Everything posted by kabaliero
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Music, especially memorable music
loved casual city combat music in bg1 bg2 city combat sucked in comparison :c also, day\night themes and basic open countryside tunes were nice, too also, IWD1 (with pretty great ost overall) had awesome dwarven tomb tune probably one of the best tunes in gaming history
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I predict that this board will temporarily die tomorrow.
i'll only get bgee when (if) bg2ee comes out coz i hate chewing my elbows in wait 'till late summer 2013 (or more) well since u guys r on this forum, i'm pretty sure most of u r familiar with the feeling PS:
- Anthropomorphic animal races in Project Eternity?
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uses for dead companions..
"Nothing is more important than family." © Bassilus
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How do you feel about dead party members?
i like the idea of permanent death a la Jagged Alliance 2 or at least this being a major impediment for the party yet not just always force them to load the game repeatedly, but also to accept it sometimes with the hard-won victory and with inevitability of this sacrifice now and then, maybe make a couple of individual story lines\dialogues for such cases
- Armour & weapon designs - a plea (part III).
- Anthropomorphic animal races in Project Eternity?
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Gore
omg YES i vote for unlimited gore but reasonably confined to the weapon's or spell's destruction power no excessive stupid anime kethcup just indifferent and cruel reality of physics
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Thieving
Fixed. right
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Thieving
Yeah, thievery is a tricky thing in game. Wonder how many RL thieves would like to have save\load. Because, let's face it, it's just lol. Devs should really think of something serious to make thief's life, at least, not easy.
- I demand no tutorial.
- Minor Races
- What is your favorite natural enviroment in games?
- What is your favorite natural enviroment in games?
- What is your favorite natural enviroment in games?
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Meele Mages
can't hold it in anymore
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Abandoned Ruins
the ruins that have something interesting going on gotta be hard to find not necesserily meaning underground or in the woods there may be lots of ghost towns\villages but just some might have a thing of intrest to encourage exploring and **** like in bg1
- Different animation for health status?
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Do you want firearms in Project Eternity?
i almost forgot to put this here http://www.youtube.com/watch?v=i9wJUD0bw8s
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Magic and ingredients
i vote for needing ingregients to learn a particular spell
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Should P:E have time limits?
kabaliero replied to Death Machine Miyagi's topic in Pillars of Eternity: Stories (Spoiler Warning!)Dudes, the name of the game is Project ETERNITY. What time limits r u talkin' about?
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Forton is a Joke!
Edair looks older as well, but he actually looks older in a 'competent, world weary' way to me. I like having older characters in games, especially as I get older myself, just not ones that look like Forton... He looks like Ned Stark no
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Forton is a Joke!
and as a person familiar with some hard training, i gotta say that a man involved in martial arts and discipline as monk, as the guy in the picture, would go out of thier way to shave that crap off on at least monthly basis coz not only it looks horrible, it rly messes with the process of daily training, and fighting, too ps: even if he had thick anime hair with stylish pony tail, i'd still bring this up
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Forton is a Joke!
shaved-bald monk is ok with whatever but unshaved-bald... well... get him in a robe at least to be all sensei-like those are allowed to be as unstylish with their hair as they wanna
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Kiting enemies or "How not to do AI"
kiting is basically running around being followed by a mob, and shooting\casting at him, slowly draining his hp and using distance to avoid his melee attacks while pulling is aggroing just 1 mob from the pack, to take the whole bunch 1 by 1 it's all just about linked scripts in each pack of mobs so if they stand together but don't work in a group - most of the time means that scripter did a lousy job with well worked scripts, the mobs might act diffrently to make player's task on taking them down, harder the good stuff begins when they are having a tactical reaction (or several random reactions) ready against defined player's actions for example, some low lvl bandits or animals (monsters) aren't able to take on couple of trained archers, but avarage guards will most likely use shields to advance or hold the position, covering their own archer to shoot back the less lazy scripter = the better "AI" suggestion to Obsidian: hire geeky fan scripters the geekier - the better not kiddin' btw