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Everything posted by HansKrSG
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I do not agree with the OP. We have been promised the old feel when it comes to gaming, with the Infinity Engine games set as examples on what they want to create. If this didn't tip you off on this issue, you should probably discover what these games are. When KOTOR came out I wanted a BG in a 3D environment, but soon found out that I wished the 2d isometric view back when NWN and NWN2 came out. Although I liked both games, I felt I had less control and owerview than the IE games, and the games became more of an actionrpg, than a tactical rpg.
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I totally agree with the OP. Weapons through history have often been relatively light, only a few exceptions exist to support having large bulky (and overly ornate) weapons. If you are gong to chop people to death for several hours, your weapon cannot be too heavy and ungainly. Now I do understand that this is a fantasy world, but making a fantasy world beleivable within its own premices is still important.
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Urgency: Please Have It
HansKrSG replied to Zombra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree to having a sense of urgency in quests and the main storyline, but hard time limits stress me to the level of not enjoying the game (as much). -
I am a bit unsure about this. I know that I also roll until I get a pretty nice statline in BG1 and 2 and IWD1, but then I use more time on character creation than is healthy . Point buy makes me stress less about that I could have gotten a better statline if I just had used more time on rolling, so that can be nice too.
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If I have to wait to 2014, a fem months more wont matter, I cannot afford waiting at the edge of my seat anyway. Finish the product, even if it takes longer time than prospected.
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Gods in Eternity
HansKrSG replied to Giantevilhead's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Gods who are basically concepts made gods by the beleifs of the creatures of the world is nice, like in Neil Gaimans stories for example. (Think Sandman and American Gods) -
Although I am all for transgender options, I am not sure why people want to make a character that is as close as possible to themselves, I thought roleplaying was kinda the oposite of trying to be yourself. Not that I am going to try dictating how people should play a game (and a singleplayer game at that), just wondering. That being said, it would be nice to have cultures in the game where gender roles might be different from the "standard", or cultures where there are no gender specific roles, as well as people who stray from their own cultural perception of gender roles. It makes for interresting characters and conflicts.
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As long as I have a local map over the local area and a map over the whole world, I am happy. I voted for all types, as I have played all those games mentioned, and I liked the map system in all of them (although I would have liked a world map in Ultima 8 ingame as well as the rather innacurate cloth map that came with it.) Random encounters between map points is ok, spawnpoints is something I really hate. I like to be able to clean an area out, and if monsters just come pouring out again and again from places, I feel like I am not getting anywhere.
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Though I agree with teh OP, I do not trust Obsidian as a company to make good games, I trust the people in charge of this project to make a good game, since I have already seen what magic they can do (and which they did not do under the Obsidian banner). Dungeon Lords 3 is the prime example for me that I won't trust a company to make a good game, just because that company has other good games under the belt.
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Killing companions
HansKrSG replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Let us kill anyone and anything (let it at least be possible, even though some things would be difficult of course) even to the point of killing important quest NPC's. And yes, I am serious. -
I want them to not sugarcoat anything, neither to feel constricted by any ESRB rating or the like. I do want there to be some moral relativism shown though, as many things we felt was immoral before, is not today, and many things we feel are immoral today, was not seen as such before, let the alien cultures in a fantasyworld have morality that doesn't fit our 2012-western world view of things.
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I think calling BG1+2, TOrment and the other IE games hardcore is an insult to the earlier really hard games. That said, the difficulty in the IE games was just how they should be. In the beginning you are weak and after a while you begin to kick ass now and again, both because you have had to think tactically to survive, and becasue your character had grown in power.
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XP Sharing
HansKrSG replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like how they did it in the IE games, so option 3 for me. -
The weight of riches!
HansKrSG replied to Cantousent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am a pack-rat, and solutions like Gothic (Just ignoring weight and space altogether with no real reason voiced), or Stonekeep (Having a magical scroll where all items held against it became a picture until needed) are interresting to me. On the other hand, when I played Fallout NV the first time, I just had to do the "hardcore" mode and I still loved the game to pieces. For those of you who haven't played Fallout New Vegas, the hardcore mode made it so you needed water and sleep to survive and ammunition weighed something. -
This is silly
HansKrSG replied to gongal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am sad that with every critical post made, someone has to name the critic a troll. A critical opinion does not neccesarliy mean trolling, and the OP raises valid concerns. Now posting in a thread just to accuse someone of trolling, could very well be seen as trolling. On to the topic. I agree that full VO is a waste of money, time, space and my personal imagination. The way it was done in the old IE games give enough, my brain makes the rest of the voices. I am also wary of romances in games, since they so often are so badly made, but I am hoping any romance option will be well written by the masters of the art. Including any company, especially an EA company, in the production will take a lot of power out of Obsidians hands, and I would see it as a breach of contract for everyone that has helped fund this. Bioware is a big no, and thankfully, most people seem to understand why. Housing might be fun, but is largely unneccesary. I think there was almost too much focus on it in NWN2, how it was made in BG2 worked a lot better. -
Let's talk about Money
HansKrSG replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Seems to me that they have been going at about 100-150K each day after hitting the goal (not many days to make an average, I know), so if that continues they could reach 3-4,5 millions more (ending at approx. 4,5-6 millions). Even if it slows down to 50k a day, they would get 1,5 millions more ending at approx. 3 millions. -
The Definitive Race Poll
HansKrSG replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like the classic races, but in some worlds they seem out of place. A fourth option could be a mix, traditional races and a bunch of new races. I think the developers should go by what they feel fits their world, if they are made well, new races can be more interresting than the traditional ones. -
Sex and Romance Poll
HansKrSG replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As long as the romance doesn't feel forced (Both in that you feel forced to do the romance line to get further in the story, or a companion leaving if the romance option isn't followed, and forced as in "not well written"), I am all for the option. Homesuality and other sexualities is no problem, but I feel that making every damn companion bi is just silly. Make someone exclusively gay, some exclusively straight and a few bi, or it might become as awkward as in Dragon Age II.