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Found 2 results

  1. I played quite a reasonable amount of time in the game (but had not finished it) and there is this thing that bugs me a bit. All this luscious and fertile land, yet no rainfall. I would like to see some rainfall from time to time. Maybe some snowing in the upcoming White March? Pillars of Eternity is heavily influenced on IE games, Baldur's Gate being the first of them to come out. And in all BG installments there were changing weather conditions. Rain would fall on all of the outdoor locations in BG, and some snow was possible while adventuring on the southermost regions of the world-map. Not to mention the slight possibility of a random lightning hitting suddenly a character from the sky - t'was hilarious. Although the image is from a BG:EE version of the game (the only I could find online) this would happen in the original vanilla game from 1998. So, is it possible to throw such a feature into the PoE game engine? Even though there was no rain in the base campaign of Fallout New Vegas, Obsidian somehow managed to add rainfall in Honest Hearts - yay! It would be awesome to see it happen in Eora! Or am I asking too much? Cheers!
  2. Player limitation is a strange business, a smart player will often buck at authority or ask why he cannot pursue some course of action, when it seems the most logical option. Sometimes this is a good thing, and a good party of inventive characters can drive the story as much or more than the GM. However one is left wondering what subtle or not so subtle shepherding you have found to be palatable? Obviously this is a matter of taste, and with the modern prevalance and popularity of graphical picture books like Dear Esther and Bioshock: Infinite where there is no choice, no consequence and no real interaction, there are obviously players who just want to be told a story rather than play a game. But for those of us who like interactivity, what limitations do not chafe too heavily? For myself I have found weather to be very effective, the avalanche in the pass in Icewind Dale for instance, a seemingly insurmountable obstacle, at least for low level characters.
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