
kabaliero
Members-
Posts
321 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by kabaliero
-
uses for dead companions..
kabaliero replied to judeobscure's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Nothing is more important than family." © Bassilus -
i like the idea of permanent death a la Jagged Alliance 2 or at least this being a major impediment for the party yet not just always force them to load the game repeatedly, but also to accept it sometimes with the hard-won victory and with inevitability of this sacrifice now and then, maybe make a couple of individual story lines\dialogues for such cases
-
1 no 2 no i can't take seriously something with normal human body but irrationally animal HEAD it doesn't take just 3 fingers instead of 5 to make it believable, sorry starwars (and all the 80's stuff)
- 157 replies
-
- 1
-
-
- anthropomorph
- races
-
(and 1 more)
Tagged with:
-
omg YES i vote for unlimited gore but reasonably confined to the weapon's or spell's destruction power no excessive stupid anime kethcup just indifferent and cruel reality of physics
-
Fixed. right
-
Yeah, thievery is a tricky thing in game. Wonder how many RL thieves would like to have save\load. Because, let's face it, it's just lol. Devs should really think of something serious to make thief's life, at least, not easy.
-
I demand no tutorial.
kabaliero replied to anubite's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
the game should fade-in gently, letting the player feel their surroundings making them not to act, but to initiate -
Minor Races
kabaliero replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i'd like to have no furries in my game, if possible, thx -
Yeah, well, swamps should be rather deserted and dangerous as a terrain, or be pretty dam dangerous overall. With both - hideous mobs, and drowning.
- 78 replies
-
- 1
-
-
- enviroment
- nature
- (and 6 more)
-
i know, right the swamp itself should pose the most threat, not mobs that inhabit the area
- 78 replies
-
- enviroment
- nature
- (and 6 more)
-
i hate swapms, cause i was never able to actually drown in single one i met in computer games and i bet deserts\rocky wastes are always a content creator's favorite
- 78 replies
-
- enviroment
- nature
- (and 6 more)
-
Meele Mages
kabaliero replied to Incendium's topic in Pillars of Eternity: Stories (Spoiler Warning!)
can't hold it in anymore -
Abandoned Ruins
kabaliero replied to .Leif.'s topic in Pillars of Eternity: General Discussion (NO SPOILERS)
the ruins that have something interesting going on gotta be hard to find not necesserily meaning underground or in the woods there may be lots of ghost towns\villages but just some might have a thing of intrest to encourage exploring and **** like in bg1 -
Magic and ingredients
kabaliero replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
i vote for needing ingregients to learn a particular spell -
Forton is a Joke!
kabaliero replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Edair looks older as well, but he actually looks older in a 'competent, world weary' way to me. I like having older characters in games, especially as I get older myself, just not ones that look like Forton... He looks like Ned Stark no -
Forton is a Joke!
kabaliero replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
and as a person familiar with some hard training, i gotta say that a man involved in martial arts and discipline as monk, as the guy in the picture, would go out of thier way to shave that crap off on at least monthly basis coz not only it looks horrible, it rly messes with the process of daily training, and fighting, too ps: even if he had thick anime hair with stylish pony tail, i'd still bring this up -
Forton is a Joke!
kabaliero replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
shaved-bald monk is ok with whatever but unshaved-bald... well... get him in a robe at least to be all sensei-like those are allowed to be as unstylish with their hair as they wanna -
kiting is basically running around being followed by a mob, and shooting\casting at him, slowly draining his hp and using distance to avoid his melee attacks while pulling is aggroing just 1 mob from the pack, to take the whole bunch 1 by 1 it's all just about linked scripts in each pack of mobs so if they stand together but don't work in a group - most of the time means that scripter did a lousy job with well worked scripts, the mobs might act diffrently to make player's task on taking them down, harder the good stuff begins when they are having a tactical reaction (or several random reactions) ready against defined player's actions for example, some low lvl bandits or animals (monsters) aren't able to take on couple of trained archers, but avarage guards will most likely use shields to advance or hold the position, covering their own archer to shoot back the less lazy scripter = the better "AI" suggestion to Obsidian: hire geeky fan scripters the geekier - the better not kiddin' btw