Everything posted by JFSOCC
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RANDOM VIDEO GAME NEWS
Cyan is making a spiritual successor to the Myst series, called Obduction. As much as I am a fanboy, not everything I see I like. Rand and Robin still haven't fixed their falling out, Richard Vander Wende seems not to be involved. And they're proud to mention some names I'm not too enthusiastic about, Like Stephan Martiniere, who contribured to the failed URU: Ages Beyond Myst, and such terrible terrible movies as R.I.P.D and Total Recall (the horrible 2012 remake) Still, fanboy, so backed... http://www.kickstarter.com/projects/cyaninc/obduction
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The Kickstarter Thread
http://www.kickstarter.com/projects/cyaninc/obduction If this turns out as well as Riven I would be SO HAPPY! Anyway, backed.
- What are you playing now?
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RANDOM VIDEO GAME NEWS
https://twitter.com/RyseGame/status/390146055494303744?screen_name=RyseGame& Ryse has been worked on in sweatshop conditions.
- What are you playing now?
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RANDOM VIDEO GAME NEWS
http://www.gamesindustry.biz/articles/2013-10-16-ubisoft-shares-plunge-20-percent apparently delaying a game, and some bad sales make investors nervous. This is why businessmen need to stay away from artists.
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The funny things thread
You are Deanna Troi You are a caring and loving individual. You understand people's emotions and you are able to comfort and counsel them. Deanna Troi 80% Jean-Luc Picard 75% Will Riker 65% James T. Kirk (Captain) 50% Geordi LaForge 50% I don't mind this list at all.
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What you did today
this the mystery code girl?
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What are you playing now?
http://forums.obsidian.net/topic/64382-what-are-you-playing-now/?p=1379817 Stanley parable. I played the HL2 mod and it was a well crafted experience worth playing! it confronts you with some very meta-game assumptions players make when playing games, and then throws it in your face. Very refreshing.
- To all of our backers and fans...
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RANDOM VIDEO GAME NEWS
I felt that both expansions should have been part of AC2, it would have elevated a decent game to become a good, maybe even great game. And you don't play AC for the plot. ----
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What are you playing now?
HH's playthrough of xcom enemy unknown got me inspired to finish my own classic campaign. I have the gollop chamber installed, but I'm waiting till all of my soldiers reach colonel and have their gear maxed out, and I want 4 firestorms in every continent, so I've been holding off on completing the game. Lost a Major today, veteran of 20 missions. It's been the only loss in a long time, I was being impatient and I rushed him to his death. I am ashamed But it was great fun playing it again.
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The funny things thread
http://xkcd.com/1222/
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What would PE look like if Obsidian catered to the worst of us?
I dunno, the worst of us is a subject of debate, I imagine. I find myself disagreeing about as much as I agree with others on this forum. Generally I notice that if we discuss some really bad ideas it gets clearer that some of these posts are misinterpreted, or when argued can be interpreted differently. Oft times discussing bad ideas leads to good ideas. I suppose this thread is more about what influence you fear from the community. I don't really fear the influence, even from people I disagree with. I know that this game is not going to be exclusively catered for me, and I'm OK with that. However, there are certainly things I see as fairly popular which I don't consider to be good. Some of which I may have indulged in a moment of weakness, but I try to avoid it if I can: "the worst of us" conservatism: I see a lot of nostalgia for arguably bad mechanics from the Infinity Engine games, and sometimes I wonder whether some members want a new game, or the exact same game distilled down to the last drop of nostalgia, regardless of whether or not it is a good idea. This attachment is too conservative for me. I'd like to see artists grow, and I encourage them to try new things as well. "the worst of us" "too much effort" I've seen assumptions made on how much developer resources features or mechanics would take, and I generally don't like the argument because really, unless you're an experienced developer yourself, you probably have no idea how much resources it will take to implement an idea. I find this a dangerous argument as it dismisses suggestions based on something you can't possibly know. You may envision a mountain of work where a developer might see it as three lines of code. Another "worst of us" notion I have is with idea that anything can be made optional. When this is related to difficulty, I can sort of understand, but often the suggestion to make something optional is another way of saying "I don't like it, but you go and play whatever game you want". This argument is dangerous because it refuses to discuss the suggestion itself. Instead the suggestion gets placed in a limbo of not being officially dismissed, but not really being discussed either. This is killing with kindness, and I believe that it's more respectful to actually argue why you would or wouldn't like it, and leave the judgement on it's optionality to the developers. If you truly don't care enough to argue against or for the suggestion, or offer an alternative, then perhaps it's better to say nothing at all. "the worst of us" communication: Arguments where arguers have different definitions of the same terminology, leading to miscommunication of ideas. Pro tip, if you find yourself typing "What I meant to say was", you're probably not doing a great job communicating. "the worst of us" argument: people posting opinions as fact, cherry-picking sources, or trying to convince others by holding the floor rather than by argument. I attempt to have my first post in a topic state my views, not convince someone else that he or she is wrong. If you feel compelled to convince someone of your views, don't waste space repeating yourself. No thread should have two posters replying to each other with large quoted pages going over each previous reply piece by piece. If you get to that point, you've already taken a wrong turn somewhere earlier. Finally "the worst of us" in negativity: Negativity is a very negative trait, it's ugly and doesn't ever help discussion. I see a lot of creativity and suggestions shot down without examination. And I'm sorry whenever I see that happen. Someone may be very bad at stating their ideas and suggestions, they may even be terrible suggestions. Neither is grounds for being dismissive. Someone's bad idea may be a bad solution to a real issue, in which case you could conceivably argue for an alternative, while acknowledging that the issue is real. Just because someone doesn't have the (right) answer, doesn't mean the topic isn't worthwhile. There are some posters here who seem very fond of shooting down ideas without acknowledging the thoughts behind them. This is a very nasty way to punish posters taking a risk and a nasty way to kill creativity.
