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JFSOCC

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Everything posted by JFSOCC

  1. The whole thing were was largely inane, and as we I said, the wacky reply/quote attempt made it largely nonsensical as you weren't actually to us wasn't to you, or was, it's not exactly clear what you mean to say. You realize how absolutely ridiculous it gets if Gromnir were to actual respond to each o' your silly Unduly dismissive. reply/quote responses? Not gonna do it. Oh yes, so silly that you don't actually want to respond to it. Except my arguments are not inane, just inconvenient to you as they challenge your held beliefs and you rather not face challenges like the **** you are. Dont (strike the don't, it doesn't belong here. Unless you want me to write inanely to make you respond.) want us to respond to inane parts? Advice: don't write/post/say inanely, or "inane things". That's funny coming from a guy who doesn't know how to write properly, has half-backed ideas unsupported by good arguments. Duh. Back on topic. Real world knowledge can be helpful where developer can add details to make <something, I'm going with the narrative> more compelling or evocative, but actual real world knowledge necessary is often very small to nil <is often unnecessary>. A repetition of your previous opinion, still unsupported, and conveniently ignoring all the counter-arguments made. You've made up your mind and aren't willing to listen to others, what a shocker Write what you know? we I got a reply: "Nothing can be more limiting to the imagination than only writing about what you know" Maybe if you know nothing. But here's the deal, the argument I and others have made; You don't ONLY write about what you know, but you need a solid basis to work from, you can move from there and explore the unknown. Write about what is or was? That is what journalists and/or historians is paid to do. Writer of fiction...or developer of a game with a fantasy setting? seriously? Right, because the Historical fiction genre doesn't exist; Because these subjects are somehow off limits to writers of fiction. Right. HA! Good Fun! You are an idiot.
  2. I love how you cherry pick the most inane and irrelevant part of my post to respond to, while completely ignoring my arguments.
  3. GAH,, I frikking hate this bbcode sometimes let's try this again This post is so terrible that I will go over it piece by piece. I'll ignore the terrible grammar and punctuation. platitudes and anecdotal evidence? Platitudes are meaningless words, but knowing your subject is hardly meaningless, it is essential to write well. If you want to to look real, yes, you need to research it well. The clothing styles, the writing systems, the social hierarchies and political systems. You need to know what used technologies were. Did you know they had a system of writing with knots? This information is out there, accessible. I don't know what Shakespeare(shakes? really) had access too, but it doesn't compare. That's like, just an opinion man. And just as anecdotal and the post you're criticising. That's a great piece of ignorance. Star Wars draws heavily on Eastern (Japanese) influences. Particularly Bushido and Zen-Buddhism. The style of the movies is fairly common east Asian method of story telling and pays homage to older East Asian movies. So while the "science" aspect is certainly under-represented, you cannot say that George Lucas didn't first research his subject. You are squarely, perhaps deliberately missing the point. You don't do research on your subject matter to make it exactly like the real world, you do it for inspiration. Not only is the real world far stranger than fiction, it enriches your imagination to know more of it. This is what makes for great writers, they have a wide range to draw from. Anyway, MRStark wasn't supplying anecdotal evidence, he was supplying an example. I can give you another one: James Clavell, author of the book King Rat(amongst others), about someone surviving in a Japanese prison camp. James Clavell survived as a Prisoner of War in Changi, one of the worst, if not the worst, of the Japanese WWII prison camps. As such, he has got much more knowledge about the workings of a prison camp, so we learn more about the types of risks, the means of survival, the mindset of the guards and their culture, than we would of say, David Mitchell writing a skit about cricket. How you don't get this baffles me. You're contradicting yourself, and making the point you're trying to disagree with. We do groan when a cop tastes drugs, because we know it generally doesn't happen. It DOES break suspension of disbelief. Not a dichotomy we were trying to argue. Never did we say that reality was a goal, realism is, or "Verisimilitude". two words: Anecdotal evidence Besides, I sincerely doubt that Josh wants to copy reality, at no point do I hear him say that, or do his words imply it. I don't want to speak for him, but I believe knowledge is meant as a basis for inspiration and creativity, not as a blueprint not to be diverted from I would love an Inca, Mayan or Aztec setting btw, that is absolutely something I'd love to see. These are rich untapped cultures which would make for great fantasy material.
