Everything posted by JFSOCC
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Features concerns so far
I fear corridor maps and single solution obstacles. I fear character-class pigeon-holing. I fear time constraints end up downscoping the game.
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My Rome: Total War 2 review
likewise, I think it has to do with a small campaign map. All other games had a significantly larger map.
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Thoughts On Roles, Classes, And Diversity
I think it's not a case of "all classes should be able to do everything" but rather a "Despite being asymmetrical, classes can be played in several ways" I hope that's true anyway. I don't want to make a DPS character of my rogue, I want her to be a stun-lock debuffer.
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Josh Sawyer reveals some information about Project Eternity's attribute scores
possibility Soul Strength: affects ability intensity (duration, power etc) affects some skills Soul Affinity: affects ability costs, recharge times. affects some skills Fitness: affects health and stamina levels, chance to hit. affects some skills (strength, dexterity, constitution all rolled into one) Intellect: high intellect adds a % modifier to all skills and a smaller % modifier to all abilities. Offers additional dialogue options. (intelligence, wisdom, charisma all rolled into one) each attribute would unlock special abilities if you are highly invested in them.
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Almost a quarter of men 'admit to rape in parts of Asia'
thanks kgambit for making the argument I was too lazy to make.
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Movies You've Seen Recently
I watched Liberal Arts, and it surprised me. the plot is nothing special, but excellent script, and excellent acting.
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Almost a quarter of men 'admit to rape in parts of Asia'
There was a documentary on tv a while back here showing that false rape accusations had become part and parcel in some African nations where the UN has instated special courts in places where rape had been common. apparently it was a fairly easy way to get someone convicted, and it was used to deal with perceived sleights and old animosities.
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Almost a quarter of men 'admit to rape in parts of Asia'
Ah, tasty outrage will ensue from that. Hopefully at least I see one 'trembling with rage' though. so I read that, all of it. I got to say, what Miley Cyrus does is not wise, but it's not entirely her fault. I've found that child starlets pushed by Disney(Or Fox and Warner) have a notoriously poor track-record. Not one of them is undamaged. When you see Miley "twerk", Blame Disney's lacking care and education. When you see Lindsay Lohan battle a drug addiction, blame Disney. Christina Ricci acted in movies she was technically too young to watch. Macaulay Culkin and his drug troubles, another child starlet unprepared by those who were responsible for preparing him. Britney Spears, AND her sister, both left with no protection against those who would exploit them, one of them a teenage mother, the other one also cut her career short because of children. Disney tends to put forward a misogynist and old-fashioned world view in which women are objectified. This child starlets are as unprotected and exploited as any victim is. No wonder then that they help perpetuate such foolishness. I have trouble believing that it was Miley's own idea to "twerk", but she was surrounded by people who knew what she was going to do on stage, and no-one told her it was a bad idea. From a financial point of view, it wasn't a bad idea, sex sells, after all, and who cares that it exploits women in the process. I echo the sentiment Richard Cohen that Miley Cyrus could benefit from learning about the Steubenville rape case, I also believe it's not entirely her fault that she objectified herself so readily for the MTV (who also did nothing to stop it, and must have been present at rehearsals) performance. The greatest evils in this world are born from ignorance, not malice. People make mistakes in their lives, I believe mistakes are essential for learning, instead of ruthlessly punishing mistakes, we should change them into teachable moments. Let's not make definitive statements about someone's character, as character evolves over time, that's called growing up.
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Josh Sawyer reveals some information about Project Eternity's attribute scores
slightly off topic, but I like that there will be a different method to stats. I always found the DnD system broken. Wisdom scores cannot be high with a low intelligence score. I always felt that too few people realise this. Intelligence + mistakes+ reflection= Wisdom. A stupid man will not learn as much from his mistakes as a smart man. It follows that wisdom is easier learned by the intelligent. Often priests and druids are credited with wisdom in the DnD universe. But I find that following doctrine, no matter how wise, is not wisdom of the character. It's not earned, it's not understood and comprehended. Because you cannot teach wisdom just like you cannot teach what love is. A person will know it when it happens and not before. It's true that others who are wise can teach, but it is the knowledge, not the comprehension and insight that is taught. I can tell a person it is wise to travel light, but until that person makes the mistake of not travelling light, it will be meaningless for them, even if it is accepted from me that travelling light is wise, it is not wisdom but deference. Since I believe that insight and comprehension are key to wisdom, I've always found it strange to see them as separate statistics. There's a lot more wrong with the DnD stats, Strength is something you can train in a matter of months, perhaps if you wish a rather extreme change it would take a few years and a diet change, Intelligence is something you can stimulate and grow when you are young, but the return on investment becomes much smaller as you age, a stupid person is not likely to become intelligent even after putting in all effort into exercising the brain. Some improvement would happen, but Grognar the Headbutter will not be getting a university degree all of the sudden. Having statistics which ignore this and are perhaps more "gamey", I think, will respect the players enough to role-play their characters without being arbitrarily hampered by stats, while giving us core statistics which are always useful. In other words, let us find that our character is wise from the choices they make, not because we are told so by stat.
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Thoughts On Roles, Classes, And Diversity
Yes, I want classes to be very asymmetrical. Yes, I want there to be a great diversity in how to play each class. A fighter should not only be able to tank (though if that's how you want to play him, go ahead) a rogue should be able to pick between being a high DPS character or a debuffer, or a troll, playing target while avoiding many blows. Ultimately, I don't want class differentiation to be limited to combat though. Asymmetrical solutions to quests based on class would be fantastic as well.
