Everything posted by JFSOCC
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Summoning
<snip> or B) I lack that ability for the entire rest of the game. That would be kind of like a Fighter breaking a hammer, and losing the ability to use a hammer for the rest of the game. No, it would be kind of like a fighter breaking a hammer and losing the ability to use THAT hammer for the rest of the game. There'd still be other hammers/summons. It wouldn;t be similar, it would be exactly that, a spell which poor use can lead to it being wasted. I imagine that having other summons throughout the game, combined with other limiting factors on how many summons you can have active at any time will balance out the risk of loss. Losing a summon is not the end of your summoning career. IE, you may not have fireball any more, but you might still use flame elemental, fire trap, fire pit, meteor, phoenix, flame wall, breath of flame, enchant fire III, etc etc.
- Dragon Age: Inquisition Developmen+PE Beta Thoughts
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Summoning
I like the idea of having some summons (not all) be mortal and not summonable if killed. It'd make for interesting play for anyone playing a summoner to search for summon spells throughout the game and not waste them as cannon-fodder.
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Constructed Languages and Intuitive *~ Culture Feels ~*
In Dutch a wicht is a fairly archaic term used for a child (usually a girl) who gets into trouble a lot. A good kind troublemaker.
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Update #62: Production 01 - State of the Project
now I'm twice as curious Fine, I'll wait.
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Update #62: Production 01 - State of the Project
Could you show us something from Defiance Bay?
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Option to disable level cap?
that'd be true if the designers expected everyone to play every quest. in that case the limits to the rewards would be enough to limit the players levels. But, more likely, players would, without a cap, have vastly different levels as they tackle the last parts of the game. I imagine it to be more likely that they'll add a level cap which most players will reach before the end, since ultimately it's going to be skill, not levels which determine how well you do.
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Josh Sawyer on "the importance of real-world knowledge for game design"
http://www.youtube.com/watch?v=CUyK_J_W4BI
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Josh Sawyer on "the importance of real-world knowledge for game design"
http://www.youtube.com/watch?v=N7yfLwMds5c
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About hate-mail and other online abuse.
The world is well populated with a large number of mentally unstable people. There is nothing any particular individual can do about that. The problem I have with the sentiment of "it's the internet, grow a thicker skin" is that it casually dismisses the horrible things people say and do when there are no real repercussions for them. And individually one such person could probably be handled. But some people have to deal with this every day, day in and day out. And some handle it better than others, for sure. But it is the callous indifference, the shrug of the "that's just internet culture, deal with it" that bothers me. Just because it seems to be endemic doesn't excuse it, doesn't make it normal. You don't treat others like that. Regardless of how you feel about them, their work, their views. There is no "He had it coming". Not for Phil Fish and not for someone else. Because such behaviour is ALWAYS inexcusable, Because it's lazy. It's saying "it's not my problem" which is the mentality by which many great evils persist. People get up in arms when I use the term victim blaming, because they don't like the victim. But that's not my problem, I don't care if you like the victim or not, you simply don't send hate filled messages to others. And yes, there are things we can do about it. First and foremost, we cannot tolerate it when we see it, ever. We can't create an environment in which vitriol flourishes by turning a blind eye, shrugging our shoulders and saying "Oh well, it's not really ok, but the guy was a ****, and really, what can you expect, it's the internet." Newsflash, it's people doing this, not an abstract like "the internet" And clearly, it is affecting peoples lives. AS for being a nobody. Well, yes. I am. But I'm a nobody whose thread somehow did manage to reach 7 pages with very little prompting from himself. I'm a nobody whose views are shared on a board where you too, are sharing your views. And it is the good debates which I will gladly continue, on small topics and big, with fellow nobodies like yourself. As for your dismissive terms like "nobody" or "bleeding heart", these are terms which you use because it is easier to marginalise the messenger than the message. @Malcador, does the source of the post matter that much to you? So it wasn't by a moderator, if any had a problem with my thread it was well within their power for the past few weeks to close it.
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Character Rollaholic - Mea Culpa
I take my time tuning my character well beforehand. Sometimes I take so long I wish I could save the progress of a half-finished character. So I guess yes, I too am a Rollaholic.
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My EP story ..your EP story and now let the story be told
"Hey kid" Great, another bastard calling me kid, screw him, I didn't hear it. "Hey kid! wait up!" The man caught hold of my sleeve, I really can't be recognised right now. "I'm not a kid, leave me alone." I make off, but he holds on to my sleeve insistently, he moves to block me, with the most serious of faces, he clasps my free hand. It was moving to my dagger, damn him. "Just take it" he says. I feel something coarse pressed into my dagger hand, not this again "Look, I'm just not interested in your little cult, now leave me alone" But sure enough, just like last time, there it was. A square tile, wooden, a maze pattern cut out of it. And of course, no explanations. I'm done with mysterious strangers, this is the fourth one this week. It seems everyone is in a secret society these days, and I have the pick of the litter. It's just too bad the litter seems to be the product of incest. Every god-damn time. Fine. I make a showing of putting his stupid tile into my coin purse, he seems mollified. "thank you" he smiles, and lets go of my dagger hand. his mistake. Two severed arteries later and the man drowning in his own blood has to listen to my final message to his stupefied face. "You're a nobody, your stupid little group is a group of nobodies, and your tokens aren't original or safe. Do you have any idea what a skilled cypher could do with this tile? ...Exactly what I want, find your little club, rob it blind, leave no witnesses." That last part was for me, his eyes have already glazed over. Looks like I got some work cut out. Three 'secret societies' in two weeks. I like this town, everyone hates each other, everyone fears each other. And they don't yet fear me. Perfect.
