Everything posted by JFSOCC
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Movies you've seen recently
- Your thoughts on multi-classing
There is no doubt that restricting players to single classes will restrict their playstyles. That's just simple logic.- Movies you've seen recently
city of god, depicts sociopathy really well.- What are you playing now?
- Your thoughts on multi-classing
Nah, no Ninja She's the philosophical type of rogue. The Zen master of her martial art. Confident, deadly, doesn't usually have to use her abilities for sheer respect earned. Believes personal skill and mastery of self are what makes her more effective as double dealing backstabbing bastard. Believes the end justifies the means. Takes over the criminal underworld and makes her goons follow a code of conduct because it draws less attention from authorities if you don't sell to kids. Loves Nietzsche. Started out as a clever rogue who suffered from arrogance, and took lessons from a monk-mentor who unexpectedly made her think about how she applied herself. Both in practice and in mind.- Atypical Crafting
I like the idea that the better you are at crafting, the more parts of items you can replace/repair/upgrade. So say you have a sword, a novice can only fix the blade and hilt, a journeyman can add/edit/remove the guard, master can fix the entire weapon And also that as you improve you gain more options in upgrading the hilt/blade/guard/sheath, etc. Some upgrade components need to have the correct recipe/knowledge to make and build (needing cross-skill checks) But these really only improve the repertoire of modular upgrades you can give weapons. Likewise for armour or guns. Just more parts of the item that can be worked on, more options while working on that part, and extra options only through pursuing recipes in gameplay.- Your thoughts on multi-classing
I think it would be interesting to see the rogue-cleric or I dunno, Druid-Sorcerer. At least in PnP it gives you the ability to roleplay a nuanced and detailed personality. It would be challenging, sure, but that's part of the fun. I could see a P:E Rogue-Monk happening, I could roleplay that.- Armour & weapon designs - a plea (part IV).
I agree whole heartedly. It would be awesome if the Vailians drew more inspirations from Africa Prime influences. What because they're black they must have African based culture? I find that to be pigeon holing the Vailians based on their appearance. Anyway, this isn't ****ing earth, it's a unique world, inspired from but not based on ours.- The funny things thread
I wonder if you guys ever heard of Epic Rap Battles of History. It's basically my favourite youtube channel.- What are you playing now?
last night I had a meeting set up with everyone who'd joined our minecraft server. It had been very quiet lately, and most people hadn't met eachother yet. I figured getting everyone together for a community event would be a great way to get everyone to play the server again. aside from myself four people showed up, two of them late. that's about 30% of the membership. One of them after we'd just started fighting the ender dragon. Bit of a disappointment, but I'll do another event next week. I'm going to make this a "thing". I just want people to be on the server more.- My Rome: Total War 2 review
except that they should have released a Quality Assured product in the first place.- The funny things thread
http://tonematrix.audiotool.com/ http://tonematrix.audiotool.com/_/2a4.104.2a2.942.aa2.504.4g4.884.842.482.4g2.894.8gk.494.492.h29- The funny things thread
http://www.incredibox.com/?music=5263D160DBBB4- Movies you've seen recently
I watched the eternal sunshine of the spotless mind. I'd been putting it off because I feared a regular romantic comedy, but it turned out really well.- What you did today
bad advice imo, tracking your partner sends the wrong message: "I don't trust you enough when you're not around me." Maybe she needed a night out with the girls.- To all of our backers and fans...
