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JFSOCC

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Everything posted by JFSOCC

  1. I take james the manservant everywhere, why else do you think my cape keeps billowing so smoothly?
  2. that's completely besides the point.If you want to make an elf barbarian, but elves get -2 strength, you are basically crippling yourself. since barbarians rely on strength. Sure you can make a good barbarian with another race. But that means some classes will never be picked for some classes. that's the issue. Sure you can make a better barbarian if you're an orc. But maybe I don't want to play orc, and I might want to be a barbarian. So either balance racial traits so every class remains a viable option for every race, or restrict classes from the outset. I prefer the first option
  3. So what you're saying is... respawns? Yeah. Rare respawns with worthless xp that are only there to improve immersion. So, something to hold up where you were busy with, which is annoying to deal with, doesn't pose much of a challenge, and gives no reward that matters, and can be used for grind.No, no, no, no no hell no. I already hate random encounters with a passion for breaking flow. If I'm on the road, chances are I'm headed somewhere. don't interrupt me.
  4. I actually hope progression won't be too gear dependent. what fun is there in earning the coolest pistol in the game and then using it five times before you complete the story? When I've reached two thirds of the path to my maximum level I want to have achieved most of the gear.
  5. Bonuses that for different classes have different meanings sounds like a good idea. plus x soul power, -y stamina regeneration. or "specialist" -x skillpoints per level +y max ranks for 1 skill of your choice (and one more skill at level 4 and every four levels afterwards)It's hard to come up with examples without the actual stats-mechanic, but something along these lines.
  6. I liked the pip-boy but I don't know how it would be implemented with a stone. Visually, I mean. How would you go about it?
  7. Yes, I'd enjoy distinct factions with different philosophies (even similar factions which differ in philosophy) and different perks for rising through their ranks. Hell yes.
  8. Sure, there was a forum RPG I partook in about a year ago, maybe two, (sci-fi theme) where we had to write our entrances into the group. Not only did this establish party dynamic, but it showed us who the characters where, how they would be played, what we could expect from them. And it did all this before we did any questing. Perhaps that could be taken as a way to approach narrative with companions. In another Forum RPG I played (a battle royale role playing game) where we found that adding disadvantages and negative personality traits to characters made it much more interesting for them to team up with certain characters and see how they complemented eachother. This tells me that it might be interesting to balance traits so players can role-play more destinctive characters and have special builds that define their characters and the way they play From that same RPG we had a list of traits and character backgrounds for each of our characters. this cheat-sheet was useful for writing for unfamiliar characters. I'm not sure exactly how, but I think it would be interesting if you could have a sheet of information about your companion characters which would grow during play as you find out more about them. This might make it interesting to play those companion characters differently. Perhaps it would help make them feel part of a team. it did in the game I played. Edit: inspiration is everywhere. you just have to know how to look for it.
  9. ... ... How, precisely is that to help in a computer game?? By allowing the devs to think outside of the box?Many times innovation is stifled by standards and accepted methods.
  10. congrats Nepenthe
  11. yes I saw vampires suck. it sucked.
  12. I do that all the time. Am I not supposed to? is that why I get those looks?
  13. Figured most of us have some ideas that don't need five page discussions but which you would still like to share.. (and if not then just let this thread die a quiet death) I'll start: I'd like to be able to name weapons I've crafted.
  14. The ultimate problem of getting powerful is that you won't feel powerful if your challenges remain challenging. One way of dealing with that is having different types of enemies. You don't fight normal human beings anymore, but dragons. For instance. no-one feels particularly powerful if they're level 20 and still have to fight other humans with care. On the other hand you want players to remain challenged. I don't think limiting class power is the way to go, rather find different and other interesting challenges for the player to use their new-found powers on.
  15. Anyone can try to be quiet and unseen. not everyone is equally good at it. limiting stealth should be done by affinity, not by banning certain classes from it. If I want to play a commando fighter (which I would never, fighters are boring) then knowing a little stealth would be nice. Restricting that is arbitrarily restriction my role-playing abilities. But a fighter will never reach the skill-levels rogues could reach.
  16. Wasn't he interrupted before he could do that?
  17. I too would enjoy patrols. They encounters much more dynamic in it's resolution, increasing replayability and making save-scumming less useful (since the situation might not be exactly the same the next time you try it) As for Respawns... Very mixed feelings. I'm leaning towards no.
  18. Soulmates? How romantic. Could be useful for teaching newer players class and party dynamics. But it should be something you achieve. an NPC you an unlock with a fairly tough quest.
  19. If there are some stock buffs that I use, I think having them readied so they automatically go up during combat can be quite useful. This touches on one of the (few) things I liked about dragon age, where you had "tactics" slots so you could program your party to act semi-independently.
  20. I had a nightmare last night. In it was a villain who was really scary because I couldn't harm him, he had my (non-existent) daughter captive and coerced me to fight for him and commit atrocities. I never saw an option to flee, fight him, or avoid any of it. so I was made into his accomplice against my will. I cannot describe how scary the nightmare was. He also kept toying with me, challenging me to games I couldn't win and then cutting off fingers as punishment for losing. And of course I couldn't refuse to participate. Or he'd put me in the neighbourhood of a gun, under the pretext of demonstrating his and his son's marksmanship prowess, and I wouldn't know if there was a chance in hell of me being able to sneakily pick up the weapon and pulling the trigger on him or not. Whether it was even loaded or not. All my choices were wrong. Eventually he murdered my (again, non-existent) daughter while I was away, and when I came back pretended it was business as usual. But only after I had to come back during missions to see her being raped. Again with him pretending nothing out of the ordinary was going on. I knew that if I acted I would die without any results, so I could do nothing but suffer through it. biding my time. Never been so scared of a nightmare. I constantly had to make sure I either didn't seem to obedient (because that would make him bored with me) Too scared (same story) or too useless (because then I'd surely die as well, or never get close to him again) So I had to seem chafing in my bondage. Since this sociopath took pleasure in watching me squirm. And then when I eventually did get into the lucid dreaming state where you can take an active hand in the story, I killed him, then got arrested after the war (there was a war) for committing atrocities and hanged. (why didn't you stand up to him? do what was right and die.) which got me thinking. A scary villain takes an active hand in your suffering, he appears to be unbeatable, and keeps you close. My nightmare was much much more weird (as dreams tend to be) and scary but that was the gist of it.
  21. Ooh, euh, a lot. Character Progression, The Stronghold, Quests, Questlines, Factions, Faction progression and Stealth are topics I am curious about what Obsidian thinks about. So, I think I'll have to be patient since most of these things wouldn't be early in development. (lest I'm mistaken) Edit: well topic said "the most" which I guess would be the Stronghold, it piqued my curiosity when it was announced as a stretch goal.

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