thing used in history. And certainly it doesn't mean you attack twice as many times in the same time as with just one weapon, it's much more complex than that. It was something unusual, something not everyone would be prepared to and expect in a fight, that gave you some advantage. (similarly to being left handed) 3) you have different kind of defense with a shield and it protects you from projectiles. This "2h do more damage, rapiers are about finesse (whatever that means mechanically) and shields give you better defense" is just a simplification of reality to fit in a specific ruleset, not a very accurate one at that. It mostly stems from wrong assumptions and ideas people have about medieval combat. But I know, people don't care about learning something about reality, let's just keep doing what everyone's done in the past. You know what? I'd rather kill it with fire then. "This is not a fencing simulator, it's just a game..." - this makes me sick. Yes, it IS a fencing simulator, you're having characters fight with swords and you simulate the result. You're just using it as excuse for familiarity, laziness and ignorance. It's not like anyone is asking to turn PE into a Mount and Blade kind of game, or CLANG. If we have that knowledge and if we have some understanding of those principles, why not apply them? Why not do things slightly differently and possibly better? You are still overlooking that its a game, and it have to have some rules. If all weapons have same damage what will distinguish one from another? And no its not fencing simulator because you can cast fireball in middle of fight (and that fight is isometric and you cant choose which way your character will swing/thrust his sword/rapier). What hoplites would do in this situation in Greek history? No one knows because its fantasy. And yes rapier require more dexterity than two handed sword. And yes you can do devastating attack with it. But if I look it as game vs reality its much easier to hit something hard with sword than with rapier. Scoring killing blow with it should be transfered to scoring critical hit. So this is covered as well.Its not lazyness or ignorance. Its just how it works in games with rules (which have to be consistend or developers would go crazy). You cant expect them to copy all real world rules to isometric game. geez Also for your blog/paintings -
For me its always problem of world span. I hate when world have jungles at south/north and snow at north/south just for sake to have different enviroment even that travel from north to south takes you week of traveling. I dont have problem with some magical places which seems out of place if they are explained correctly tho. I liked IWD, Fallout settings etc. I think you can create interesting locations in one geological place without problem. And it feels more natural than traveling from frozen lands of Megaiceland to get to sunny beaches of Tequilasunrise island in 2 days of walking. That for me always breakes immersion of setting. Worst example now is GuildWars. I was so dissapointed about how they make volcano/jungle area next to frozen mountain map.
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