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RosesandAshes

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Everything posted by RosesandAshes

  1. I loved Vampire: The Masquerade -- Bloodlines even though I probably shouldn't have (the sexism and racism and the fact that you could get a one-way ticket to lesbian land but had only a couple same-sex options for men was just, ugh). Other games I like (in no particular order): Anything in the Shin Megami Tensei series (and Persona series, and related series like Devil Summoner and Devil Survivor), I don't have a particular preference. Dragon Age: Origins Dragon Age 2 (definitely not as good as Origins, though) The entire Mass Effect series Kingdoms of Amalur: Reckoning (No one likes this game but me....) The Elder Scrolls series (started with Morrowind) The Witcher (loved the first one, the sequel was...okay) The CRPGs I've played are probably ones no one's ever heard of, but I enjoyed Heretic Kingdoms: The Inquisition and Beyond Divinity.
  2. I love achievements, but in the sense that I like playing the game and all of a sudden an achievement pops up, and I'm like "Oh, well, I didn't know you could get an achievement for that." I don't like to look at them beforehand and say "Ooh, I'm going to get the one that requires you to go through the game naked!" I just like to play and find them.
  3. I don't see why you can't do this on a small scale like, say, help a monarch take back their throne where they're center stage and you're just helping them out, but a whole game as a companion would be hard to do (and, IMHO, would kind of suck).
  4. I find the Vancian system to just be so....unintuitive. I like to think that ny mages don't have the memories of goldfish, and don't suddenly "forget" how to cast magic missile when that's the only spell they've been casting so far. (I'm serious, it's the only spell I've been using at this point.) I'd much rather have a cooldown system, or perhaps the spells use up a good chunk of mana at first (as you gain levels, you get more mana). I'm the type of person who likes to save my big flashy spells for boss fights. I'd like to actually make it through a dungeon without having to run out and rest each time I want to swap/recharge spells (which is all the time, because I must be prepared for absolutely everything), it just doesn't make sense: Mage: We have to go back! Paladin: Why? We're a room away from the MacGuffin! Mage: I'm fresh out of spells and I need to rest! Paladin: Wat Fighter: *sighs* Didn't you just rest back there? I swear, if you delay us again with your eight hour cat nap, i WILL cut off your head and nail it to my wall!
  5. This was my impression too. I imagined that souls could become "fragmented" from trauma, or perhaps weakened over successive lifetimes depending on actions. I'm sure it'll be covered in a future update, though.
  6. I'd say play one of the Baldur's Gate games (BG2 is recommended to those who aren't familiar with IE games), Icewind Dale, and Planescape: Torment. You can get them (+ sequels and Temple of Elemental Evil) in this collection for a good price: http://www.amazon.com/Dungeons-Dragons-Classic-Anthology-Pc/dp/B005JQ064A/ref=sr_1_1?ie=UTF8&qid=1348953089&sr=8-1&keywords=dungeons+and+dragons+anthology I think they're also available on GOG individually.
  7. I want sentient weapons that I can threaten to melt down/smash/destroy if they get on my nerves.
  8. Great update! The racial traits stuff sounds interesting, and I like that my human character can finally wear elven armor (even though it might involve breastplate stretching) because it's always frustrated me when I find a cool piece of armor and WHY DO I HAVE TO GIVE IT TO MY PARTY MEMBER?! I WANT IT!
  9. I'd like to see a barter system in the game, too. If I've been collecting axes (as I sometimes do) why can't I trade say, ten normal axes and a couple shields for one nice axe? Or give a shopkeeper a weapon that sie doesn't have in stock to get a nice weapon in return? Or, if I want to be mean, trade in a cursed necklace, not tell the shopkeeper that it's cursed, and then giggle as I walk out with a perfectly non-cursed item? Or, to give the system a bit more flexibility, maybe put coin prices next to the number of goods you'd need to trade? (ie. This item costs ten gold or one standard axe).
  10. I'd like to see aggressive enemies run away from you if you come back at a higher level. "That's right, you stupid bear! Try killing me now with your puny little bear paws!" As for bandits, why can't characters enlist their help and get them to steal stuff for them/guard their player house/whatever?