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Cultural equipment.
Agreed, P:E cultures should be distinct and unique
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Which games have the best companions. What makes them good?
I think it's a case of "great mind, poor communicator"
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writh a poem you know you will not find in EP.. here is mine
nah, I could do much better
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writh a poem you know you will not find in EP.. here is mine
A poem, presumably PE related, about things you would not find in PE? or sorry, EP... Tasty elves more stringy than beef make for great eating beating godlike for grief quite delicious themselves in sour apple sauce, a tangy relief Orlans are too hairy except for their chief I plucked that old bastard for being a thief. His heart was rotten, his liver was gamy but after his brain was sautéed ecstasy fleeting I ranged my eye further beyond where the dwarves delve to fat for my taste and to sturdy to cleave Aumaua I believe maybe a dish worth repeating.
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Cultural equipment.
I don't think it is logical to assume all dyrwoodians or all vailians would have received some basic training in the same weapons. That's like saying all Americans would be better at using the M16 over the AK74 because it is an American weapon and the AK is Russian. I'm sure there are many Americans who don't know how to even hold a weapon, let alone have a preference for a make or model. That said, I would not be surprised to see more M16's used in the US than AK74's, because it is an American weapon. So more of specific types of weapons found within a culture, absolutely cool and logical, people somehow being better at using them because of their cultural background, no.
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Wondrous Items in Project Eternity
Hate mail +3 chainmail. cannot be removed except by curse removal spells/items. removes diplomatic conversation responses. For every three souls killed in anger provides a temporary +1 to defence (armour bonus) For every ten souls killed in a single combat confers three seconds on invulnerability.
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Between story and freedom - how to combine
@Lephys: OK I think I understand what you're getting at; You want some reactivity in the world that doesn't just affect your character, but also the game world. That's cool, but what I don't want to see is a world where let's say the story is about an Army of Orcs invading the country, every side quest suddenly becomes slave to the main storyline of Orcs invading. This can work for linear games, especially when the big theme is a pressing issue. (Orcs are on your doorstep, it truly is the only thing that should occupy your mind) but not so much where the Orcs are far off on the fringes of the nation, you haven't determined yet what your interest in them is, and the local populace has different problems to worry about. Even then I'm fine with an occasional "supply routes are raided by orcs which is why we don't have item x in stock" but I mostly want to do my own thing.
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Project Eternity's longevity will be determined by its modability
JFSOCC replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't mod, but I have big plans for P:E. My time on these forums have filled me with ideas, and depending on the game and the tools released I hope to build a huge content mod for it.
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Cultural equipment.
If Karranthain's example is one to go by I'd be playing a Vailian rogue for sure! Yeah I like cultural items, at least the way you describe. I don't like it when some cultures are better at the use of certain items. But I do like distinct styles by culture. I do recall somewhere beginning this year it was talked about. let me see if I can find the thread... http://forums.obsidian.net/topic/63311-cultural-weapons/
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Consumables as ability modifiers rather than one-off effect items
specific effects for some consumables, making them unite limited-use items could be an interesting way for players to find creative solutions to some of their obstacles. I love the wall passing potion, for instance. Especially if it is rare. Do I keep it on me so I can walk out of prison, do I use it to break into a nobleman's house without taking the quest for the key, Do I get behind the barricade and position my character for better damage? I think one of the problems with consumables is that you never know how common or rare they will be (at least until you've had one play-through) So I like the idea of crafting your own.
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Consumables as ability modifiers rather than one-off effect items
I like playing with this idea. It could be a class or class specialisation. Perhaps getting accustomed to potions requires a character to also be able to handle his or her alcohol, finally a reason to get drunk in games! More booze, bigger potion 'acceptance' Or perhaps all potions come with ill effects negated by specific class skills/abilities in the same vein. (now flowing with alcohol instead of blood) Finally a reason for the dwarf racial stereotype of being mead/ale quaffers. Anyway, that deals with potions, but not all consumables.
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Between story and freedom - how to combine
I mostly disagree; While I think it is a good idea to have most of the content support an overarching theme of the game,(such as the nature of the force in KOTORII) I think it will get thoroughly annoying when every single quest is hitting you over the head with the main storyline.
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Which games have the best companions. What makes them good?
This. There seems to be this idea going around that if someone states something as an opinion that it cannot be wrong or challenged. And that is nonsense. Yes many things are subjective, especially in art, but that doesn't mean that there is no objectivity involved in assessing the skill of an artist. Technique and taste are both part of art, Technique is something you could objectively judge whereas taste is more subjective.