Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

JFSOCC

Members
  • Joined

  • Last visited

Everything posted by JFSOCC

  1. Actually the British empire was a lot larger than shown on that image, anyway.
  2. RIP Tom Clancy, Rainbow Six was one of my favourite games and also one of the first books I read in English.
  3. My Birthday gift came in. I love it, I love it, I love it. lalala, music! My laptop speakers aren't terrible, but not great either, and this, well. hallelujah!
  4. My friend quoted the reddit thread:
  5. Josh commented a while back that he played and enjoyed commandos, which I'll take as a good sign And yes, incredible. I also loved the mission where you had to help the Ghurkas and rescue the holy man, maybe my favourite commandos mission ever. It proves that urban environments in isometric games can be rich and detailed.
  6. JFSOCC replied to Rosbjerg's topic in Way Off-Topic
    adblock plus plugin, no more ads.
  7. Yes, you shouldn't at the end of the main story have closed all lose ends and made the world a happy place for everest. But you should be able to put it on the right track towards a better world. IE, brokering a peace doesn't immediately end mutual hatred, but it's a start for improving relations in the long term. Setting up your keep may not immediately take the wild, but it allows for a safe place from which society can grow. Destroying the dragon setting fire to the landscape doesn't end starvation, but it allows crops to be planted again, and have a reasonable chance of being harvested. Etc. On a personal level it could be a very happy ending. on the world level it should just nudge the world on a better path, imo
  8. I get that, but it's also the differences which make it fantasy, not historical fiction. It can be different. Like you, I like that there is an entirely new universe being constructed, which gives us a lot of possibilities for our imagination to work from. I think Yonjuro hit the nail on the head with this: In that sense, verisimilitude takes a back seat to internal consistency for creating an immersive experience. As for "zoning" as Trashman explained, I call it hyperfocus (which I think is what Ladycrimson described in her example), someone else might call it flow. That too is definitely a thing. And when you experience it, it generally feels great. I also notice that when I experience this, I generally play much better, have better attention, things feel intuitive, like they play themselves. I'm not a great sportsman, but I recall one game of basketball I played where I felt "in the zone" and while normally I suck, during that game I would make three-pointers throughout. It has this feeling of empowerment which I imagine is what it would feel like if "the force" was a real thing. Maybe it's our midichlorians speaking to us.
  9. the combat mechanics of the cipher are very different from what I expected, but I like how these abilities are situational and will therefore likely require tactical positioning. I'm very curious about the non-combat abilities ciphers have, particularly when it comes to their investiagtive abilties, which I've seen hinted at several times. (And well, if a spy service/secret police uses them, clearly they must be skilled in that manner) I'm also now very curious about the rogue, since some of what I expected would fall in the rogue sphere of class functionality seems to fall to the cipher. (subterfuge, debuffing) I'm also curious about the dynamics of animancy as a study, in combination with the various classes. In most fantasty settings it is generally considered that it is the wizards who are the scientists, but here it seems that this falls much more to the ciphers. Do other classes contribute to the soul-science known as animancy? Lastly, I'd like to offer some criticism on the standing stone image. It's not the stones, but the trees/grassland. I don't like it. I feel it's way too bland, it looks like the first Baldurs Gate, it doesn't feel wild, it doesn't look vibrant, and if this is a wild place, I'd have imagined there would be a significantly higher number of trees, bigger trees, more diverse trees, flowers, mosses, lichen, vines, etc. If it's not supposed to be a forest but a grassland, I'd have imagined that there would be tall grasses, small mounds of earth, more flowers, more hedges etc. This image feels way too empty for me. Unless this place experiences a lot of traffic, I just don't see how it would look like this. I realise this is very personal, but I really like to see it redone. Thanks for the update! Edit: so, in my email I got a higher res image, and there's much more detail that I first saw, that said, I still think it looks a bit empty. It misses a bit of the mystique of a magical place.
  10. I recently bought Thomas was alone in a humble bundle, I like it, even though this type of game is usually not my cup of tea
  11. failure and frustration is part of what makes things challenging, you'll feel that much better when you finally do succeed.
