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JFSOCC

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Everything posted by JFSOCC

  1. For study purposes the hypothetical scenarios are excellent. This class prepares you. If you watch the series further, you'll find he uses some real life scenarios as well. The "lets assume you know that" is part of the premise, because it's about thinking about your decision-making that is what is being trained.
  2. Did not get an apartment today. Someone else beat me to it.
  3. Doodads and other artwork which you can use to dress up maps without being able to draw well. The ability to script a wide range of complex triggers. Adding abilities/features/traits should be possible as well.
  4. I'd like to use what I call the "which vs what" argument. in scenario 1, you have to choose between two options, and no matter what, it's going to be one of them. In scenario 2 your choice is less clear. The option to push the fat man is a 'what' option, rather than a 'which' option. It's an additional choice, rather than an initial one.
  5. Well the difference is between categorical thinking and consequentialist thinking. One judges the actions themselves, the other the resulting world from those actions. I'm firmly in the latter camp. I believe holding on to absolute morality like that leads to horrors of doctrine. Where you would not lie to save the life of a friend, because lying is bad... Maybe you're interested in this: It's a series of 20 lectures (2 per episode) given by Michael Sandel, a Harvard Professor teaching his ethics course.
  6. 10 rings makes the most sense to me. Or 1 per finger, in case different species have differing digits. And then space out rings in loot to be rare enough that most people never get 10 rings on their one character. Those with crafting and time and resources might max it out, if they want to so desperately. Play as you wish.
  7. I played Journey while high last night, I got to say it's been a mythical experience. I'm so glad I finally got to play it, it lived up to the hype and then some. I've never felt so rewarded for exploration and faffing about.
  8. true, but what I dislike is that some classes, historically, have had preset dump stats. there was always that one attribute which you simply couldn't take as a mage/rogue/fighter, and there were attributes that you simply could not *not* take. I'm perfectly ok with dump stats, as long as they're based on my choices, not class pigeon-holing. I'm looking forward to this new attribute system.
  9. JFSOCC replied to Rosbjerg's topic in Way Off-Topic
    there is too much of the same in this thread. Here is some early 90's jazz
  10. I don't particularly know why I prefer fantasy over other genres, I'm not sure if I do, though there certainly seems to be a preference. I think it is because fantasy is free to tackle subject matter that wouldn't otherwise find its way into fiction, and it can do so in a politically neutral way. I find though, that most of the reasons why I like fantasy, are reasons why I like fiction, rather than the genre specifically. Yes, it can challenge beliefs, yes it is escapism, yes, fantasy is imaginative (hence the name ) But mostly, I think the fantasy genre allows an author (or authors) to set up a world free from real world conventions, and imagine their own. In that way it's very much a clean slate from which any idea could be investigated. The author is free to create his or her own setting.
  11. what if someone is both cursed and weakened?
  12. got my laptop to work again, yay!
  13. Threads shouldn't be necro'd because people might read the thread from the start things thinking it's a new thread. I certainly read the first 4 pages before accidently going to the last page and saw the comment about the necro. This is a (often) a waste of time for several reasons. Such as the fact that the discussion is based on out-of-date information, or that the people discussing the topic might not even have the same opinions (if they are even still around) or that the discussion may not be relevant anymore. A bit off topic but I think necroing threads is something to be discouraged. I disagree, if someone would start a new topic where an old one exists, he should first have a look at the old topic. If he then contributes new thoughts and views, it's perfectly ok to "necro" a thread. It's not OK to necro a thread by just bumping it, or otherwise adding nothing to the discussion it was having. That's really the difference. And I've seen a parcity of interesting and inspired topics lately. I miss the wild debates about a wide range of topics. Maybe I should make a "design your own quest" thread or something. anyway, ON TOPIC: I'm a firm believer that time limits are un-fun. I hate time limits in games, especially if they are arbitrary. RPG's are about exploration and I want to take my time doing that. That said, however, I do believe that there would certainly be quests in which time would be a real element. IF and only if, there is a good reason to assume a challenge for the player is time dependent, I'd be OK with having quest timers. For specific quests. They would be fair, challenging, limited, and clear. I want to know in advance how much time I'd have. In addition, I would not want to have more than one timed quest active at the same time, and I want to know before accepting the quest that time will be a factor.
  14. I believe I have strong ethics, I care about ethics a great deal. I also believe that absolutes get in the way of review, and as such, it is generally unethical to depend on categorical thinking. Morality is not something you have and then can sit on your laurels. It requires you think about it. Getting stuck on doctrine and saying abducting and eating children is always bad, while probably true, is not ethical. Deciding, every time, that it is unethical to abduct and eat children, that's ethical. And by reviewing your choices every single time, it allows you to bypass those ethical exceptions which might arise. (as unlikely as they are)
  15. yeah, last time, it suddenly worked, after 2 days, I have no idea if I did something differently.
  16. So yesterday, I was playing a game of Rome Total War 2 when one of my fights started experiencing some frame rate issues. I started the battle at 7pm and at 1.30 am I had 35 minutes left to go of the hour allotted. The Battle was a pretty important one (my capital) and I was winning, if excruciatingly slowly. I didn't have any saves from right nearby, but either way it was not a battle I care to repeat. So this morning I find that my mother had turned my laptop off. (Thankfully I may finally have a home for myself, I'll know Monday) "it was making a lot of noise, and was really hot" So, problem is, I got my OS on a Solid State Disk, and those aren't very happy with unexpected shutdowns. It happened once before and I was lucky when after 2 days I could boot up my computer again. So, I'm sending this message from a different computer, ready to drink my mother her blood.
  17. Honestly, I am not sure what the next one will be yet. There are a few ideas running around right now. story update or attribute system?
  18. these are my favourite movies of the last ten years, if not all time favourites. Go watch them, both.

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