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What's wrong with activated abilities?
Not that I particularly care about this conversation, but if you bash someone with a tower shield, that person WILL be knocked down. It's a thrust, not a smack, so you'll push someone off balance, and the shield prevents arms from getting in between, so you'd have leverage. It has a good chance of knocking someone over.
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Potraits
as beautiful as I think it is to have multiple state portraits, I value the ability to load up my own portraits over this.
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Someting just hit my brain some question about our stronghold
I think this is polish, and I hope a significant amount of energy is put into it. . The biggest problem I have with fluff like this aside from it needing more resources than it is worth(IMO) is that the people who want to add such a feature would never be happy anyways. They would complain that they kept hammering the same spot. That they didn't have a big enough stockpile of resources for the work. Where are the lodging for the workers? Why can't I have "deep immersive" conversations with handyman 13? Where are their daily schedules? Why aren't they getting delayed by the weather? Why didn't their clothing change with the seasons? I could go on but the point is people who want and love fluff are never satisfied with the current level of fluff and are always demanding more. They also tend to act rather cluelessly as to how much dev time would be needed to put in everything they want. I personally think that their time is much better served being put to use elsewhere. considering how fast things are going, I'm beginning to think it's a lot less work than you seem to think it is. And I rather have a little polish than no polish.
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If there are in-game books and other flavor stuff, will you read them or ignore them?
JFSOCC replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)What have you done with Lephys?
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I want another Bowser or Gannon
I want to be surprised. I'd be very upset, truly one of the very few dealbreakers for my support of P:E, if the antagonist ended up as some terrible cliché. I want the player to suffer right up till the end, let the player lose, a lot, to this superior foe. Otherwise it's not a superior foe. Give a player too many fires to put out and whichever they fail to put out, THAT's where the antagonist gets what he or she (or they) wants. And let the antagonist cast (real) suspicion on a dupe, whether a puppet or otherwise. Let the player run around being not one, but three steps behind. The ultimate antagonist will be memorable Because you hate him/her so much, because your are constantly frustrated by the antagonist, and because you truly suffer from their actions. That's how you'll end up with an antagonist that you will remember, and one you will feel all the more gleeful about when you do finally score a victory. You want a memorable adversary? Make them not suck, make them smart, efficient, collected, and most of all, active. - The antagonist lets others do the dirty work, no, they do not share information with the goons executing the plans. No, they hire professionals, not idiots who are easily beaten and talk when pressed. The antagonist "real" life is filled with virtue and little fame or ambition. The antagonist has friends and allies, who help him for other reasons than fear or coercion. The antagonist has a real base of power, both public and secret. The antagonist is ruthless, but not needlessly cruel. The antagonist accurately gauges the threat you pose to him or her, and provides you with serious obstacles. obstacles anyone would reasonably think would be enough to stop you. The antagonist doesn't stick to one tactic. If force doesn't work, persuasion, distraction or evasion might.
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If there are in-game books and other flavor stuff, will you read them or ignore them?
JFSOCC replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I read them, but not gladly. I read the books because often they provide obvious foreshadowing. I would like this fixed. I think a lot of the lore and interesting bonus content does not need to be advertised. Why can't a book just be a book, it's much more likely to pique my curiosity if the benefits of reading are not directly obvious, and if it does not spell everything out for you. You can support lore by deliberately omitting information too, because that adds to the mystery. take Morrowind's "Vampires of VVarvendel" it's got several editions, and the ones with key information are rare. You can stumble on one if you're lucky, or you can go looking for one, but there's no one to help you. (to my knowledge) I long for subtlety.
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QUESTION: player generated content
It looks like P:E -will- support modding. To what extent is yet unknown, but I cannot imagine that there won't be any tools released.
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Limit the use of (health) potions.
You forgot Consumables as ability modifiers...
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It's called Eternity right? The "Project" part is just it's development name?
JFSOCC replied to I_SERVE_THE_FLAMING_FIST's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The Journeyman Project, man that was a long long time ago. It's a shame the series died. I always felt this was a brother the the Myst seeries.
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My Rome: Total War 2 review
I think this may have to do with choice of faction, what you say I've also heard from others who haven't played carthage, and yet I hear them echoed by others who do play carthage.
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The funny things thread
A not suitable for work, chauvinistic, and over the top new Oculus Rift commercial. I'm sure this is going to make a lot of 15 year old kids begging their mothers for one... http://www.youtube.com/watch?v=vUIqLScp4V0
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Chris Avellone Interview (Dragon Con 2013)
I'm surprised no-one posted it yet.
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Movies You've Seen Recently
holy ****, that's Brit Marling's new film! didn't know it was out already. and Skarsgard in there as well?! a must-see yeah I loved her acting in Another Earth, I dare say she is even better here.
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Movies You've Seen Recently
I'm perpetually behind on this thread so I've skipped some pages. I've watched The East, now that's a good movie about corporate espionage. And what a lead, wow that's acting. Strong cast, excellent script, I don't want to spoil it for those who haven't watched it. Watch it if you can.
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Xcom
I gotta say, I got introduced to the series with the recent remake, I love every piece of it, I just wish for more (diverse) content. I heard the old game had missions defending your base(s!) that sounds really cool. also, I would have loved it if you could detach units to regions and have bases there, so you could respond to more things happening simultaneously (and then actually have things happen simultaneously, other than terror missions)