  4. Now I kind of wish Karranthain would write for P:E because I'm digging your Vailians.
  5. When the monkey cult of the distant jungles of Shee found themselves owned by the dragoling trading empire for being on their colonial lands, they unwillingly made their way to Dyrwood. This is where they escaped captivity and built their jungle shrine by one of the old greenhouses of the horticulturists. While devoid of monkeys, the cult holds on to the lessons of the jungle, the lessons learned Dark Monkey token. Equipped in a hand slot, not a weapon. While touched, the token envelops any player standing in the daylight in shadows, decreasing the line of sight of enemies. Cold sweat appears if held longer than ten minutes.
  6. in typical adhd fashion I've been unstructured dividing my attention on several interests and failing to pay any of them enough attention. I need to start making choices. I think I'll borrow a page from Calax's book and start medicating again.
  7. Hear! Hear! Quasi-permanent summons is a terrible idea. Summons are a spell, not a meaningful character interaction or plot device. There is absolutely no reason to develop an entire set of mechanics to give a spell superflous aspects of an NPC. In most games, summons don't even actually die. Anything conjured from another plane is simply expelled back to its home plane. Well that's appealing to tradition. Summoning traditionally has had balance problems leading to summons either being underwhelming or broken. I do like the idea of summoning spells you have to be careful with, tactically. it adds to depth of play in combat, without adding much complexity. So what that summons used to go differently. I'm not advocating we get rid of it entirely, rather that there is an alternative of higher level allies which are stronger but also a limited resource. I'd balance it so you'd hate to lose it, but not so much that you don't want to go on. A useful but not required ally lost. There would be enough summons and other abilities (including more frequent low-level summons) to not make the summoner completely useless as soon as his favourite summon is gone. Also, losing 712 summons or more than 80% of them shows a severe lack of skill in combat. If you play that poorly with summons, you deserve to lose them and suffer for it gameplay wise.
  8. Limber monkey amulet This amulet looks like a fairly plain woodcarving of a climbing monkey on a string. While worn the amulet generates stamina over time, confers immunity to slow effects, and grants the ability to climb and scale certain obstacles. removing the amulet drains all stamina and gives a permanent reduction to speed. It cannot be worn by the same person again.(possibly the universe would explode)
  9. As Lephys has just said, the outright and permanent death of a minion begs for reload... but I think there is a potential solution. What if the death didn't bring about the loss of a summon, but its change? Fine idea! every time a summon dies he gets permanently weakened, until after say 5 times when it actually dies. that way, losing a summon is not an instant reload, but you're still at risk of losing it over time. By the time it finally dies, it may not be significantly strong enough for the player to be overly upset anyway.
  10. <snip> or B) I lack that ability for the entire rest of the game. That would be kind of like a Fighter breaking a hammer, and losing the ability to use a hammer for the rest of the game. No, it would be kind of like a fighter breaking a hammer and losing the ability to use THAT hammer for the rest of the game. There'd still be other hammers/summons. It wouldn;t be similar, it would be exactly that, a spell which poor use can lead to it being wasted. I imagine that having other summons throughout the game, combined with other limiting factors on how many summons you can have active at any time will balance out the risk of loss. Losing a summon is not the end of your summoning career. IE, you may not have fireball any more, but you might still use flame elemental, fire trap, fire pit, meteor, phoenix, flame wall, breath of flame, enchant fire III, etc etc.
  11. I like the idea of having some summons (not all) be mortal and not summonable if killed. It'd make for interesting play for anyone playing a summoner to search for summon spells throughout the game and not waste them as cannon-fodder.