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Alternate Class names
From MW: "Definition of DREADNOUGHT 1: a warm garment of thick cloth; also : the cloth 2 [Dreadnought, British battleship] a : battleship b : one that is among the largest or most powerful of its kind First Known Use of DREADNOUGHT 1806" So... in terms of definition and in terms of historical perspective, no. First known use is during the Industrial Revolution, not exactly P:E's setting, first known use had to do with textiles/clothing, not exactly what you're describing. That's not even counting the actual military history of the short-lived ship designation. What you're looking for is something like "berserker." Or "moron." no, it's not. Do you think when the royal navy decided on the name for their ship they had idiots go "But we've never had this name before, it doesn't fit!"? Because PE doesn't take place in our world, and a class which in it's essence is about fearless fighters should definitely have a name which indicates that. Who cares where it was used in earth culture? I certainly don't.
- What are you playing now?
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RANDOM VIDEO GAME NEWS
I consider Assassins Creed to be a guilty pleasure, despite all that is wrong with the plot and narrative of these games, I can't help but enjoy them. It's just fun faffing about, as Ben Croshaw put it.
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Movies you've seen recently
I watched Gattaca, because I'm going past a list of IMDB top 250 movies which I haven't seen before. Day before I watched 12 angry men. Both are excellent films, although for Gattaca you have to accept the premise that eugenics leads to discrimination, and I can think of several arguments why it would not.
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What you did today
Have you seen Death at a Funeral? The original british version, not the whose-who of african american comedians remake. No! I'll check it out, thanks!
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What you did today
bored, raining all day, browsing IMDB for intelligent comedies I haven't seen, and not finding any. lots of big red text comedies though, you know, the ones which make you want to tear your eyes out.
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Player limitations
I like soft limits. Ways to block a course of action, not because it is impossible, but because it is so hard that no-one in their right mind will attempt it. And should you as a player manage to somehow outsmart the developers, good on you! I resent limitations whenever they feel arbitrary, they remind me that I am playing a game, and thus break immersion. For instance if I can't enter an area because "your level is too low" how about you just let me figure that out by quickly dying. This will actually increase my feeling of freedom, because it will be *My* decision that I don't yet want to be here. Or at least I will think it's my decision.
- Alternate Class names
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Xcom
I wonder if the developers at 2kgames ever read their suggestions megathread. There's a lot of goodness in that thread (and some thoroughly retarded ideas as well) I think there is a lot of potential if you add a stargate command. tactical missions on alien planets. Expand mankind into alpha locations, diplomacy with other alien species, more tech, more environments, lots of room for further expansions. Gua'uld invasion forces coming through our stargate. (obviously they couldn't pick the stargate license, but something along those lines) altough... if they did manage to get the license they would be joining two kick-ass franchises.
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RANDOM VIDEO GAME NEWS
they earned 800 million on the first day.
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What are you playing now?
I beat the world average by a fair margin on classic difficulty, I'm holding off on starting a new campaign till 12 (or was it 15?) november, when enemy within comes out. Although... it is tempting. I've also never played multiplayer, because I like taking my time, but perhaps it's interesting to find out how I would fair against other humans. Anyway, I'm trying to finish a bunch of smaller games I've bought in humble bundles and steam sales.