  12. I think you have to be OK with not always being able to convince everyone. Sometimes you just got to think "I said my piece, I explained my argument, anything else I say is not going change anything" Generally, I try to reply only when my arguments are challenged or I hear a counterargument. But then, I'm also fairly easily baited so it doesn't always work out that way.
  13. reddit taught me "Never stick your d*ck in crazy"
  14. I think it is because you're the only one who can sustainably grow an empire, the AI doesn't deal well with public order issues and thus constantly has rebellions taking place. So far I've seen only one faction grow a little beyond its original borders (the treverii, which have the benefit that all their neighbours share their culture) So while you become larger, you don't get challenged by larger empires, and eventually they become pushovers. Especially since you can pick your wars.
  15. using adventure hall rookies as expendable fodder is a very gamist exploit, I kind of like it. It's an interesting workaround, at least until you've got some levels and gear going. I wonder when you will encounter the adventure hall and if recruiting from there will cost resources or otherwise be affected by character deaths.
  16. Pff I feel like fisticuffs right now, tbh. One of our fellow forumites has been yanking my chain. But I shall be the better man! I shall ignore the ruination of a thread I put some real thought and effort in, and I shall vent by playing some Team Fortress 2
  17. That's like, just your opinion dude. I do not find it a meaningless topic, nor does PrimeJunta. I you find it meaningless, don't join the discussion, and let us at it. You've effectively killed my thread because no-one is going to read a back and forth except those who participate in it. You don't get to decide which topics don't get discussed and which topics do. If you didn't like this discussion, you should have stayed out of it.
  18. Your first post contained no argument, just unsupported statements. I don't think you quite understand what it argument means. Here, try this, maybe it'll help you: http://www.kongregate.com/games/chiefwakamakamu/socrates-jones-pro-philosopher
  19. JFSOCC replied to Rosbjerg's topic in Way Off-Topic
    http://www.youtube.com/watch?v=Hs7Ozc6vE3s
  20. You don't need to have an end Boss inn order to have a climactic battle at the end. For instance: you need to re-activate the pillar of ascension ultimate badassery or doom. As you do this, guardian creatures are spawned/activated: those statues you walked past suddenly lurch and move towards you. As you proceed, more and more powerful guardian creatures are spawned/activated. You need to get doodad A, now unlocked by completing step 1, but it's behind the surge of enemies that you're holding off After you get doodad A and succesfully add it to the Pillar of epeen compensation, the lights go out, you best quickly deal with getting light back up or dealing with your foes in the dark And after you've completed all of this, perhaps you still need to survive for a minute as the monument charges it's power of plague restoration to cure the land of the terrible blight that was terrorising it. - You don't need a boss for a battle to be climactic, is what I'm saying.
  21. or a cat that could slip through cracks and find different paths into (possibly) hostile areas or a monkey which can climb some walls, jump from roofs to balconies and find another way in. Open the door from the other side. Perhaps eventually learn to break in to places and steal/carry some items back to the owner. A dog which can sense motive. (dog warns you that NPC your party is talking with might not be trusted) asymmetrical abilities which make familiar choices relevant.
  22. Welcome to the forums Dean! I couldn't agree more! If an area is off limits, find some logical reason other than "your level is too low"
  23. You either misread this or the book was titled "How not to write a story". http://en.wikipedia.org/wiki/Chekhov IE the worst kind of foreshadowing, obvious and clichéd. Dawn Quixotic hits the nail on the head there. I think Morrowind did it right: if you killed a key NPC, the game would allow you to continue, but you got a message saying your game couldn't be successfully concluded now. As for children, I see no reason why they should have some kind of divine moral shield against harm.
  24. Six days in Fallujah was pretty much cancelled because of bad PR.
  25. I'm ambivalent about cutscenes. I'm not opposed to them, I love a good cinematic cutscene. I think Warcraft III has some of the best cutscenes ever made. Blizzard generally knows to do them well. However, if a cutscene takes away control from the player when the player could play or act the scene out himself, it's probably taking away from the game experience. Cutscenes should only be for narrative you could not otherwise deliver. A transition, perhaps an introduction, some exposition (though be wary of the exposition dump) I also believe that cutscenes shouldn't involve anything which the player could reasonably influence. I shall call this the Phoenix down argument.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.