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JFSOCC

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Everything posted by JFSOCC

  1. I watched Gattaca, because I'm going past a list of IMDB top 250 movies which I haven't seen before. Day before I watched 12 angry men. Both are excellent films, although for Gattaca you have to accept the premise that eugenics leads to discrimination, and I can think of several arguments why it would not.
  2. Have you seen Death at a Funeral? The original british version, not the whose-who of african american comedians remake. No! I'll check it out, thanks!
  3. bored, raining all day, browsing IMDB for intelligent comedies I haven't seen, and not finding any. lots of big red text comedies though, you know, the ones which make you want to tear your eyes out.
  4. I like soft limits. Ways to block a course of action, not because it is impossible, but because it is so hard that no-one in their right mind will attempt it. And should you as a player manage to somehow outsmart the developers, good on you! I resent limitations whenever they feel arbitrary, they remind me that I am playing a game, and thus break immersion. For instance if I can't enter an area because "your level is too low" how about you just let me figure that out by quickly dying. This will actually increase my feeling of freedom, because it will be *My* decision that I don't yet want to be here. Or at least I will think it's my decision.
  5. I wonder if the developers at 2kgames ever read their suggestions megathread. There's a lot of goodness in that thread (and some thoroughly retarded ideas as well) I think there is a lot of potential if you add a stargate command. tactical missions on alien planets. Expand mankind into alpha locations, diplomacy with other alien species, more tech, more environments, lots of room for further expansions. Gua'uld invasion forces coming through our stargate. (obviously they couldn't pick the stargate license, but something along those lines) altough... if they did manage to get the license they would be joining two kick-ass franchises.
  6. they earned 800 million on the first day.
  7. I beat the world average by a fair margin on classic difficulty, I'm holding off on starting a new campaign till 12 (or was it 15?) november, when enemy within comes out. Although... it is tempting. I've also never played multiplayer, because I like taking my time, but perhaps it's interesting to find out how I would fair against other humans. Anyway, I'm trying to finish a bunch of smaller games I've bought in humble bundles and steam sales.
  8. Two 'big big cities' and a stronghold are things I'm very much looking forward too. I love big cities in rpgs and think they're not done nearly often enough. The just offer such a wide range of things you can do with them. You can build and destroy, you can have intrigue (not much intrigue in the wilderness, now is there?) You can have fun with different styles in different city districts. From slums and sewers and caves to market bazaars, high domed temples and elaborate city parks and gardens. From guard stations to barracks to the wealthier districts. And a large concentration of people is a rich breeding ground for conflict, centralisation of power (factions, factions and even more factions)a\ and a ton of **** more. Cities are just very rich source material for adventure.
  9. No penalties for killing in the next thief, nor different goals for higher difficulties http://www.crunchyroll.com/anime-feature/2013/10/09-1/feature-interview-with-thief-senior-producer-and-narrative-director I think I'm going to give this game a pass. I'm sick of games trying to empower you to the point that there is no challenge. Awesomeness simulators are cool and all, but that's better for assassins creed, not thief. it's why I ignored dishonored
  10. I did something I haven't really done since spore: I pre-ordered. I hope the hype is justified, but tbh, I always was going to get the expansion.
  11. depression is not the same as being emo. Anyway Calax, you know better, don't you? At least on this forum we're not yet tired of your continued presence
  12. I guess she has to bend over and pick it up, hur hur.
  13. eh, this isn't the right forum to ask that question, for so many reasons. 1. Not project eternity related, 2, wasteland 2 is not being run by obsidian, and 3, even if it were project eternity, I imagine this would go in the Project Eternity: Widgets and Bytes forum (which it doesn't)
  14. blowfish encryption is the best. But you need an identical codecard on either side As for legalisation of drugs, I disagree with you bruce. For easy to produce drugs like alcohol, tobacco or weed, yes. Because these cannot be effectively banned. one of those three isn't even that harmful (the weed) But harddrugs as they're called here, should remain banned. Coke and Meth destroys lives. It's also been shown that a secure supply of softdrugs prevents 'gateway' behaviour to heavier drug use. (Though it's been shown that Alcohol, not weed, does function as a gateway drug. But good luck banning something every person with yeast, sugar and water can make.)
  15. I agree, Oh Dae Su's desperate (and injured) fight against fifteen goons in a hallway is a good deal more epic than two dragon riding wizards flinging +4000 fireballs against each other. Overwhelming odds are not the same as large numbers. Remember, Goku's power level may have been over 9000, but those numbers IIRC inflated pretty fast. (yes, I know a tiny bit about dragonball, I am deeply ashamed) If my left pinky can destroy worlds, that does not feel empowering, it feels boring.
  16. I say we don't warn or ban anyone that frivolously. especially when the majority of PE's backers are not native English speakers.
  17. Fixed it. watching it since I don't have a console and it's not coming out on PC
  18. Forbidden You don't have permission to access /imagecor/cor085.jpg on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
  19. in DnD3.5I found it incredibly useful to multiclass a rogue with a ranger, because of the dual wielding combat style bonuses and the favoured enemy bonuses are nothing to sneer at, on top of that 6+int is not that far off 8+int, so you kept your edge as utility character, while also gaining armour and weapon proficiencies that would require the rogue to waste rare bonus feats on. It was basically exchanging an absurdly powerful sneak attack ability for a moderately powerful sneak attack and a lot more combat survivability. it even allowed you some magic and an Animal companion. On top of that I felt it fit my personality to roleplay a character which loves both the city and nature, who cares about self reliance in any environment, and whom I feel has a lot of dualism in his character.
  20. You just don't go easy on people translating games to other languages, do you? Unconsciously you would make us (foreigners) have to change the "barbarian" to something else. "Dreadnought" literally is translated to something that in polish resembles more of a "armadillo". Tough luck in searching for a good synonym for "barbarian", we would have to stick with that nonetheless... so the entire class-name change fails on foreign ground. Even oficcial class-names, like "cipher" are tricky to transtale! People responsible - have fun with that. Dread (fear) nought (nothing) Call them fearless instead. or Braves, I dunno. I have a pet peeve against localisation anyway, I've always felt that something should be enjoyed in the original language, if possible. But that probably comes from having seen Dutch translations fail at keeping meaning and emotional depth of the original work. Plus, I learned to speak, read and write English because I came in contact with it through media; this would not have happened had everything be translated to Dutch. I'm perfectly fine with forcing a player to spend some time choosing his class. But maybe that's just me I can see the problems you (and some others) have with the rogue, but it seems to be with the function, rather than the name of the class. I'm not sure if we know enough yet to determine that. However, the idea that a rogue is a street/dirty fighter who knows to strike where it hurts has always been part of the rogue stereotype. Giving them extra critical damage makes sense IMO. More damage output doesn't mean they're the superior combatants anyway. It might very well be that this bonus is easily outmatched by armour or ability, or that the fighter class compensates by having much more utility in combat, apart from his damage output. I imagine that fighters may have lower damage per second, but probably have more seconds in which to do damage before needing to withdraw,
  21. Well, yes, but that could mean he sits on that couch in a few bits, sits around a board table for a few minutes, has a phone convo or two, and then has a 5 minute end-film fight sequence.
  22. Man of Tai Chi The plot is fairly basic, but it was well directed (by Keanu Reeves) and the Kung-Fu was pretty well done. I like that Keanu Reeves kept his training up, not enough actors maintain the skills they learn for movies. There was one sentence in the film which elevated it for me, otherwise I would have been less kind. And I like that it was very different from most martial arts flicks, especially those made in Hong Kong.
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