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About RosesandAshes

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    (3) Conjurer


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  1. I would love another Alpha Protocol (or, barring that, a spiritual successor with the same kind of character development). I don't understand why it didn't do that great. Sure, the combat was kind of minimalist but I thought it was fun, and I'm not really a spy movie person.
  2. I just beat the game for the first time last night. I'd love another Alpha Protocol!
  3. I just finished my first playthrough of AP last night, and it seemed I was always short on cash. The only reason I was able to buy some good stealth armor was because I got Brayko to give me some cash. Does anyone know a good way to get money early in the game? If I blackmail Halbech with those emails, do they pay me or is it better to sell those to the Clearinghouse (or give them to Scarlet)?
  4. Marburg was very easy for me on maxed out stealth. I just shot all his guards, ducked behind cover, went invisible, sneaked up on him and punched him to death. It was so satisfying. For Brayko I got lucky and he ran back up on stage when he didn't have a lot of health yet, so I just sat there in cover, waited until he stopped running around like a maniac, and he got an assault rifle in the face. Before that he was a pain in the ass, though.
  5. I can't choose between Arcanum, Planescape: Torment, or Skyrim. If no more RPGs are going to be made, I want something with a ton of replayability and pretty scenery. (Okay, so the older games aren't as pretty, but they're both so interesting.) *looks at her pile of RPGs* Actually, maybe I'll get back to you, I have a lot of JRPGs I'll miss too.....
  6. I like this idea because then I don't have to pick up all the gear my companions drop, drag their body back to a temple, find out I don't have enough gold for a resurrect spell, raise money for a resurrect spell, companion dies, wash, rinse, repeat.
  7. What's with all the arguing? I'd love an objective-based XP system, personally, but I have nothing against an XP-per-kill system (other than I'd prefer to minimize grinding in my game, grinding is boring) and I find that looting a tough enemy and being like: "Ooh, look at this neat sword they dropped!" is its own reward. Killing the drakes in DA was satisfying because not only did I take out a tough foe, I get all these cool treasure piles to loot (which only contained like, two items, but I digress). I think an objective-based system gives the player more freedom to consider other options besides "let's just smash their skulls in and be done with it!"
  8. How did you guys know I can't resist playing cards?! I mean, I have no one to play with, but I still love them. *glances at her poor, crying wallet* You can spare ten bucks, can't you?
  9. $65 + $15 for shipping + $7 for a strategy guide, because I MUST HAVE A BOXED COPY!
  10. I love riddles! I'm terrible at solving them but I love them anyways!
  11. I woke up this morning and we were there! STRONGHOLD FTW!
  12. The only CRPG I've played where I could tolerate the movement speed is Heretic Kingdoms: The Inquisition, but I haven't played it in a while so I can't remember how it compares to the IE games. I'm playing Arcanum right now, and the speed's tolerable. Here's a gameplay vid of Heretic Kingdoms:
  13. On the subject of guns in fantasy worlds, Arcanum would like a word with all the naysayers.
  14. I'd like something that tells me where each quest giver is as well as the location of my objective. Sometimes I take on multiple quests in the same area, and suddenly I'm like "Wait, where is the person who gave me this quest again?" The option to add notes like "he's next to the blacksmith, you fool!" would be great for this.
  15. I don't think we can do it, honestly, unless we get a biiiiiiiiig push these past few days, but I love urban environments so I'd love a big city!
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