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rjshae

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Everything posted by rjshae

  1. For me, the exception would be sequential battles where a second battle starts immediately before characters have had a chance to recover. Either allow full recovery or leave buffs enabled.
  2. Good interview. Sometimes its just nice to get a feel for the people behind the process, and in so doing you can see what type of work they will produce.
  3. Release date for Divinity: Original Sin is pegged as June 20, 2014.
  4. Realistic ragdoll physics would need to take into account muscle and tendon flexibility, as well as the compressibility of the various body parts. That's a much more expensive computing problem.
  5. It might be interesting to include random broken loot that you need to get repaired for full value. There had to be a reason some of the random loot wasn't being used.
  6. Gives new meaning to the phrase, 'getting your ticket punched'.
  7. At the viewing scale of this game it's probably not that important. A death animation will likely suffice.
  8. Yes. It could also be the pet or animal companion. Something I've mentioned before is I'd like to see an (optional) Battle Report following combat.
  9. There is some scaling that is based on your difficulty setting, rather than level. Ref.
  10. Perhaps a magic item of some of less useful capability. Ring of soap protection, amulet of hangover absorption, boots of line dancing, shield of plymouth valiant, helm of lice warming, ...
  11. Agreed. I really liked the wounds and healing system in D:TDE. It had just the right amount of sophistication without being overly cumbersome. Plus the armor component system was pretty nice. We won't get anything close to that approach in PoE, it seems.
  12. I do like that minimalist design. It's very clean and functional. Presumably the panels are relocatable. Hopefully it can be reskinned for those who like controls taking up more screen real estate. Or maybe offer two types of interface: one for the svelte controls crowd and the other with the more solid look.
  13. In an odd sort of way, that reminds me of Shelley's Ozymandias. "Look on my works, ye Mighty, and despair!"
  14. A stretch goal can be defined as, "that cannot be achieved by incremental or small improvements but require extending oneself to the limit to be actualized". As such, I don't think that "improving the entire game" can be considered a stretch goal. They're not pushing themselves to a limit in some manner; they're just executing what they are going to be doing anyway. I think this is why there's a question here: they're not really pushing to a limit if they can't measure what they're striving to achieve. No matter, it's an argument over a nuance.
  15. If i try to get together with an ex does that make me a necro-romancer? Only over her dead body...
  16. So... most likely there will be an Aumaua character of some type. Perhaps a crabby Aumauan priestess of fish and chip shops?
  17. As the centuries passed, the Godlike finally did learn to master the art of wearing a helmet...
  18. Doesn't this seem contradictory, or am I reading with ironic glasses, again. Oh, sorry. Sloppy grammar there. I meant I was disappointed that wizards worked with grimoirs and vancian D&D casting because it seemed contradictory to the root of magic coming from the soul, a more poetic/intuitive sorceror-like theme. All classes are supposed to have abilities that come from the soul, but they all have a different mechanic for employing it. I.e. they all have some type of constraints on what they can do and how they do it.
  19. If they did that, I think I'd like to see more of a flavor difference between Wizards and Sorcerers than we had in D&D. The latter might have fewer 'spells', but they should have more flexibility in how they use them. Possibly like Chanters, or the Warlock class from NWN2.
  20. The book, wand or other physical object is a 'focus'; a game-balancing limitation that provides a point of weakness in exchange for the class flexibility. Yes, D&D sorcerers don't have that weakness, but they also don't have anything like the same flexibility. An analogy might be PC games vs. Consoles: PCs have the limitation of requiring a keyboard and mouse for input devices, but look at how flexible they are in terms of what you can do with them.
  21. It doesn't seem like they would be able to handle a large number of reputation types, or the conversation trees would get too deep. Probably we'll get just a few that focus on major behavioral attributes (flashing back to the Parley menu in the old Gold Box Games).
  22. Right, so, like I said, just add an option to "Lock all options" for the remainder of the game. Then it's your choice in how you want to play, not your choice in how I play.
  23. Altais: Age of Ruin - A dystopian fantasy RPG -- "A dystopian science fantasy roleplaying game about a world where magic has gone too far and brought society to ruin." Includes a core setting book, art book, creature cards, and first campaign book. Currenty at $3,056/$40,000 with 27 days to go. Worlds in Peril -- "Worlds in Peril is a standalone RPG that will produce compelling super hero action in any world with little-to-no preparation." Succeeding at $11,442. Metamorphosis Alpha Deluxe hardcover Collector's Edition -- A deluxe oversized hardcover that will reproduce the original 1976 printing verbatim, along with the magazine articles, Mr. Ward's new NPCs and monsters, the new adventures, the introductions, and all new articles. Succeeding at $39,223.

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