  11. Actually, it would be kind of funny to walk up to a person in armor, say something like "So, you're a fighter...." and have them exclaim "I'm a MAGE, godsdammit! This armor was inherited, that's all! Why does EVERYONE keep making assumptions?!"
  12. I like questionnaires, interactive kinds of character creation processes (although if it is interactive, I'd like the option to change it, like what Oblivion did, suggest a class based on your performance). Number-crunching really isn't my thing.
  13. Maybe this is more or less a given, but I always like it when NPCs give a nod to my class. (ie. The innkeeper in Kuldahar in IWD being all "But you're a Paladin! Paladins don't snoop around in drawers!" to my party leader.) It doesn't have to be all the time (Skyrim! Stop calling me a wussy for choosing to be a mage!) but once in a while, it would be nice. Related to this, I would really appreciate it if there was an option to chew out someone who thinks it would be a good idea to taunt you. I like playing mages, for instance, and just once I'd like to say to a group of bandits "Um, hello? Mage here, I can roast you alive with my fireballs, are you SURE you want to fight me?" insert your favourite class as desired. I liked what Dragon Age 2 did with the "special actions" although I'm not sure whether it would be feasible to make different dialogue choices for each class (in certain quests, of course).
  14. I like dogs, so I voted yes, but I'd vote no if they offered me a dragon for a pet instead.
  15. I like the effect, especially when my characters do a battle cry right before they crit. It seems like the blow has more power behind it.
  16. I think they should include as many languages as possible. The more translations, the more people who will be interested in the game, which is a win for everyone.
  17. I took a look at the map and it looks like there's a lot of green space, some mountains, maybe some more desert-like climates, and (going by the concept art) there will be snow, so I was wondering if there are other specific environments you'd like to see? I'd like to see a bleak, rocky environment and/or a forest where it's always autumn. The one environment that I'm sick to death of is probably desert-like environs. I just tend to breeze through desert sections in this sort of game. ("I'm tired of looking at dried up everything, take me back to the sewers!")
  18. I'd love a big city! I loved Vizima in The Wircher and the Imperial City in Oblivion. The cities in Dragon Age were...kind of small, and Dragon Age 2 basically took place in a city.
  19. Have you not played the Darkspawn Chronicles DLC? If not, GO AND PLAY IT RIGHT NOW! Anyways, more on topic, I like the idea of my companions not just being "yes people" and having their own agendas and such, including trying to kill me if I do something they don't like, but I don't think the PC having to earn party leadership would really work.
  20. Am I the only person who doesn't really care as long as the backgrounds look pretty? I think TOEE's graphics are awesome: and (for something completely different) so are the graphics in Heretic Kingdoms: The Inquisition: and I could care less what engine they use or what dimension everything is in. They both look great.
  21. I voted no, I'm currently playing Icewind Dale and I don't feel a connection to any of my party members. I suppose if you just want to run around killing things, go for it, but I want to get more out of the story and interacting with interesting characters, and I can't do that with ones I've made myself.
  22. I think casting a spell to impersonate someone would be a fun way to do certain quests. I'd also love a way to magically trigger traps. I know rogue types usually have that ability, but I play mage types so much I don't think to use it. " Why can't I just magically trigger this trap from a safe distance?"
  23. I'm thinking of my friend here (who pledged the same amount I did). She's played Alpha Protocol, Vampire: The Masquerade -- Bloodlines (we both did) and KotoR 2 and loved all of them. I've been trying to get her to play Planescape: Torment, but she's been very busy lately with her job, so she doesn't have a lot of time to play games. I don't know if she's played any IE games, she just wanted to support Obsidian because she knows they do great work. If she gets stuck, I've played the IE games, so I'll help her out, but she's smart enough to know what everyone's roles are in combat, so I think she'll be fine. Maybe if she likes this game I can finally sell her on the old IE games or other CRPGs.
  24. I LOVE the music in the Kickstarter video-so soothing, so epic, so I'm going with Justin Bell. On the other hand, did Soule do the music for Icewind Dale? I'm playing Icewind Dale atm, and wow, how old is the game now? It has no right to have such awesome music! No, no, go with Bell, he would probably be cheaper.
  25. This is real? It's not just a photoshop done by a troll to get our hopes up? They actually listened? If that's the case, I approve one billion percent!
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