  12. In Dutch a wicht is a fairly archaic term used for a child (usually a girl) who gets into trouble a lot. A good kind troublemaker.
  13. that'd be true if the designers expected everyone to play every quest. in that case the limits to the rewards would be enough to limit the players levels. But, more likely, players would, without a cap, have vastly different levels as they tackle the last parts of the game. I imagine it to be more likely that they'll add a level cap which most players will reach before the end, since ultimately it's going to be skill, not levels which determine how well you do.
  14. The world is well populated with a large number of mentally unstable people. There is nothing any particular individual can do about that. The problem I have with the sentiment of "it's the internet, grow a thicker skin" is that it casually dismisses the horrible things people say and do when there are no real repercussions for them. And individually one such person could probably be handled. But some people have to deal with this every day, day in and day out. And some handle it better than others, for sure. But it is the callous indifference, the shrug of the "that's just internet culture, deal with it" that bothers me. Just because it seems to be endemic doesn't excuse it, doesn't make it normal. You don't treat others like that. Regardless of how you feel about them, their work, their views. There is no "He had it coming". Not for Phil Fish and not for someone else. Because such behaviour is ALWAYS inexcusable, Because it's lazy. It's saying "it's not my problem" which is the mentality by which many great evils persist. People get up in arms when I use the term victim blaming, because they don't like the victim. But that's not my problem, I don't care if you like the victim or not, you simply don't send hate filled messages to others. And yes, there are things we can do about it. First and foremost, we cannot tolerate it when we see it, ever. We can't create an environment in which vitriol flourishes by turning a blind eye, shrugging our shoulders and saying "Oh well, it's not really ok, but the guy was a ****, and really, what can you expect, it's the internet." Newsflash, it's people doing this, not an abstract like "the internet" And clearly, it is affecting peoples lives. AS for being a nobody. Well, yes. I am. But I'm a nobody whose thread somehow did manage to reach 7 pages with very little prompting from himself. I'm a nobody whose views are shared on a board where you too, are sharing your views. And it is the good debates which I will gladly continue, on small topics and big, with fellow nobodies like yourself. As for your dismissive terms like "nobody" or "bleeding heart", these are terms which you use because it is easier to marginalise the messenger than the message. @Malcador, does the source of the post matter that much to you? So it wasn't by a moderator, if any had a problem with my thread it was well within their power for the past few weeks to close it.
  15. I take my time tuning my character well beforehand. Sometimes I take so long I wish I could save the progress of a half-finished character. So I guess yes, I too am a Rollaholic.
  16. "Hey kid" Great, another bastard calling me kid, screw him, I didn't hear it. "Hey kid! wait up!" The man caught hold of my sleeve, I really can't be recognised right now. "I'm not a kid, leave me alone." I make off, but he holds on to my sleeve insistently, he moves to block me, with the most serious of faces, he clasps my free hand. It was moving to my dagger, damn him. "Just take it" he says. I feel something coarse pressed into my dagger hand, not this again "Look, I'm just not interested in your little cult, now leave me alone" But sure enough, just like last time, there it was. A square tile, wooden, a maze pattern cut out of it. And of course, no explanations. I'm done with mysterious strangers, this is the fourth one this week. It seems everyone is in a secret society these days, and I have the pick of the litter. It's just too bad the litter seems to be the product of incest. Every god-damn time. Fine. I make a showing of putting his stupid tile into my coin purse, he seems mollified. "thank you" he smiles, and lets go of my dagger hand. his mistake. Two severed arteries later and the man drowning in his own blood has to listen to my final message to his stupefied face. "You're a nobody, your stupid little group is a group of nobodies, and your tokens aren't original or safe. Do you have any idea what a skilled cypher could do with this tile? ...Exactly what I want, find your little club, rob it blind, leave no witnesses." That last part was for me, his eyes have already glazed over. Looks like I got some work cut out. Three 'secret societies' in two weeks. I like this town, everyone hates each other, everyone fears each other. And they don't yet fear me. Perfect.
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