- Wondrous Items in Project Eternity
The legendary item thread has me inspired. Steel of the Stealer A.K.A the Stealer, the **** of Steel, the Taker, the One-Night Lover. This high quality cold-forged dagger has a polished tiger eye handle, carrying it is a dubious and often brief honour. The Stealer is well known, both mocked and desired by experienced thieves and dreamers, this blade is begging to be stolen. The Origins of the Steel of the Stealer aren't certain, but it is assumed it used to belong to a master cat burglar, who upon her death infused her favourite blade with her soul. * The blade wants to be stolen. * But the blade also only wants to be stolen by the most skilled of thieves. Previous owners have done many things to hide its identity; Wrap the handle in linen, the cloth would tear off in a careless and public moment. Hide the blade in a bag, it would cut a whole in the bag large enough to be seen. Brag about any heist it was involved in, it will rear its face. You simply cannot hide that you possess this blade, at least you cannot hide it from other thieves. Anyone in possession of the blade is not likely to keep it, however, most thieves upon acquisition of the blade have gone on to do impressive deeds with it. Tales of the blade are filled with treasure rooms, deep vaults, and lucky escapes. Most thieves upon losing the blade lose the fortune they've gained with it, but go on to keep doing impressive deeds, and having owned it is considered both a badge of honour and a plus on your resume as rogue. Nobody knows the touch of the Stealer for long, but whom she touches can expect upheaval. It is generally considered bad form to go after the blade after you've lost it. Nobody has succeeded in taking it twice so far, even though some have tried. Nor is it respected if you acquire it without subterfuge and personal skill. A leader of a group of thugs found his throat slit by the very blade his goons had taken for him, the blade itself was gone. Stealer appreciates skill, if her owner does not attempt to use a difficult pickpocket or mechanics skill check for more than three days in a row, she gets stolen. If the owner of stealer fails two pickpocket or mechanics skill checks in a row, she gets stolen. If the owner unequips Stealer and then attempts a pickpocket or mechanics skill check, she gets stolen. Acquiring Stealer will involve finding out who has her (easy) Planning to steal it in remarkable fashion. (from the person as they are using it, from a vault where it is protected at night, during a public display without the theft getting noticed, etc) (very hard) Getting away without anyone the wiser. (very hard) Stealer is a powerful wondrous item and gives +3 damage +15 mechanics +15 pickpocket +10 lore +5 reputation (thieves) +2 reputation (thieves, upon losing the blade) invisibility +5 seconds (rogue only) +15% gold found -30% wealth (upon losing the blade) 1 extra use of the rogue escape ability per combat (rogue only) Stealer is jealous and will only provide these bonuses if equipped as main hand weapon. Otherwise it's just a +3 dagger. If stolen, the player is likely to see Stealer reappear in someone else's possession eventually, and reappear again in yet someone else's possession. She is ever changing hands.- Alternate Class names
Knight is a noble title, semantics. Priests aren't "employed," they're devoted to their religion. They don't get a salary from the Pope. Protestant preachers aren't part of any bureaucratic heirarchy, they're independent and the only qualification they have is their reputation and their charisma/ability to rile people up. Priests, bishops, cardinals and the like were never chained to a pulpit. These are people who were just as subject to exile, defamation and assassination as any other member of the elite in medieval times. As for gladiators (who, along with knights, aren't a class in P:E,) they were, for the most part, slaves who fought to entertain the masses in the Roman era. They were trained and utilized methods of combat which had no value to actual warfare (nobody ever went into a real battle with a trident and fishing net.) tl;dr It's not an issue because none of your concerns are present in the game so far as anyone is aware. Dreadnought is a specific term with specific origins that does not fit what you are describing. If you're so desperate for barbarians to not be called barbarians you should propose an original term and not a term which comes from the real world and blatantly doesn't fit the qualities of a "barbarian" in RPG parlance. Keeping in mind that "barbarian" is from ancient Greek and refers simply to "anyone who does not speak Greek." Which is a euphemism for "lesser peoples who are not civilized, as the Hellenes are the only civilized people on Earth." Barbarians in most RPGs exist in worlds where Hellas and Hellenes don't exist, so it's not even an appropriate term to begin with. Like Dreadnought. Barbarian comes from Latin, and means stutterer, because the Germanic languages sounded like stuttering to the Romans. And Dreadnought is not a specific term with specific origins, the battleship is just the first official use. Because it was a ship which had to fear nothing. This is pretty much exactly what fits the barbarian class. "If you're so desperate for barbarians to not be called barbarians you should propose an original term and not a term which comes from the real world and blatantly doesn't fit the qualities of a "barbarian" in RPG parlance." -1. Don't put words in my mouth I haven't spoken. 2. All terms will come from the real world or they're meaningless, you idiot. 3. My proposed term fits the class as snugly as any name ever could.- Legendary weapons
I just want to point out that Excalibur was given to King Arthur by the Lady of the Lake, and is not the same sword he pulled from the stone.- Small suggestions. Easily implemented ideas, quickfire thoughts.
