Everything posted by rjshae
- Update #28: What We're Up To
- Arsenal in Project Eternity.
- Armor class
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Arsenal in Project Eternity.
I really like the GURPS approach to combat, with the swing/thrust attack forms, parry/block defenses, and the bash/slash/pierce damage types. Once you have a general mechanism like that in place, then implementing distinctive weapon and shield variety isn't a big leap. In practice, of course, the mechanics would be handled by the characters so you don't have to micromanage everything. But it would present some tactical decision making with regard to your weapon and shield selections.
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Low content density vs. greater density of content
Crowded wilderness areas just feel highly unrealistic. A more time-based approach rather than a spacial approach would give it a better feel. I.e. each time you wander the map, you'll bump into different things.
- How long do you think until PE is finished?
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A question of Loot
This should be easy to model: if the party has somebody with a 'survival' skill then the corpse leaves a skin. Drakensang simulated it in more detail by giving an 'Animal Lore' skill. But that's perhaps too detailed for this type of game.
- Ammo?
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How long do you think until PE is finished?
If they work on building an enjoyable game that is representative of a Baldur's Gate brought up to the present state of the development art, then under two years. If they try and satisfy every single input from all posters on this forum, then at least double that time. Plus they will greatly exceed their budget, resulting in a calamitous failure and the end of Kickstarter. Well... maybe not quite that bad, but they surely won't be able to please everybody.
- Update #28: What We're Up To
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Wilderness areas and Exploration
I just hope they don't feel like they need to stock every little nook and cranny of a wilderness area with something to do. That just feels very unrealistic.
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map
From what I've heard you'll be travelling from location to location, rather than in a sandbox environment. There's bound to be at least a few locations that you only find out about through exploration or as a quest.
- The Stronghold and its features.
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Books and lore for each item.
An advantage of the Forgotten Realms setting was that there was a lot of history and lore already developed, which the authors could draw upon for background material. Building up the lore from scratch will likely be a lot more laborious.
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Break down of funds
Nah, they've already got enough to do. If we keep asking for every little thing, it'll take them an extra year to finish.
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About Player Portraits
Yes, too soon.
- Update #28: What We're Up To
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Oversexualization of females in video games
I would not mind this as an easter egg Debating the merits of hiding weapons in their plate mail jubblies, no doubt.
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When it comes to your main character, do you prefer a Tabula Rasa?
rjshae replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)With Ciphers around, one wouldn't necessarily have to start with a blank slate. A powerful Cipher may be able to insert false memories; perhaps even an entire false background (like the replicants in Blade Runner). Over time a character may begin to discover discrepancies in their personal tale, which will thereafter lead them to begin a search for the truth. This can really mess with a character's head, causing them to doubt what is real and what is not. Note that this could instead be applied to a companion instead of the PC.
- Update #28: What We're Up To
- Gulids, organizations, fractions and their Impact on the Game and Player.
- Hide UI option
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D&D Bestiary?
D&D has no ownership rights to German mythology. PE can use the name kobold to their heart's content.
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Player family?
Yes, nobody ever, ever comes to hate somebody they once loved. That's why divorce rates are so low.
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Quality of 3d character models and animations
This would not seem to be cost effective use of resources. For example, the Shadowrun Returns is using ~2,000 polygon models. I'd think that should be plenty at the scale this game is being presented.