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Chilloutman

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Everything posted by Chilloutman

  1. Honestly it doesnt make any sense that they would be affected by oceans. Logicaly no race evolve in such small area as coast of Dyrwood so we can expect that they live in other areas of world as well. So lets say that there are Dyrwood clan which have affinity for water. Personaly I dont see much connection to water in their look. To Osvir If I show you banana and tell you that its orange you can call it orange all day but we all know its banana.
  2. Personaly I was expecting more from Amuaua. From these 2 concept arts they look like half-orc so why not call them half-orcs when they even fill same role/style (stronger and larger humans)
  3. Ahhh! Fresh meat!!!!! good one mstark. Stil love him even now when i think its not so scary after you slay him 100x times
  4. I think hollywood ruined horrors with films like Saw etc. For me horror is fear of uknown, fear from what can happend? what will I do? what will I see? Today everyone need tons of blood and severed limbs and thinks that its horrific. No its not, its only disgusting. I can't watch Saw because I am frightened from it? No I cant watch it because I would puke
  5. First horror games was from isometric perspective. Even Gorky 17 was rpg horror with isometric And exactly how horrified did you feel? How horrified did you feel when watching Birds from Hitch****?
  6. ^^^^^^^ i can second that. Gorky got great atmosphere. But most 'horror' like where boss cutscenes.
  7. I am all for horror and dark atmosphere, especialy in creepy dungeons and alike. I want darkness and when I say darkness its dark and full of horrors. Thats why I really like idea of light radius/ torches. Darkness improves tension drasticaly. For example how scary is if you know that you stand in large room and 50 meters far away from you is goblin rushing at you X you standing in dark area, your torch enlighten only few meters of your vision and light of it blinding you and you hear creapy noises and movment in darkness? I almost see how hero dropping sweat from his forehead. And then BAAM freaking small goblin. On other hand this is more about atmosphere and tension as I count not imagine too much how isometric view can make you scared or frightened. Its more about tension that you dont know what will happend next, if you have enough supplies to get out etc.
  8. I think that GW2 make it great that each profession have different skills with same weapon. That way you can clearly distinguish different use of profesions even with same weapon or combat style. I know its MMO and combat is much more action oriented but one thing they done right is how greatly they distinguish each class for its own uniquenes, http://wiki.guildwars2.com/wiki/List_of_ranger_skills http://wiki.guildwars2.com/wiki/List_of_thief_skills
  9. Without absolutly no info about classes i would choose Ranger or Barbarian or Druid because I like nature based classes. If ranger is too focused on bows then druid or Barbarian as i dont like ranged weapons too much. Than I am interested in rogue or monk for talking. Then I would like to try some magic user so it will be wizard or cipher. Rest of classes are quite meh for me. I particulary hate divine classes (priest, paladin) or generic warriors.
  10. Yeah I liked Soul Reaver as well and it could fit nicely to PE. I dont remeber it too much but he was 'classic' vampire, they cast him away and he become 'Soul Vampire' and hunt other vampires? Anyway it was great game
  11. Where exactly? Barren mountains, tropic islands, jungles or deserts are horribly biased toward Northern hemisphere? Ok then... and as I stated before poll can contain only 10 answears thats why we missing savanas and plains. Other than that I think I capture most of enviroments (of course not all)
  12. IF op makes there poll similiar to this I would be glad if moderators close it here and we can continue in his thread
  13. Yes but I would rather have deep companions with lots of conversations and so on rather than think about them like part time workers which i switch whenever they die (because they mostly die by my mistakes) And I am quite sure that we I think dont have budget big enough to make 20+ interesting character to play with.I hate even in games like UFO if my ultra trained soldier die I simply reload it (if not playing ironman) because he is too valuable for me and he cant even say a word
  14. It seems that death will be permanent in PE but I am not sure if its confirmed. Devs state somewhere that healing magic is not developed much and resurection is not 'common' at all - so no going back to temple for resurection
  15. I thought guild wars did exceptionally well with both the maguma jungle and the crystal desert. have you played that? I am playing it and I dont like their enviroments. Jungle is not dense, crystal desert is not desert. MMOs are worst thing to show well made enviroment
  16. "zomg he looked at my thread, he must less than three me!" more like, hmm this really got their attention, maybe they think that idea is good enough to post about it and it maybe end up in game so lets discuss it more
  17. What for? I don't care about whicht side has the most, if that's what you're saying. No I am saying that people should think before posting something stupid they want in game no matter how big waste of time it would for devs to implement such thing. And poll can clearly tell devs if such feature is demanded enough to start even think about it
  18. So simple question as always. I was little concerned about other thread here on forums by this question. Basicaly I think thats a waste of time to create quests related to death of my party member if its not part of story. It should be nice to have some short quest for those who would play Ironman mode but other than that I dont see much reasons to spend preciouse dev time on such thing but maybe I am in minority on this. Looking for your answears!
  19. That's what he is referring to. That there should be a good enough reason for people to not load a save, every time a party member accidentally dies. Problem is that there is none and never will be if dead of that NPC is not intended by designer. Noone will double amout of work to create different story of character if he dies. Yes there is posibility for small quest for Ironman mode, but noone with sense can think that designers will branch each story if you loose your companion or not. We still talking about game, there is no GM sitting inside you PC constantly monitoring all you thoughts and actions.
  20. Dont understand a question. You have gore and then it have sense, or not have gore and its then senseless ( it doesnt make sense to butcher someone with sword and not see gore)
  21. That is the point. It shouldn't have to be that way. You missed rest of post where I mention that it probably have some merit for ironman mode but for most playthroughs many people dont want to miss conversation option because their companion died. I am not talking for all people ofcourse
  22. Well it just like, your opinion, man

  23. Missing point of this thread as there is already separate thread for each of this classes
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