I would like different death screens/cinematics for different deaths.- Legendary weapons
I don't know how I feel about legendary weapons. For one, I don't think we would have known about Excalibur if King Arthur never found it, it's the knight that makes the sword famous, not vice versa. Nor do I like the legendary weapons in Baldurs Gate II, since they were very class specific. On the other hand, Epic loot, of course, why the hell not? As long as it doesn't break the game, having really cool weapons is fine by me. I prefer to have weapons be legendary narratively rather than in item strength. The old IE games were pretty good at giving items backstories even if they were 'only' moderately powerful, and I think that's the way to go. When only a few items are considered legendary, then taking those items becomes a no-brainer. I kind of prefer to have or grow an attachment to my weapons, but that can't happen if they are objectively inferior to other found] weapons. It'll become just a numbers game at that point. This is why I'm worried about the crafting skill. I would have preferred to have very modular weapons which you can personalise. That said, I see no reason why both these options couldn't exist next to eachother. Like I said, I'm a bit conflicted.- Your thoughts on multi-classing
I'm glad I never sat at your table. I don't see how earning XP isn't enough to earn a level in any class the character is eligible for or why a wizard wouldn't take one level of Fighter for some martial ability, especially in a low-level game. I would have adapted my play to the options available to me, of course, so if you had been my DM, I would have gone and sought for that mentor. But I would still have taken that class as my second. It's all about encouraging roleplaying rather than rollplaying. Do as you wish while playing a cRPG by yourself, but when sitting around the gaming table I was very firm about forcing the players to aquire a mentor or pay for training for their first level in a new class. To site JFSOCC as a prime offender, if the party didn't have a ranger then how would his character obtain those specific outdoors abilities (ranger-related skills/feats)? He couldn't, so I'd have forced him to seek out a mentor or paid trainer as part of the campaign in order to pursue advancement as a ranger. Having taken up the new class, I'd have further required him to invest a minimum of 1 more level in said class within the next 5 level-ups or his character would be denied advancement. Yes, that's right, you'd be looking at a minumum of a 2-level investment for every single class chosen, so multi-classing was no longer an inexpensive, rules-lawyering, technical way of picking up abilities on the cheap. Instead, players truly needed to think about whether or not it was a worthwhile investment over the long haul. Opportunity cost makes life difficult for the powergamers and keeps DMs sane.- What would PE look like if Obsidian catered to the worst of us?
I get your argument, but there is no reason that alternatives to combat wouldn't have to require equal effort. Maybe convincing said dwarf involves a **** ton of work, and he doesn't like you in the first place. Perhaps you only get the dwarf option after you've done other work before, and the option involving him is a reward in itself. Maybe, the easier option gives you less XP, but the same loot. There are many ways to balance effort and reward, and I disagree that combat is the only method that would involve effort.- What are you playing now?
I have never been that afraid of thin men, they're annoying, but they drop quickly. If you do fear them, get some snipers, some support. Or just give all your soldiers medikits if you're really worried. poison lasts three turns and wears off, meaning decent armour makes it really ineffective. give them a scope for +10 aim. aim counts, I've got a 90 aim heavy and she rarely misses. Heavies are great for suppressing fire. later on you get a skill that does bonus damage on suppressing fire, take it. Suppresing fire always "hits" so it's a great way to have sure damage on targets, great for eliminating damaged units. combine that with holo-targeting and all your other units gain +aim bonus. Heavies are certainly not useless.- What are you playing now?
Heavies are great once you get the blaster launcher, but you get that really really late in the game. Always hitting, heavy damage, large explosive radius. I agree that Snipers are OP at higher levels, but man does it feel rewarding for getting them there. And yeah, easy is too easy. I've warned you! next up, a normal playthrough for you. And I'll do either an ironman classic, or a normal impossible playthrough. - Your thoughts on multi-classing