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Grinsevent

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About Grinsevent

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    (1) Prestidigitator
    (1) Prestidigitator

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  • Location
    Grenoble (France)
  • Steam
    Grinsevent
  • Interests
    I'm a physicist. I'm French, and I backed this game. I hope this will be awesome. I don't play much now, but when I do, it's most of the time on old games.

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. A game breaking exploit occurs when your fire godlike has less than 50% endurance with his "increased damage feat" ... All around him, all enemy takes 20+ raw damage and just quickly die ... Does it occur for anyone else ? (not yet tested by myself, but done by my brother)
  2. Same + them turning against me during a manually solved assault of bandits. Right now, my keep was only a money sink even if it gave me tons of ingredients ... I mean, auto resolve with 8 hirelings still made "you lost two buildings" (???), hirelings being always unpaid and, during fight, They turned against me, and, then, were hostile in my keep (and I had to kill them all, even not hireling guest... To find him ressurected afterward) ... -> Escape of prisoner even with high security ... Right now, the keep is quite annoying, as a long travel make you miss any quest and lose reputation even if you COULDN'T react to the new mission ...
  3. Hi there, after playing around 60+ hours, I encountered not so many bugs, but a few which forced me to reload (and, I'm pretty lucky I didn't play in Trial of Iron) - Character stucked, after combat, (or even, once, IN Combat) down, without any possible action. In combat, I won but couldn't unstuck the priest. It seems to happen when prone + paralysed. - Typo in one of the loading screen : Disengagement is written Disenengement or something close (I forgot, may edit) - Castle completly BAD : -> The hireling attacked me when my caslte is attacked -> Even at max defense, with 8 hirelings, auto resolve means ... Loosing ? WHAT? -> Hireling seems to be unpaid, even if I got the message, and ... I can't do anything to change it ! -> It becomes pretty fast something quite boring, as it doesn't work ... Would have loved to see it expand, who knows, make us the leader of the North (GOT reference intended), we may be able to change the tax level (as we don't get anything ... I mean, less than 1k when I am maxed ... Youpi...) -> Prisoners are useless ... And evade even if you have a full upgraded castle -> No Castle related quest EXCEPT the Master Below Here they are.
  4. There may be some special Godlike helmet (flower crown or whatever) you could get in the game ... Who knows ?
  5. I think you don't have to scout where there are traps, and you don't have to find traps when you need to spot enemies... Your ranger could be the stealthy and your rogue the mecanist ...
  6. It's more something you cooked home and bring with you... Then, pic nic before destroying huge amount of spiders. I can agree with this.
  7. That's an option. But I would rather see similar prices with different attribute choices. Or a mix of the two. The problems I see with that are that I can't imagine some random inn in the middle of nowhere would have super expensive rooms. Also with this game we are going to end up with a ton of money. Even 720 copper after awhile will be a joke. And you are back to square one. In the end I just want there to be a decision to make besides "do I have enough money?" This was in my mind too : you will have an incentive to visit city, Inn, and, your castle. It's not the cost but rather the strategic value. Furthermore, in the early game, the cost seems to not be something we can laught at... Later on, we will be lords and lords can afford the big rooms, can't they ?
  8. Aint Lore values used as a requirement to use scrolls? Depending on scroll frequency/gold value, it could be vital to Hybrid spellcaster builds like Fighter-Mage. In fact, it is (if I remember well, you can use a scroll of Lore/2 level... So, it is useful. And, we love some roleplaying too.
  9. To me, it's not such a big deal... And I explain why : In BG etc, resting in super top rooms was not usefull (or I missed something, as I had a cleric to heal me). Here, you have an incentive to go rest in an Inn... before a big fight/other. Furthermore, this same bonus will be applied when you rest at home. And it won't be the case when you camp. So, you have the bonus only for the first encounters in the dungeon, and not for the boss ... They aren"t a problem, even if they cost nothing. (Please forgive my bad english)
  10. Sorry, I don't understand what you are trying to say here. Without healing spells you can't die? But with healing spells you die in one fight? Yes, exactly : without regen, you just "black out", and can finish your fight with the tankier characters... But with regen, your squichy fighter (why not) will just see his resistance oscilliating ... until his health begin to get low and he dies... Falkon, what is your kickstarter ? For the record, I can understant why my first question is not implemented ... and as their skill can be used in scripted interaction, they are still relevant. It is just stange ... but understandable.
  11. So, this is exactly my problem (for the first one) : For a knowledge check, if I choose to have a mage with high knowledge with me, I hope he will help me with it. But, I understand why it's not done. For the second part, I have to try something else, but found it quite silly with regeneration spell + hard combat to be killed
  12. I have two questions, quite different : The first one : During conversation, my MC has low perception and didn't catch something. Could one of the party member with high perception say something ? Should we change the used guy for it ? This is particularly true with "knowledge" or "survival" ... Why shouldn't our ranger say "it's poisonous" when our MC doesn't know ? I'm sure, for a balancing point of vue, it's pretty bad (as we easily get all the skills) but it feels strange for Knowledge and survival... The second : It feels strange to be killed when you use healing spells ... What I mean here is : without healing spells, my durability is low (that's the point) but my characters can't be maimed or die... With healing, and particularly regeneration, I can get killed on one fight... I don't know if something can be done (especially 10 days before release) but it feels weird...
  13. So, it's comming ^^ Only one regret : not getting the book even after paying 140 usd ^^ but ... This is it, I just have to learn to control myself better and not be hype too much. Eager to test the whole game now, and 20 days to wait.
  14. I'm one of the people wanting (badly) to see another arcanum game ... With updated map, a multiplayer (I know, I'm daydreaming) which could include parties up to 10 people, a better AI, more spells/techs, a gigantique wold, sandboxisher ... Yeah, Dreaming is sort of fun... But, they announced they want to make a Pillars of Eternity 2, if the first do well...
  15. @Sky_Walker Hi, I'm against this "clear comparison" as I want to be able to roleplay the game... And they promised they wouldn't give us some "+1 sword, then +2 Sword) ... I prefer to take this Shining sword which allows me to burn my foes etc... On another ground, I think that the character sheet should be easily reached through inventory too (like double clicking one of our character => character sheet => lvl up possible...
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