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Hi folks, since i've seen the Deadfire-Archipelago raider background i desperately want to create and rp some kind of pirate/buccaneer type of character, but I sort of feel like i don't know how to pull it off properly, so any input would be appreciated... I was thinking rogue or maybe even barb for class, dual wielding the ruffian weapon set (sabres, pistols), but from what i've experienced in the game so far (20h in) i hardly believe that this could be viable, for i find the rogue super-squishy... thanks in advance
Both fantasy and science fiction draw heavily upon the real world and its history for inspiration, whether intentionally or subconsciously. There's been a lot of talk about how Project Eternity is set a bit later on (in terms of technological development) than most of the Infinity Engine games, and that includes an opportunity for it to depict a more cosmopolitan mixture of cultures. Josh made that one thread about linguistics that further hinted at the variety that will be seeing, so I wanted to see how people felt about this. Unfortunately I can't capture all the vast options in the poll, and let me know if I've forgotten anything obvious. This has been highlighted by a few games that I've been playing recently, such as Europa Universalis (which pays a lot of attention to cultural religious diversity and the social issues it has historically created) and Bioshock Infinite (which if nothing else is very interesting in its somewhat atypical choice of setting). Even though I can barely take the series seriously, Assassin's Creed IV is going full-on pirate, which should be quite interesting. The classic medieval fantasy RPG is a fairly obvious case, based on England, France, and Germany during the Middle Ages, but I think we're starting to see a lot of series move away from pure high medieval stuff. Other fantasy RPGs often incorporate a wide range of influences, such as the samurai-based Akaviri, Viking-based Nords, and Greco-Roman Imperials in The Elder Scrolls (one could even make the case that Morrowind's dark elves . Even so, I think there's a lot of opportunities for diverse influences that the genre hasn't even begun to cover, so let me know what you'd like to see.