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JFSOCC

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Everything posted by JFSOCC

  1. GOLD! http://en.wikinews.org/wiki/Hidden_treasure_worth_billions_of_dollars_discovered_in_Indian_temple http://www.mirror.co.uk/news/weird-news/gold-nugget-worth-200k-found-1539306 And since that immediately fills me with gold-fever. I'm going to say yes to treasure hunts. Digging or no digging.
  2. Peter Molyneux hypes himself as much as anyone. I've read some interviews with him, he truly has that childlike enthusiasm. He believes it. Which I guess can be a good think. you got to feel passion for your creations after all.
  3. you mean I have to choose? then I can honestly say, I don't know.
  4. Isn't that Tomorrow when the war began?
  5. Yeah, I couldn't really identify with him, what with going into a magical realm and raping the first girl he meets and all. But it's the vogon poetry that kills it for me. Random poems which aren't even very good. And I like poetry. I also didn't like the pacing. within less than a hundred pages he's already deep into this realm (and still in denial about the whole thing) and we barely got to look at the characters or places that he meets and sees. I felled I was ripped from one scene before it was finished and dumped into the next. That said. I was young when I picked it up And I didn't give it much of a chance, putting it down fairly early.
  6. I had a thread not too dissimilar about a week ago, maybe you'll find it interesting: http://forums.obsidian.net/topic/63102-commandos-a-stealth-perspective/
  7. I like the idea of situational presets, I'm not sure If I would effectively use them, but I definitely would use them. Also, welcome to the forums.
  8. I found I was nodding along with your arguments about damaging armour and items But then I remembered all those games I played with item degradation, and I thought "when has item degradation EVER been a good idea?" in my opinion never. So. here's the compromise I'm willing to make: No random item degradation nor through use. But, hostile action might damage them. that I am OK with, because then it's all about how you play which determines whether or not you need to invest in crafting or find an armourer every 5 quests.
  9. I think that's an elegant solution, it could work
  10. I like your brainstorm threads. yes, most of them aren't very fruitful. so what. I have an anecdote about Albert Einstein. Einstein was a friendly rival of Niels Bohr. At the time, it was Bohr's ideas that held sway. Einstein didn't like it. They would go out (with friends) and every time Einstein would have come up with a new theory, or a change in one he had before. And every time, Bohr would find the holes in them, and shoot them down. Eventually Einstein came with a theory he couldn't shoot down. If only for the pleasure of shooting ideas down I vote Osvir continues his threads Plenty of times they have served as inspiration for my own.
  11. I want a barbarian yelling "SNEAK ATTACK!" as he comes charging.
  12. lockpicking wouldn't be useless, if the ability to force a lock itself was a specialisation for combat classes. Besides, I sincerely doubt the use of a class is limited to one ability such as lockpicking. So I will choose a lockpicking rogue, I don't mind if there are fighters who could do the same with a different feature. All in all, maybe that will grant players more freedom, rather than less, in deciding who to bring in their party. I know several people have stated they don't like rogues. I don't see this as something I need to hog to one class. A chance that some items are damaged for the lock forcing skill seems an interesting trade-off, especially as higher ranks in that skill might mean you have a lower chance for that. IF there is loot damage, please, break less useful items first, more useful items later. otherwise it's pointless to use a force lock skill for looting chests. Hell, it might be interesting if a rogue could pick either ability. when lock-picking fails, but you still want to open the container, you can risk it for a biscuit.
  13. If it works on them... sure, if it works on me... do you know how much I spent on that armour!?
  14. I'd enjoy a quest of one-up-man-ship where you have to brag about your deeds and you can keep coming back to this NPC and he's always got one over you, on account with him being an ancient adventurer and all. So you'd tell him "I burned the town of trebon" and he goes, "pah! that's nothing, I spent the night with Felurian and left with both my sanity and my life" eventually you'd be able to beat him. But you'd also have to tell it well. maybe get a nice reward. between quests some lore, or some subtle hints. "I beat the red dragon of Bashur! well... beat him back"
  15. It's not that ridiculous. You don't have to be mocking about it. Plenty orders DO have different names for their followers based on gender. like the Catholic church.
  16. I should watch Hero again.
  17. that is not OK, you need to let go. (at least after 16 years of age)
  18. JFSOCC replied to alanschu's topic in Way Off-Topic
    sickening
  19. As a Dutchman I protest! the wine should be the smaller bonus, we're a nation of beer drinkers! (though I can't stomach the dreg)
  20. As long as I can respond alternatively when I see it. I'm always pissed off when I see a betrayal coming from a mile away and HAVE to go through it if I want to proceed with the game, and then the game shouts in your face "HAH YOU IDIOT YOU DIDN'T SEE THAT COMING DID YOU!?"
  21. I can use big text too! Since you don't know what the best results will be prior to having played the encounter, the information that you need to make that decision won't be available.
  22. Yo Wizitch is all up in mah grill yo! I suppose you could have different names for the same thing based on gender... but why?
  23. let's play a game of sawyer said. If I were him I'd be getting a bit scared of us about now.
  24. If you're wanting to do a "legit" stealth build, then you'd have to use stealth ability to avoid combat as much as possible (since I'd think a stealth build should be weaker to a combat build for, you know, combat). I assumed Josh was talking about penalized in terms of losing out on XP with which to improve the area of focus (stealth, diplomacy). If Combat + Quest Xp is implemented and the stealth path only gives quest XP, then stealth parties are going to take significantly longer to advance their skills, leading to stealth paths "deadending" because the party is too under leveled to succeed in high level stealth checks. Depends on how sneaking is implement. If we're not talking about magical invisibility and silence, it might take a good bit of time to work characters around paths without being spotted. Avoiding combat will always yield the best results (unless it is some rare elite mob with good $$$ loot). Even if you penalize or remove the stealth ability. you don't know that. the game hasn't been made yet.

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